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May 15 2009 05:48am
Quote (Dawn Of Victory @ Fri, 15 May 2009, 13:39)
you can't use the word fighting to describe what he's doing with such a barb ^^


clan_iraq could ^_^
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May 15 2009 05:50am
Quote (darkkobra @ Fri, 15 May 2009, 13:48)
clan_iraq could ^_^


btw, did he leave S&G ? haven't seen any of his posts over the last few days
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May 15 2009 05:53am
Quote (Dawn Of Victory @ Fri, 15 May 2009, 13:50)
btw, did he leave S&G ? haven't seen any of his posts over the last few days


no idea.
Every of his posts theorycraftings was backfired within seconds, so he probably moved to user blogs ^^
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May 15 2009 06:36am
Quote (Kunim @ Wed, May 6 2009, 10:59pm)
=/ I don't think you were using it right.

Sins: Mindblast does not keep you in lock. I have high enough fhr, than I can get a leap out. Its really hard to get a mb lock on you if you keep leaping. This is basically a duel of attrition, first person to mess up loses.

Barbs: With mb, its really hard, yeah. But if you get lucky its possible. Dual wield, you still gotta get lucky, but its a higher chance. lol

Pallies: Smiters yes, are really hard. High def+ mb...ouch. Hammerdins however. Much easier. You are one of the only characters that can go OVER the hammers. If you land on a row of them, yeah, you're dead. So don't do it...lol. Hdins have much less defence than barbs and smiters, so it doesn't take nearly as many leaps to get them. Charge is a joke. They can't hit you in the air. I love these duels. They click you, you leap, they go to where you are supposed to land, you land, and they die. Very fun.

Druids: Tricky, yes, but not impossible. Leap lock them, try to ww. If you can't get a successful ww through them, leap attack in and out. Try to be as accurate as you can.

Necros: if you get a hit, they're dead. They usually need to run the wrong way or something. I described how you can try to trick them in the wrong direction. But yes, this is difficult because of the homing spirits.

Zons: Mb/Dodge, yes. But lowish defence. You will get a hit eventually if you evade their attacks right. But yes, its a difficult duel.

Sorcs: Actually, you /can/ one hit through an es, kinda frequently too. And if you don't you make them panic because they're mana shoots down to abysmal levels. Panicing means sloppy dueling, which is good. it makes it easier to get the second hit. If they're mb, then they don't have a bvery good energy shield and/or life, so once you land a hit they're dead.


You're being far too optimistic about actually landing a hit.

On sins, any trapsin will annihilate you. Ghosts have weapon block + 50% DR, and probably won't die in 1 hit. OW + Venom will rip through your blocklessness. If it's a duel of atrittion, they have the upper hand. For you to even touch a ghost / hybrid, you will HAVE to get near, and definitely be whirlwinded / trapped.

Barbs someone else can talk about.

And yea, you can leap over hammers. Who cares. You can't attack them unless you're near them. If you're near them you're in a hammerfield. You have a 1/4 chance to damage them. They have a huge chance to damage you.

Dudus have advantages even over BvC's.

Your "tricking them into running the wrong direction build" doesn't work. Even if you are right next to them as they tele by you, in the time you leap and come back down they will be gone.

GA's home. Javs have maxblock / doj. Good luck.

Sorcs, you're making it seem as though you actually hit the sorc at a consistent basis. Any good sorceress will not be hit by leap attack enough for you to beat them consistently.


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May 15 2009 07:51pm
FUCKING GG!! I TRY ASAP
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May 16 2009 09:22am
Quote (Verve @ Fri, May 15 2009, 07:36am)
You're being far too optimistic about actually landing a hit.

On sins, any trapsin will annihilate you. Ghosts have weapon block + 50% DR, and probably won't die in 1 hit. OW + Venom will rip through your blocklessness. If it's a duel of atrittion, they have the upper hand. For you to even touch a ghost / hybrid, you will HAVE to get near, and definitely be whirlwinded / trapped. --> Actually, I do almost always one-hit sins when I hit them. Of course there is the block problem, but I have stated that over a million times. And when you get near them, its not like you're staying there. Leap is actually a VERY effective evasive skill. Usually you can leap out of the way before a trap hits you or they ww over you. Besides that, a leaper has a weapon range of 5, which gives you just that much more time to gtfo of the way.

Barbs someone else can talk about.

And yea, you can leap over hammers. Who cares. You can't attack them unless you're near them. If you're near them you're in a hammerfield. You have a 1/4 chance to damage them. They have a huge chance to damage you. --> ...Its all obout the skill you have on where you leap. Its not like you randomly click everywhere around them and hope you hit. You have to think where to leap that you won't be in line of a hammer. Of course, nobody is perfect, so of course you won't always land in the right spot, but with practice, you can get there 8 times outta 10. And then you still have a small bit of time to leap away.

Dudus have advantages even over BvC's.

Your "tricking them into running the wrong direction build" doesn't work. Even if you are right next to them as they tele by you, in the time you leap and come back down they will be gone. --> If a player is unlucky enough to be by you while you while you're on the ground, they're dead, mostly because pretty much the only time you're on the ground is when you're going through the "attack" thingy. Not the actual swing, but that little bit of time when the game calculates whether you're gonna hit or not. Whatever thats called.

GA's home. Javs have maxblock / doj. Good luck. --> Yeah....GA's are a pain in the arse. Yeah...Javs have mb/dodge. I covered this. Its a hard duel, but eventually, you will hit them. Waiting to get lucky might not be the best thing in the world, but it still happens. Like I said, this isn't the greatest character in the world, but it works, and its still fun.

Sorcs, you're making it seem as though you actually hit the sorc at a consistent basis. Any good sorceress will not be hit by leap attack enough for you to beat them consistently. --> Actually, I do hit sorcs on a consistent basis, and usually, all it takes is one hit.


I typed my replies in there.

This post was edited by Kunim on May 16 2009 09:24am
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May 16 2009 11:08am
i love leapers especially in hardcore low duels

im playing with 25lvl leaper

using etheral lance 15ed 6s eth socked 5x 20ed/15max+ 20ed/11max/-15req^^

~~500max dmg

i do 5.8k leap dmg with 21%critik & 10%deadly from some crafted helm recipe.

i killed 60+ llds this ladder (about 58 of them headshot :P )

& still lance have 2/13 dura xd

all make leapers !!!! xD
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May 16 2009 01:14pm
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May 19 2009 03:31pm
Bump
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