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Mar 28 2012 01:12pm
Quote (monSt4r @ 28 Mar 2012 12:48)
I don't know, calculate all the items :)

or just try somewhere along these lines :
type 18k/10k ar for first setup (highlords and 23 mastery)
and swap in angelics and calculate the AR cca :) (only mastery)

You can add gores for another scenario in setups.
Tnx


18k AR with Highlords...
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Mar 28 2012 01:33pm
Quote (young2093 @ Mar 28 2012 07:12pm)
18k AR with Highlords...


Sry, 18.5k AR...

you can check here how it is done http://forums.d2jsp.org/topic.php?t=61560176&f=87[/U]

This post was edited by monSt4r on Mar 28 2012 01:34pm
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Mar 28 2012 01:54pm
Quote (monSt4r @ 28 Mar 2012 13:33)
Sry, 18.5k AR...

you can check here how it is done http://forums.d2jsp.org/topic.php?t=61560176&f=87[/U]


Pretty sure I can crank out 28-30k with 1x Angelic Ring in that case.
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Mar 28 2012 02:14pm
Quote (young2093 @ Mar 28 2012 07:54pm)
Pretty sure I can crank out 28-30k with 1x Angelic Ring in that case.


Yes,but chaos claw ar hits separately with its own ar. Do you need the link on claw basics, there is a nice guide in stickies.
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Mar 28 2012 02:22pm
Quote (monSt4r @ 28 Mar 2012 14:14)
Yes,but chaos claw ar hits separately with its own ar. Do you need the link on claw basics, there is a nice guide in stickies.


When did I ever say it didn't?.....
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Mar 28 2012 03:12pm

Bah I gave up and did some calculus on paper. Overall I think if thinking in terms of this guide
http://forums.d2jsp.org/topic.php?t=61560176&f=87
with current gear options and stat pumping strategy,
that Shadow Dancers > Gores
and that Angelic setup is not a benefit with current AR vs 16k deffense (hammer average as mentioned).

GG topic closed

This post was edited by monSt4r on Mar 28 2012 03:12pm
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Mar 28 2012 04:32pm
Quote (monSt4r @ 28 Mar 2012 15:12)
Bah I gave up and did some calculus on paper. Overall I think if thinking in terms of this guide
http://forums.d2jsp.org/topic.php?t=61560176&f=87 
with current gear options and stat pumping strategy,
that Shadow Dancers > Gores
and that Angelic setup is not a benefit with current AR vs 16k deffense (hammer average as mentioned).

GG topic closed


Your "calculus" is wrong. Awaiting Alex's results, let me know if you need setups for comparison.
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Mar 28 2012 04:41pm
ok I'm gonna wait until friday I'm busy as shit, sorry .-.

josh if you'd like to post your variables I can test them as well :)
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Mar 28 2012 04:53pm
Quote (young2093 @ Mar 28 2012 10:32pm)
Your "calculus" is wrong. Awaiting Alex's results, let me know if you need setups for comparison.


You are such a sad little person...

Anyways tails :
"Average average" damage could be calculated like (weapon damage)*(1+%DS)*%CTH. Yes ?
Well since weapon damage is relatively close (even without it the hl + sdanc outrun its damage) we can just do (1+%ds)*%cth variations.
%ds1=49% (highlords) ; %ds2=23% ; %ds3=61% (gores highlords).
Dancers give like 2-3k AR.
CTH you know how to count, except don't forget 2*atlvl/(atlvl+deflvl) where atlvl = clvl+ 15 and deflvl=enemyclvl.

Now where the (1+%ds)*%cth is bigger it means that overall damage per same number of attacks will be also higher.
Cheers.
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Mar 28 2012 05:39pm
Paladin:
Normal block chance for Paladin: 75 % (for calculating effective chance to hit while not Charging)
Chance of blocking while Charging: 25 % (for calculating effective chance to hit while Charging)
Physical Damage Reduction on Paladin: 50 % (for calculating effective physical damage)
Defense of Paladin: 16k (for calculating effective chance t hit)

Angelics Amulet/ 1x Angelics Ring:
25.5k AR Fool's Side
16.3k AR Chaos Side
4350 Life
750 Mana
23 CS
10 DS

Highlords/ 1x Raven Frost:
21.1k AR Fool's Side
11.6k AR Chaos Side
4235 Life
838 Mana
23 CS
37 DS

Static Gear:
2/30/20/Visionary/60/2 2x 7 FHR/30 ED/60 AR/10 Resists
Chaos Suwayyah 3 Venom/3 Mind Blast/2 WB
Fool's Feral Claws 40/300/Fool's/Eth/Repair/3 Venom/3 Mind Blast/2 WB 2x Um
Trang Oul Gloves
Arachnids
Gore Rider
10/9/120/20/15/15 Rare Ring
2x 45 Life Shadow GCs
27x 3/20/20
1x 5/5
3x 15/70

Static Stats:
60/35 Open Wounds
2500-4300 Fool's Damage
3000-4100 Chaos Damage
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