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May 11 2013 02:28am
Quote (young2093 @ May 10 2013 11:49pm)
If by helping you mean advertising not so efficient setups then sure. If you like misinformation, he's your guy.


Speaking of advertising..

http://forums.d2jsp.org/topic.php?t=67166706&f=53

I'm curious as to how you were using diamond bow on this zon without javs with ias on them? I guess max throw speed is overrated..
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May 11 2013 03:25am
Quote (Mongrel @ 11 May 2013 00:46)
I'm gonna assume you're talking about TSBoyer, who wasn't even mentioned in my post.
In fact, nothing you said has anything to do with the post you replied to.

However, I'll be a sport and play along. So, what are these not so efficient setups and what would you recommend as alternatives?


diamond bow faith

4* sol shield vs barbs (...?)

using high min damage weapons because higher defense = "lower chance to roll max dmg" (prime example of pulling shit out of your ass)
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May 11 2013 03:40am
Quote (Jolteown @ May 11 2013 10:25am)

using high min damage weapons because higher defense = "lower chance to roll max dmg" (prime example of pulling shit out of your ass)


Ok look, aside from the trolling war we always get into about this, let me explain why I came to the conclusion that this is indeed real.

Keep in mind while reading this that (ignore target defense) does not work in PvP
and GA (albeit it requires no AR to hit) still is effected by this secondary mechanism of defense rating


Awhile back I had a guy who was very into melee ladder PvP tell me he knew a secret which is why he was winning.
He then begins telling me about how defense rating effects the rate of how often you roll minimum damage as compared to your maximum, I laughed it off and did not take this seriously.

Then a couple months later I had a buddy of mine in a game and we were doing ZvZ for practice.
He was using a GMB setup including 60/160 armor and I was using Fortitude with a Diamond Bow.
our zons were pretty evenly matched as far as statistics are concerned, life value, DR%, runwalk, block rate. The only difference on screen is that his GMB should have been beating my diamond in damage.

After about an hour of practice he started getting a bit frustrated because he claimed that (he was getting bad damage rolls against me) and I was getting lucky damage rolls against him.
At first I just ignored his claim and assumed he was doing the classic D2-excuse shit but after a few more rounds I did start to notice that when his GA's would hit me, I was taking really low dmg from singular hits
and when I hit him he would get slammed almost every time for what seemed to be critical hits or max damage rolls and I started to wonder wtf was going on.
Then I remembered what this self-proclaimed melee expert had told me a couple months back...
and I realized that Fortitude Armor does possess a significantly larger amount of defensive value (especially the buff from chilling) than a white socketed armor with 60/160 in it.
I called him into a damage test because now I was confused as to why this was happening, it was happenign to frequently to be *luck*

Essentially here is what the first test consisted of:
* Me taking hits while wearing Fortitude after chilling armor has been proced. We only recorded (actual hits that deal damage)
* and then me taking hits while wearing a 60/160 (much lower defense rating on your character)

We did this for almost an hour and the results were showing that higher defense rating was somehow effecting how much damage you receive from physical attacks.
When I wore the 60/160, I would more often get slammed hard with crits and high-end damage rolls that would half my life bar.
but with Fortitude on, I would more often take normal damage rolls that did 1/4th life bar damage, rather than slamming crits that deal 50% life bar damage
(at this point I assumed that chilling armor had something to do with it and that it was not defense rating)

So I call in his Barbarian who has a very high leveled shout and we ran a 4 hour test on this shit, long story short, let me summarize our findings:

Running the strings with a GMB:

(With Shout Off) we would fire 10 GAs, record the damage dealt for individual GAs, then tally the 10 hits for a total damage dealt by 10 GAs
Then we repeated this proccess countles times which resulted in me with a peice of notebook paper that was entirely filled with tests and damage results, very detailed mind you.

(With Shout On) same exact thing, the only difference was shout was now ON. this resulted in a 2nd piece of notebook paper filled to the brim with test string results, very detailed data

So what I did was I took the 1st 10 arrow string test with (shout off) and compared it to the 1st 10 arrow string test with (shout on)
and it was showing that with (shout on) he only took about 3/4ths of the damage he had taken when (shout was off)

Did the same thing with test results #2 (shout off) against test results #3 (shout on)
nearly the same exact result, (shout on) seemed to only take 3/4ths the damage as when (shout was off)

I compared every single damage result in numerical order against eachother and it was showing the same results consistantly.


