Quote (young2093 @ Mar 28 2012 10:32pm)
Your "calculus" is wrong. Awaiting Alex's results, let me know if you need setups for comparison.
You are such a sad little person...
Anyways tails :
"Average average" damage could be calculated like (weapon damage)*(1+%DS)*%CTH. Yes ?
Well since weapon damage is relatively close (even without it the hl + sdanc outrun its damage) we can just do (1+%ds)*%cth variations.
%ds1=49% (highlords) ; %ds2=23% ; %ds3=61% (gores highlords).
Dancers give like 2-3k AR.
CTH you know how to count, except don't forget 2*atlvl/(atlvl+deflvl) where atlvl = clvl+ 15 and deflvl=enemyclvl.
Now where the (1+%ds)*%cth is bigger it means that overall damage per same number of attacks will be also higher.
Cheers.