setups seem okay
although circlet build you could just use arch shael helm and get fhr from inventory since it gives you flexibility on rings slots since 10fcr vs 20 fcr i.e lo wisp helm on a 2/20/2 shael/lo + abit more dmg etc
Also allows a good opportunity to use bfists and fcr ring so u gain life/fhr and fhr. Since imo circlet> vs all where you don't need pdr/ pelt is only nice in situations where extra dmg is needed i.e vs hammer nec and res may not be as apparent, yes you can res on pelt ofc but for a cheaper setup a circlet can fare better and is nicer in tvt situations i.e 2/20/30frw life etc circs...
also hammers these days all pack 1 point smite with hoto + 1 point fana allowing max frame smite combined with 1 point foh so u can hold namelock and stun with swirlies creating opportunities to stomp on the hammers end. A decent hdin uses a combination of hammerfields/ hammer stacking and ofc namelock/chainlock in order to beat druids.. Also setups can vary since on occasions hdins can also put grief allowing for devastating smite dmg and ofc charge locks as well...
You can stomp but you have to be extremely careful i.e "sniping" tele in drop 1 nado and tele out fast and aways 2+ screens to break any chances of namelock/chainlock... and ofc try to aim for blindspot but again very quick since smite is a good cover for blindspot.
wwsin strats are really bad as well ;
Quote
this character can be annoying but will be fairly easy if its pure ww sin, this is because they dont have the added hits of traps that force a druid into a fhrlock, these since can be defeated by using a Druid vs WWBCV strategy
unless im missing something and the sin is just whirling up and down not using any kind of mb of sm... i don't understand..
Since with mb regardless of if the trap does dmg or not once you have swirles over head even if traps did one dmg it would still put you into fhr annimation also since wwsins make it hard to wsg out of traps as well since whirlwind covers up this problem area... sin section tbh is very flawed overall since vs sins wsg + casting and teleing to new spots with possible snipe attempts is the only way to have a chance vs a decent sin and vs ghost which have max mb + (SM casting often with AA hit capability = almost always having swirles on head) hard hitting whirlwinds can make it extremely hard since any dmg ca