PvP Necromancer
Goals:
125 FCR and 86 FHR in every set.
Breakdown of Guide:
I. Gear needed with explanations.
II. How to duel vs each class (Extra part for team Pking)
III. What gear to use vs what.
IV.Skill Distribution/Stat Point Distribution
Intro: This is a Guide based solely off of my experiences on necro over the past several seasons.
My play style, my techniques are all from allot of team dueling and allot of 1v1 dueling. There is nothing
PVM about this build / guide there is nothing about how to BM inside this guide. I am a GM dueler and
don’t care for BM.
I.
Helmets:
• A circlet of some sort: The desirable stats on it would be at a minimum +2 Necro skills, +20
FCR, (FRW is great but not totally necessary), and Life 30+, + 15 to all resistances or light and
fire would be nice. 1 open socket or 2. (Most of this is based off of your price range you can
afford.)
Explanation: This Circlet will be used in NvN, NvT, with proper resistances it can even be
used vs Fire and Lightning sorceresses.
•Crown of Ages: 30 to resistances are nice the higher the better but 15 Damage Reduced is a
must. You will place in the sockets a “Cham” rune and a “Ber” rune.
Explanation: You will mainly use this for NvD, NvSmite, NvT, TPK, NvZ CoA is the almost
perfect Team pk helm with 30 FHR, +1 to all skills, Resistances and Damage reduced.
• Kiras: 70 all res, place a 7 FHR, 30 cold res jewel in this. Optional is Strength, + all res. The
cold resistances and the FHR are hugely important in hitting 86 FHR.
Explanation: This will be your primary helmet against blizzard sorceresses. It is also helpful
against Foh Paladins, Fire sorceresses, or light sorceresses with allot of – res. Yes even cs
zons. It is essential in hitting maximum resistances when WSGing vs a trap sin if you lack the
proper resistance gear. It also helps vs pesky poison necromancers.
•Shako: Shael this
Explanation: You will mainly use this for Vs BVC’s. In today’s hard hitting barb world if you
get hit by a tri whirl you are dead. Most BVC’s have become very unaggressive and will sit
back and wait for you to attack them so you will need mana to ibs them into offense. Shako
provides 1 more skill for more life and mana on top of offering damage reduction. With the
shael in your shako you will only need one 12 fhr pnb to hit the fhr bp. You can also use
treks in addition with it.
Amulet:
•+2 to Necro or PnB Skills as well as + 20 FCR. The nice additions to this are Life, Strength, Life
Rep., Resistances and Mana In that order of importance.
Explanation: This amulet allows you to more easily hit 125 FCR, while leaving you more options
on rings, gloves, and boots. More or less it allows you to have more life in every setup more
versatility to stack your gear how you need to. It is overall your best choice in an amulet.
Weapons:
•Heart of the Oak
Explanation: This is your perfect weapon vs most everything you will face. 3 to all skills makes all
your attacks stronger, Golem stronger, amps stronger, everything. 40 FCR opens up your rings
and belt and helmet options allot and allows you to hit 125 easily. 20 Rep Life is awesome in
drawn out 1v1’s and or team duels. As if adding 40 to all of your resistances wasn’t good enough
it add’s to your mana by + 15% as well. Use it whenever you can.
•White Wand 8Spear/6Spirit/1-3Lower Res
This wand is great for upping your spear damage and spirit damage while not sacrificing too
much fcr. It will be your main wand for NvN, NvH, NvB, NvSmite, NvZ, Even vs ESFB’s to break
mana faster it is one of the only weapons to enable you to kill a high es, Fb sorcs. It is amazing in
NvD as it allows you to hit 6k Spear which is the minimum damage required to FHR a druid from
a single spear. It is also great to have a lower resist one as it will enable you to have it on swap
in team duels where you cannot have it out as your main and assist the trapper or whatever
elemental damage characters are on your team if the physical damage teammates of yours have
died or do not pose a relevant enough threat for you to amp for them.
•Wizard Spike put a 7 Fhr 30 Cold resistance – 15 req jewel in this.
Explanation: This will be your primary helmet against blizzard sorceresses. It is also helpful
against Foh Paladins, or light sorceresses with allot of – res. Yes even cs zons. It also helps vs
pesky poison necromancers. The extra mana is quite nice to have as well.
•Call to Arms
Explanation: Life, Mana, Skill, and the rep life on swap are nice to have in a pesky elongated
duel. CTA Rep with no Battle orders as long as you can then recast battle orders to regain allot
more life.
Armor:
•Enigma: Breast plate, Dusk Shroud, or Mage plate (or Light plate).