The next day we repeated the entire process with my Diamond Bow
The results showed that the Diamond Bow was less effected by Shout On or Shout Off
(With Shout On) he would take about 5/6ths the damage that he was taking (With Shout Off)
and we also noticed that the Diamond Bow was somehow slightly beating the GMB in overall damage against the high defense Barbarian


This is when I decided we needed to test a weapon that had a closer min-max, even more so than a Diamond Bow
We used a grief for this (obviously) I had my amazon slapping the piss out of him with a grief while wearing angelic set (to make sure I could hit through shout)
and those results showed that shout made no difference while attacking with a weapon that basically has the same min-max damage. No difference whatsoever

This is when I came to the conclusion that High Defense Value does cause incomming damage to hit minimum damages more often than if you had a low defense rating

I don't know man, we did alot of testing on this, whatever the exact mecahnics are, I am unsure of but there is definately something going on here.
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May 11 2013 08:45am
Quote (Jeebus666 @ May 11 2013 11:40am)
Ok look, aside from the trolling war we always get into about this, let me explain why I came to the conclusion that this is indeed real.

Keep in mind while reading this that (ignore target defense) does not work in PvP
and GA (albeit it requires no AR to hit) still is effected by this secondary mechanism of defense rating


Awhile back I had a guy who was very into melee ladder PvP tell me he knew a secret which is why he was winning.
He then begins telling me about how defense rating effects the rate of how often you roll minimum damage as compared to your maximum, I laughed it off and did not take this seriously.

Then a couple months later I had a buddy of mine in a game and we were doing ZvZ for practice.
He was using a GMB setup including 60/160 armor and I was using Fortitude with a Diamond Bow.
our zons were pretty evenly matched as far as statistics are concerned, life value, DR%, runwalk, block rate. The only difference on screen is that his GMB should have been beating my diamond in damage.

After about an hour of practice he started getting a bit frustrated because he claimed that (he was getting bad damage rolls against me) and I was getting lucky damage rolls against him.
At first I just ignored his claim and assumed he was doing the classic D2-excuse shit but after a few more rounds I did start to notice that when his GA's would hit me, I was taking really low dmg from singular hits
and when I hit him he would get slammed almost every time for what seemed to be critical hits or max damage rolls and I started to wonder wtf was going on.
Then I remembered what this self-proclaimed melee expert had told me a couple months back...
and I realized that Fortitude Armor does possess a significantly larger amount of defensive value (especially the buff from chilling) than a white socketed armor with 60/160 in it.
I called him into a damage test because now I was confused as to why this was happening, it was happenign to frequently to be *luck*

Essentially here is what the first test consisted of:
* Me taking hits while wearing Fortitude after chilling armor has been proced. We only recorded (actual hits that deal damage)
* and then me taking hits while wearing a 60/160 (much lower defense rating on your character)

We did this for almost an hour and the results were showing that higher defense rating was somehow effecting how much damage you receive from physical attacks.
When I wore the 60/160, I would more often get slammed hard with crits and high-end damage rolls that would half my life bar.
but with Fortitude on, I would more often take normal damage rolls that did 1/4th life bar damage, rather than slamming crits that deal 50% life bar damage
(at this point I assumed that chilling armor had something to do with it and that it was not defense rating)

So I call in his Barbarian who has a very high leveled shout and we ran a 4 hour test on this shit, long story short, let me summarize our findings:

Running the strings with a GMB:

(With Shout Off) we would fire 10 GAs, record the damage dealt for individual GAs, then tally the 10 hits for a total damage dealt by 10 GAs
Then we repeated this proccess countles times which resulted in me with a peice of notebook paper that was entirely filled with tests and damage results, very detailed mind you.

(With Shout On) same exact thing, the only difference was shout was now ON. this resulted in a 2nd piece of notebook paper filled to the brim with test string results, very detailed data

So what I did was I took the 1st 10 arrow string test with (shout off) and compared it to the 1st 10 arrow string test with (shout on)
and it was showing that with (shout on) he only took about 3/4ths of the damage he had taken when (shout was off)

Did the same thing with test results #2 (shout off) against test results #3 (shout on)
nearly the same exact result, (shout on) seemed to only take 3/4ths the damage as when (shout was off)

I compared every single damage result in numerical order against eachother and it was showing the same results consistantly.


