Quote (inkanddagger @ Aug 29 2013 11:18pm)
The real thing you should be doing is figuring out what stats your most common opponent has.
For example, edc, cham/ber vis circlet, 20 ias gloves, gelics, shaft setup is super common (and fools variations on it).
Most of these setups have mid to high 30ks, let's say around 37k defense average. Let's just assume they are all level 99 for the sake of making this easier to explain.
21,000 attack rating has a 36% chance to hit, and after block a 9% chance to hit.
If you boost your ar to 25,000, you have a 40% chance to hit and 10% after block.
Anything between 21 and 25k has the same ultimate chance to hit, so it's pointless to go higher than 21k unless you can exceed 25k.
The next time you will gain a percent chance to hit is at 29,000 attack rating, with a 44% chance to hit and 11% after block.
Make it easier for you, just use this:
http://d2region.com/images/guides/kalans/calcs/ar_calc.htmlOkay I'll make it easy for you.
The game CANNOT round those numbers as there's no such thing in the game as an " ultimate chance to hit ", player's can invent that as a tool to help understanding but it doesn't exist.
You have 2 numbers that are important to the game: The Chance to Block and the the Chance to hit ( based on AR ).
If an opponent has 75% block and you have a 50% chance to hit.. you have a 12.5% " ultimate chance to hit " - no rounding needed as that figure doesn't exist in the game. So in your example anything between 21 and 25k AR will NOT have the same ultimate chance to hit.
http://forums.d2jsp.org/topic.php?t=31372964
Quote
Notice: the important figures are the ratios (attacker level to defender level and AR to Defense), not either individual value by itself. Whenever the hit check is successful, blocking is checked next, and finally the Amazon evasive skills.
If blocking is checked next it would be retarded for the figures to be rounded based on an independent calculation.
Now for your second point thats totally wrong. You think the difference between 9% and 10% " ultimate chance to hit " is insignificant because there's just a difference of 1% right? Wrong.
With 10% chance to hit vs 9% chance to hit, you'll hit a lot more over time with the 10% setup ( 11.1% more using a percentage chance calculation ).
To put it in a way you could understand, if you have 0% chance to hit vs 9% chance to hit. You will NEVER win with the 0% setup ( I hope you don't need me to explain why ), so saying there is just a difference of 9% ( i.e. 9 - 0 = 9 ) is pointless.
Regards
This post was edited by Jeebus666 on Aug 30 2013 05:44am