Explanation: These are the light armors that can be used to make an enigma without requiring
any strength put in to wear them. You only want to use light armors as per walking is important
on Necromancers, and yes even – 5 FRW penalty can get you killed when south walking a druid,
Hdin, Smiter, or a Zerking barb. So please don’t under play the importance of FRW.
Shields:
•Spirit Monarch 35 Fcr/ one for battle orders on Swap Fcr do not matter so long as you hit 75 FCR
on swap for wsg Teleing.
Explanation: The skills are great but attainable with less strength with other items; The FHR is
what makes a spirit monarch so valuable. + 55 FHR is great. It makes it so with one pair of gloves
and a small charm you hit 86 FHR, it could not be a better situation. The life it adds is great the
mana and the resistances. There are spurs so fire res be damned.
Gloves:
•Mage Fists
Explanation: The perfect 1v1 Gloves Vs. most every class except blizz sorcs. + 20 FCR is great to
have and these help you regen mana for drawn out duels with trappers and barbs.
•Trangs
Explanation: Again 20 Fcr is super helpful, but these come with an added kick Cold resistances,
a necromancer cannot ever get enough of those. They are also good in team duels because they
add 2 to curses which are very helpful in team duels greater radius and duration is never a bad
thing.
•Bloodfists
These are important for FHR they also have life which is great. That is all. They are used in nvn
and with the right circlet you can also use them for NvT. Remember that you use nvn vs hdins so
NvH as well. NVA your casual clothes also uses this set.
Rings:
•Bul Khatos
Explanation: Skill, Life, and mana the end.
•Raven Frost
Explanation: Blizz sorcs exist.
•Dwarf Star
Explanation: So you can tank fireblast from a sin without losing FRW.
•Fcr Ring: 10 FCR, 17+ STR, 35+ life, or Rep life +7, Cold Res, Fire Res, Lite Res. In order of
importance.
You will always have this on. It is your Vs. everything ring and should not be taken off ever. The
Fcr enables you to use other items which add more life than if you were to use a Bk. It allows
you tank tank better vs the elements, have more life and use your COA without adding much if
any strength.
Belts:
•Arachs
Explanation: Enables you to hit 125 Fcr in NvN, NvD, NvZ, NvSmite, NvEsfb, the 10% slow can be
helpful Vs. Zons and Trap sins. The one to all skills helps your Battle orders.
•Thunder Gods Vigor
Explanation: Use versus anything that does anything light damage. The + 15 absorb Lightning is
actually way underrated. “T-Gods” is allot better then two Lo Runes used in a circlet or item, it is
also better than 80% all res and 20% absorb. It’s been tested and refuted several times “T-Gods”
always wins out.
•Verdungoes
Explanation: The Fhr is great, the life rep is great paired with a “HOTO” it can become a great
advantage. In a team duel you can mix “Hoto” and Verdungoes and attain 33 Rep life. Over time
this adds up quite nicely. I’ve been known to throw on a shako verdungoes and “Hoto” setup
vs lazy barbs before and just ibs rep the day away if it gets that prideful. Also the official belt of
NVA.
Boots:
•Aldurs, 50 Fire res
Explanation: These are your NvA boots. They are used for NVD, NVT, NvB, Necro vs most
everything but blizzers, Fohr’s, Fire Sorceresses, aura dins, Cs zons, and fire druids.
•Dual res Boots, 30 FRW, 10 FHR, 38+ Cold resistance, 35+ Light resistance Rep life is a nice
addition, or Mana.
Explanation: This will be your primary helmet against blizzard sorceresses. It is also helpful
against Foh Paladins, or light sorceresses with allot of – res. Yes even cs zons.
•Treks, 15 Vita, 70 poison Res
Explanation: The STR is pointless as you will have enough strength to use COA without them.
These are great if you don’t have enough FHR without your boots on. The 20 FHR can kick a
shako up over the 86 mark that you need. They are predominantly though for use vs psn zons/
Necromancers.
•Hot Spurs
Explanation: These are great vs Fire sorcs, Auradin, and the occasional Fire Druid. + 15% to Max
Fire res and its GM what more is there to say?
Inventory:
• Gc’s : 9 X Lifers 1 X 12 FHR PnB
•Sc’s: 10 X Life/5 Res all 1 X 5 FHR/ 5 Res all.
•Torch: 20 Stat / 15+ Res
•Anni: 20 Stat/ 15+ Res
Explanation: The one FHR PnB is so that you can still hit 86 FHR with your Shako on. The 5/5 FHR
sc is so that you can hit 86 FHR in most of your sets. For the torch and anni I find stats are more
important as you can make slight adjustments to gear / look for certain resists covering those
lacking as opposed to lacking Str and Dex to use certain gear.
This post was edited by Egardner on Apr 20 2012 01:34am