The next day we repeated the entire process with my Diamond Bow
The results showed that the Diamond Bow was less effected by Shout On or Shout Off
(With Shout On) he would take about 5/6ths the damage that he was taking (With Shout Off)
and we also noticed that the Diamond Bow was somehow slightly beating the GMB in overall damage against the high defense Barbarian


This is when I decided we needed to test a weapon that had a closer min-max, even more so than a Diamond Bow
We used a grief for this (obviously) I had my amazon slapping the piss out of him with a grief while wearing angelic set (to make sure I could hit through shout)
and those results showed that shout made no difference while attacking with a weapon that basically has the same min-max damage. No difference whatsoever

This is when I came to the conclusion that High Defense Value does cause incomming damage to hit minimum damages more often than if you had a low defense rating

I don't know man, we did alot of testing on this, whatever the exact mecahnics are, I am unsure of but there is definately something going on here.


i actually read this. was worth it :D
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May 11 2013 11:25am
Quote (Jeebus666 @ May 11 2013 03:28am)
Speaking of advertising..

http://forums.d2jsp.org/topic.php?t=67166706&f=53

I'm curious as to how you were using diamond bow on this zon without javs with ias on them? I guess max throw speed is overrated..


I do fine with 70 ias throw. Finding good rare javs is quite the task.. and the last time I saw some good ones they turned out to be unperm.

Quote (Bojana @ May 11 2013 09:45am)
i actually read this. was worth it :D


Yeah, likewise.

Quote (Jolteown @ May 11 2013 04:25am)
diamond bow faith

4* sol shield vs barbs (...?)

using high min damage weapons because higher defense = "lower chance to roll max dmg" (prime example of pulling shit out of your ass)


Have you tested that yourself?

I ask because from what I have seen from Boyer is that he does his research before posting something like that, and I have yet to see someone attempt to reproduce any of the tests he has run.
Take the advice/information he puts out, run some tests yourself with the same conditions and see what your findings are.
Then, if you disagree with certain conditions and feel like you can improve the overall experiment's accuracy, modify it and run it again.

Reserve judgement until all the facts are in. Even when something sounds completely ridiculous, test it anyways because there is a chance it could be correct. This is a very, very old game that has many flaws, a lot of times the information that what we deem illogical actually turns out to be accurate.

Kind of went off-topic a bit there.. just a stream of thought ;)

Quote (Jeebus666 @ May 11 2013 04:40am)
Ok look, aside from the trolling war we always get into about this, let me explain why I came to the conclusion that this is indeed real.

Keep in mind while reading this that (ignore target defense) does not work in PvP
and GA (albeit it requires no AR to hit) still is effected by this secondary mechanism of defense rating


Awhile back I had a guy who was very into melee ladder PvP tell me he knew a secret which is why he was winning.
He then begins telling me about how defense rating effects the rate of how often you roll minimum damage as compared to your maximum, I laughed it off and did not take this seriously.

Then a couple months later I had a buddy of mine in a game and we were doing ZvZ for practice.
He was using a GMB setup including 60/160 armor and I was using Fortitude with a Diamond Bow.
our zons were pretty evenly matched as far as statistics are concerned, life value, DR%, runwalk, block rate. The only difference on screen is that his GMB should have been beating my diamond in damage.

After about an hour of practice he started getting a bit frustrated because he claimed that (he was getting bad damage rolls against me) and I was getting lucky damage rolls against him.
At first I just ignored his claim and assumed he was doing the classic D2-excuse shit but after a few more rounds I did start to notice that when his GA's would hit me, I was taking really low dmg from singular hits
and when I hit him he would get slammed almost every time for what seemed to be critical hits or max damage rolls and I started to wonder wtf was going on.
Then I remembered what this self-proclaimed melee expert had told me a couple months back...
and I realized that Fortitude Armor does possess a significantly larger amount of defensive value (especially the buff from chilling) than a white socketed armor with 60/160 in it.
I called him into a damage test because now I was confused as to why this was happening, it was happenign to frequently to be *luck*

Essentially here is what the first test consisted of:
* Me taking hits while wearing Fortitude after chilling armor has been proced. We only recorded (actual hits that deal damage)
* and then me taking hits while wearing a 60/160 (much lower defense rating on your character)

We did this for almost an hour and the results were showing that higher defense rating was somehow effecting how much damage you receive from physical attacks.
When I wore the 60/160, I would more often get slammed hard with crits and high-end damage rolls that would half my life bar.
but with Fortitude on, I would more often take normal damage rolls that did 1/4th life bar damage, rather than slamming crits that deal 50% life bar damage
(at this point I assumed that chilling armor had something to do with it and that it was not defense rating)

So I call in his Barbarian who has a very high leveled shout and we ran a 4 hour test on this shit, long story short, let me summarize our findings:

Running the strings with a GMB:

(With Shout Off) we would fire 10 GAs, record the damage dealt for individual GAs, then tally the 10 hits for a total damage dealt by 10 GAs
Then we repeated this proccess countles times which resulted in me with a peice of notebook paper that was entirely filled with tests and damage results, very detailed mind you.

