Quote (Azn Masta @ Apr 18 2012 12:08am)
i do use trapper.... it comes with spider/standard 40life rep/75% block, 50% dr, 102fcr setup
but i also use ghost (preferred)
reasoning is because trapper gets boring as hell
I understand this, but I don't understand how can you make a hybrid/guide without MB on 65FCR and expect it to be "best 1v1 GM" or even be called a good build. I find this hard to believe and always had discussions with you about this. This was not what I wanted to know from the questions above, but it kinda came along your explanations. (I also had a question similar to all of this, but you never responded on that subject)
That guide is just an item showboating, nothing cool about it. That is why that "spider" build was more interesting to me, not because it is a better build (which it is), but because play wise it works without 100kfg (vs lower players). If you wanna make a 65fcr assassin, 20MB is the place to start the buildup. Even with higher fcr this still implies (there are fire blast trappers around, but that build is weaker to MB variant, tho it should be noted it exists).Overall all the items and other sorceries won't make up for it on 65 FCR. Spider is maybe not a hybrid (it's more of a pure trapper), but it accepts the facts that the hybridization on 65 fcr without MB simply won't work, and on 102 fcr the WW will lose too much gunpower anyways.
Just delete that stickied guide, call it a lie and I will be happy
(over exaggeration, don't get insulted please)
There are 2 better options than a hybrid, both ghost and a trapper, and this should be explained when explaining hybrid.
Hybrid is like an expensive toy for rich jsp-ers that want to have all in one swiss army knife. But you can't kill a boar with a swiss knife, maybe carve something up or open a bottle or two, so just go straight for the rambo knife that trap/ghost provide.