d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > The Aurasorc > A Effective Sorc Build, Pvp & Pvm
Prev1121314151623Next
Add Reply New Topic New Poll
Member
Posts: 8,130
Joined: Sep 1 2008
Gold: 27.00
Warn: 10%
Jul 17 2009 04:40pm
Would lightning Gcs help with the aura damage? Or just TS?
Banned
Posts: 4,909
Joined: Jun 1 2009
Gold: 8.37
Jul 17 2009 04:43pm
Quote (CompanyOfThree @ Fri, Jul 17 2009, 05:40pm)
Would lightning Gcs help with the aura damage? Or just TS?


lightning gcs boost the level of your lightning mastery, which boosts the damage on holy shock aura.
No effect, not lightning skillers or offensive skillers or +skills items will increase the level of the holy shock aura, however.

So each skiller increases your aura damage, energy shield level, thunder storm damage, thunder storm duration, energy shield duration, static field, AOE, nova damage, decreases teleport mana cost (which is important! Before torch was introduced, this build actually used 3 points into teleport or something like that, for 1 mana cost, since its more effective than points into warmth)

This post was edited by deathwinger on Jul 17 2009 04:44pm
Banned
Posts: 4,909
Joined: Jun 1 2009
Gold: 8.37
Jul 17 2009 04:54pm
Oh and FYI:
The reason why static field is actually a very good skill in PvP for the build, albeit only in certain matchups (hammerdins mostly, but nice against non-aggressive barbs, some necros, and all shapeshifter druids) is in how it actually works.

Most people simply discount static as being useless without considering the mechanics behind it. It literally deals 25% of the targets HP as lightning damage, which is NOT increased by lightning mastery or +% lightning damage, but IS decreased by lightning resistance and affected by -resist items.

In other words, when you hit an opponent who has 6000 HP with a static field, it is exactly the same as hitting them with a 1500 lightning damage attack. Against 75% resist, this will in turn deal 62.5 pvp damage, which is about 1% of their hp. While this does not seem like much at all, you need to remember that this character will be also hitting with auras & TS at the same time. The real advantage of static field here is that it has a giant aoe, and requires no targetting / etc. So against a hammerdin who is trying to tele on top of you, you can punish him by spamming while walking south. With the +23 skill points I recommend, your static has 18.6 yard radius, whereas your aura has 23.3 yards! In other words, you can hit anyone on your screen with it.

Naturally, the damage stacks up surprisingly fast. But static is of course only useful in these very few matchups (hammerdin, bvb, etc) where your opponent is going to have an extremely difficult time hitting you even if you stop teleporting. For the majority of duels, it is much better to simply teleport around like a maniac. I personally employed some static spam against Moltres in some SvS duels to convince him of the potency, along with level 1 lightning to poke him out when he camped.

Just remember; your nova deals 1000-1500 damage in something like a 3 yard range, whereas your static field might deal 1000-1500 damage in an 18.6 yard range! You should always be employing it against those desink / tele hammers, as its as easy to hit with as your aura is, until they are below 50% (at which point I switch over to nova).




mind this advice only pertains to those duels where you can stop teleporting, which is pretty much just hammerdonks. In the rest of duels, teleport like a maniac and never stop

This post was edited by deathwinger on Jul 17 2009 04:55pm
Member
Posts: 9,441
Joined: Nov 23 2006
Gold: 220.00
Jul 17 2009 05:15pm

dropping the dream's and adding effective +light dmg gear would perhaps give more TS dmg added then the aura.
Member
Posts: 9,054
Joined: Mar 26 2008
Gold: 0.50
Jul 17 2009 05:16pm
same build as u say here,cant even clear cs on players 1,lol x D
(didnt use orb to test aura only)
kills some,others just cant kill(non light immus) thunder storm takes em out faster 1by 1 then the aura does : p


still fun tho,since i made a pvm only version(orb+aura/thunder storm)

gets many lols from nm games tho.

This post was edited by Thrust on Jul 17 2009 05:16pm
Banned
Posts: 4,909
Joined: Jun 1 2009
Gold: 8.37
Jul 17 2009 05:28pm
Quote (Thrust @ Fri, Jul 17 2009, 06:16pm)
same build as u say here,cant even clear cs on players 1,lol x D.


It won't kill much PvM without conviction, but it romps anything with it.
CS is the only place in the game you really can't go, since iron maiden > your merc

Its not a 'strong' character in PvP like a fireball sorc might hope to 1-hit-pk-kabooom people, but instead you aim to annoy people and widdle them down, which means that in longer "GM" duels you'll inevitably win unless they absorb. In pubby games, you can generally stomp half the people without ever having to stop teleporting, when the other half sorbs.

Quote
dropping the dream's and adding effective +light dmg gear would perhaps give more TS dmg added then the aura.

Its remarkably easier to hit people with the aura than the TS is the thing. Buzzing around people, I often find that my timing will be off enough that I'll have doubled back and miss the TS, but the aura is almost impossible to miss with. I'd estimate that half my damage comes from each in PvP games.
Banned
Posts: 4,909
Joined: Jun 1 2009
Gold: 8.37
Jul 17 2009 05:34pm
Its sort of silly really
I join any pubby game, kill maybe 10:1 ratios, and beat people with 10x my gear, all kinds of builds, send the joderdins back to town, beat the other sorcs SvS, and then I post the build on a forum and people tell me "it doesn't work"

Anyone who knocks this is really theorycrafting.
Jul 17 2009 06:04pm
Inappropriate Post Content
Member
Posts: 56,582
Joined: Sep 26 2005
Gold: 14,050.05
Jul 17 2009 10:48pm
Quote (deathwinger @ Fri, Jul 17 2009, 06:34pm)
Its sort of silly really
I join any pubby game, kill maybe 10:1 ratios, and beat people with 10x my gear, all kinds of builds, send the joderdins back to town, beat the other sorcs SvS, and then I post the build on a forum and people tell me "it doesn't work"

Anyone who knocks this is really theorycrafting.


There is your problem, rando.

I could wreck pubby games with a shockwave druid.

This post was edited by VickIsSick07 on Jul 17 2009 10:49pm
Banned
Posts: 4,909
Joined: Jun 1 2009
Gold: 8.37
Jul 18 2009 01:01am
Quote (VickIsSick07 @ Fri, Jul 17 2009, 11:48pm)

I could wreck pubby games with a shockwave druid.


post a video when you do
until then, u guys can mass warn % while i mass ears
Go Back To Strategy & Guides Topic List
Prev1121314151623Next
Add Reply New Topic New Poll