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Jun 6 2021 09:38am
I try making it easy for you to understand, I get it you are a bit slow, that's OK.
The info in zero units guide is old, but good. No where did I claim info in This thread is old. Hope you get it now.
That engrish can be a hard nut, huh?
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Jun 6 2021 09:40am
Quote (summerfun @ Jun 6 2021 11:38pm)
I try making it easy for you to understand, I get it you are a bit slow, that's OK.
The info in zero units guide is old, but good. No where did I claim info in This thread is old. Hope you get it now.
That engrish can be a hard nut, huh?



You said this info is old. How? The two guides are completely different. Maybe you should learn how to write properly first.

By the way, a proper way to write is, “I will try making it easy for you to understand”, not “I try making it easy...”.

You see where the problem is? Whatever you state could wastes others’ time and time is important.

This post was edited by Tarisus on Jun 6 2021 09:59am
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Jun 6 2021 10:00am
Quote (Tarisus @ 6 Jun 2021 17:40)
You said this info is old. How? The two guides are completely different. Maybe you should learn how to properly write first.


No I did not. Pay attention. Where did I say that? I have not spoken one word about the bug being discussed in this thread.
Please pay attention to details like you said.

QUOTE where I said info in this thread is old...
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Jun 6 2021 10:03am
Quote (summerfun @ Jun 6 2021 08:21am)
Are you serious right now? Op mention his cuz talking about the feral being 3f/4f... Last 3 pages explains why he might had said that.
3frames with a successful AR check, 4frames when unsuccessful AR check (using normal attack animation)

And where did I mention zero unit saying anything?? He just happened to be the author of the thread.
But nice try 👍


Man thx for the info, everybody's info is important for me in this test stage, I will take a look to that guide when I back my place.



Quote (Tarisus @ Jun 6 2021 07:59am)
Zero unit doesn’t mention anything in like what OP said. Some of you are really bad at attention to detail.


I didn't got access to the website yet (something like Xenforo that needs register or paid im not sure yet), Im not sure if i can get the answer but I think I better read it first, tho it's old post, since summerfun also mentioned "unsuccesful attack" is what I encounter when testing other bases
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Jun 6 2021 10:09am
Quote (cantero @ Jun 6 2021 06:31am)
You can't use griwold with 4 shael. You need at least one sock to add str for the bug.


Right, what I thought is, Griswold any require are all lower than e CB, so it would be equipped faster, and eCB still need 174 or something, which is pretty high. but idk, maybe still need +str things on it
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Jun 6 2021 10:10am
I put the wolf guide by Zero-unit here, the one that summerfun mentioned, last 3-4 pages

https://www.diabloii.net/forums/threads/wolfbarbs-the-ultimate-guide-revised-verson.169907/

This post was edited by Ironboar on Jun 6 2021 10:11am
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Jun 6 2021 10:12am
Quote (summerfun @ Jun 6 2021 05:21pm)
Are you serious right now? Op mention his cuz talking about the feral being 3f/4f... Last 3 pages explains why he might had said that.
3frames with a successful AR check, 4frames when unsuccessful AR check (using normal attack animation)

And where did I mention zero unit saying anything?? He just happened to be the author of the thread.
But nice try 👍


Thats something else, thats when ur on the edge of an breakpoint and the skill_ias from feral rage brings you over to the next frame.
In most cases the werewolf skill ias is enough and "speed increase" max out at 75%. Speed increase is a result of:
Ias, wepias, wsm, skill ias.

Quote
Speed increase = [120 * item_ias / (120 + item ias)] + skill ias + wsm
if (Speed increase > 75): Speed increase = 75


This bug is rather new, i did not get to test much on asgard, but from what i tested its only possible with a "failed/patched auto wsm" that got patched at 1.14 patch i think.
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Jun 6 2021 10:22am
Any1 know if this can be used on other chars? Or only when shaping?

A brawler forexample?

Anyway, my idea for an brawler is ghost glaive 40ias/fools/300ed/kb/ctc amp + beast in -10 wsm wep. I reach max ias in that build anyway.
Jun 6 2021 10:26am
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Jun 6 2021 10:28am
Quote (gel87 @ Jun 6 2021 09:12am)
Thats something else, thats when ur on the edge of an breakpoint and the skill_ias from feral rage brings you over to the next frame.
In most cases the werewolf skill ias is enough and "speed increase" max out at 75%. Speed increase is a result of:
Ias, wepias, wsm, skill ias.



This bug is rather new, i did not get to test much on asgard, but from what i tested its only possible with a "failed/patched auto wsm" that got patched at 1.14 patch i think.


I'm not sure what to do now for testing deeper, here's my plan to test main wp ias wsm relation w/ the glitch:
im gonna let my other char (big life barb or oak druid, easily 5-6k life with only 34 ~ 66 defense for testing) stand still.

I've preprared 0%-ias, 2xShael'd, 3x Shael'd, 4x Shael'd, 5xShael'd and 6xShael'd white PB,

will wear only Wolfhowl + anni + WP + glitch PB, no amu, no torch (the fire trigger not fair), no merc, naked.

each PB test 5~10 times, since they all got same dmg, I wanna see if their dmg / time ratio is same or different.
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This post was edited by Ironboar on Jun 6 2021 10:31am
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