(With Shout On) same exact thing, the only difference was shout was now ON. this resulted in a 2nd piece of notebook paper filled to the brim with test string results, very detailed data

So what I did was I took the 1st 10 arrow string test with (shout off) and compared it to the 1st 10 arrow string test with (shout on)
and it was showing that with (shout on) he only took about 3/4ths of the damage he had taken when (shout was off)

Did the same thing with test results #2 (shout off) against test results #3 (shout on)
nearly the same exact result, (shout on) seemed to only take 3/4ths the damage as when (shout was off)

I compared every single damage result in numerical order against eachother and it was showing the same results consistantly.


The next day we repeated the entire process with my Diamond Bow
The results showed that the Diamond Bow was less effected by Shout On or Shout Off
(With Shout On) he would take about 5/6ths the damage that he was taking (With Shout Off)
and we also noticed that the Diamond Bow was somehow slightly beating the GMB in overall damage against the high defense Barbarian


This is when I decided we needed to test a weapon that had a closer min-max, even more so than a Diamond Bow
We used a grief for this (obviously) I had my amazon slapping the piss out of him with a grief while wearing angelic set (to make sure I could hit through shout)
and those results showed that shout made no difference while attacking with a weapon that basically has the same min-max damage. No difference whatsoever

This is when I came to the conclusion that High Defense Value does cause incomming damage to hit minimum damages more often than if you had a low defense rating

I don't know man, we did alot of testing on this, whatever the exact mecahnics are, I am unsure of but there is definately something going on here.


When did you test this out?
I'd like to see your notes on it.

Good read.
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May 11 2013 11:29am
Quote (Mongrel @ May 11 2013 06:25pm)

Reserve judgement until all the facts are in. Even when something sounds completely ridiculous, test it anyways because there is a chance it could be correct. This is a very, very old game that has many flaws, a lot of times the information that what we deem illogical actually turns out to be accurate.


Completely agree with taking the time to test all theories in game.. even if they seem wholly illogical. Its the only way to get a Balanced opinion ;)
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May 11 2013 11:40am
I like where this thread is going :bouncy:

This post was edited by Ziecheik on May 11 2013 11:41am
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May 11 2013 06:12pm
Quote (Mongrel @ 11 May 2013 18:25)
Have you tested that yourself?

I ask because from what I have seen from Boyer is that he does his research before posting something like that, and I have yet to see someone attempt to reproduce any of the tests he has run.
Take the advice/information he puts out, run some tests yourself with the same conditions and see what your findings are.
Then, if you disagree with certain conditions and feel like you can improve the overall experiment's accuracy, modify it and run it again.

Reserve judgement until all the facts are in. Even when something sounds completely ridiculous, test it anyways because there is a chance it could be correct. This is a very, very old game that has many flaws, a lot of times the information that what we deem illogical actually turns out to be accurate.

Kind of went off-topic a bit there.. just a stream of thought ;)


No, I haven't. Testing average damage output of a GMB bow is not really my idea of an evening well spent, due to the huge damage variance the bow has (which is most likely the source of his confusion). I would at least be open to the idea of producing some results of my own if the initial findings of TSBoyer's testing (as Jeebus so kindfully copypasta'd for me) were valid. He's comparing two entirely different Amazons, meaning any amount of unconsidered variables could come into play. For me to consider taking his test seriously, the Amazons would have to be identical apart from the choice of bow and armour (the variables he pointed out that were effecting his Amazon's damage output in a positive manner).

Anyway, I would like to say that I do appreciate where you are coming from when you say that giving the benefit of the doubt can lead to some surprising conclusions, but please consider how you would feel if someone who has a reputation of pulling things out of his ass asks you to test an illogical theory of his. There is "reserving judgement" and then there is using past experiences to appropriately judge when someone is merely wasting your time, afaik even TSBoyer doesn't believe this crap anymore.

This post was edited by Jolteown on May 11 2013 06:12pm
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May 11 2013 08:20pm
cool stories
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May 12 2013 05:16am
Whoa, just got to thread. Interesting stuffs here.
Also,

Quote (young2093 @ May 5 2013 11:12pm)
Come to Project Duel, we'll pass you around like that bitch in Bryant's signature.


Nigga don't make me bring "kaywee" up in here.

Also,

Quote (young2093 @ May 10 2013 03:11pm)
I doubt you browse West NL trade forums, but that's just about all me and Bryant do there. Expose bad Assassin items that are being over priced.


http://forums.d2jsp.org/topic.php?t=67290790&f=52&p=451373335#p451373335

Super good claw!

Edit:

WAIT, THERE'S MORE!
http://forums.d2jsp.org/topic.php?t=67262223&f=52&p=451131279#p451131279

This post was edited by Bryant on May 12 2013 05:19am
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