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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Bui's Hybrid Assassin Guide > East Nonladder Whirlwind Based Assassin
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Sep 11 2009 04:06pm
tested it, bear in mind it's with Storm Hide set-up, I'd do Highlords but I'm lazy and I think this alone far proves that Cruel's>Mechanics with Um+Lo.

Damage in brackets represents PvP damage.

Non eth Um+Lo Runic:

221-628 damage (37-105)

Eth Um+Lo Runic:

297-766 damage (50-128)

Non eth Um'd Cruels Runic:

598-1296 (100-216)

Eth Um'd Cruels Runic:

865-1785 (145-298)

Non eth Um+Lo Feral:

209-684 (35-114)

Eth Um+Lo Feral:

277-847 (47-182)

Non eth Um'd Cruels Feral:

554-1496 (93-250)

Eth Um'd Cruels Feral:

798-2075 (133-346)
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Sep 11 2009 04:09pm
that rules that you did that.
did do the variation of 2x um vs 1x um and cruels?
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Sep 11 2009 04:16pm
Quote (myfryhole @ Fri, 11 Sep 2009, 23:09)
that rules that you did that.
did do the variation of 2x um vs 1x um and cruels?


I'm not really sure where to begin on that, too dependent on the factor of how long you whirl for, your chance to hit etc. :/
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Sep 11 2009 04:21pm
Quote (Tails chao @ Fri, Sep 11 2009, 05:16pm)
I'm not really sure where to begin on that, too dependent on the factor of how long you whirl for, your chance to hit etc. :/


maybe it would represent best in damage per second with ar variation neglected for the time?

This post was edited by myfryhole on Sep 11 2009 04:21pm
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Sep 11 2009 04:23pm
Assassin without molten boulder?


LOL.
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Sep 11 2009 04:24pm
For a hybrid typically I prefer 2 all skills/300 ed/fools (um), for a ghost it would be 2 sockets/300 ed/fools (either UmLo or UmUm depending on the duel).
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Sep 11 2009 04:27pm
Quote (myfryhole @ Fri, 11 Sep 2009, 23:21)
maybe it would represent best in damage per second with ar variation neglected for the time?


Remember, Open Wounds lasts for 8 seconds. DPS would work to an extent but it means nothing when you're still whirling them after OW procs, since you're almost guaranteed to activate it again in those 8 seconds and be doing the exact same open wounds damage as you would with a single Um rune.

Also, you probably already know that OW is highly useful against Smiters/hdins etc, in those cases you usually won't be hitting with whirl for a whole second. I think this one's more up to preference.

Quote (KillersDream @ Fri, 11 Sep 2009, 23:24)
For a hybrid typically I prefer 2 all skills/300 ed/fools (um), for a ghost it would be 2 sockets/300 ed/fools (either UmLo or UmUm depending on the duel).


yeah this is what i do lol, though I stick to UmLo for a ghost.

This post was edited by Tails chao on Sep 11 2009 04:27pm
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Sep 11 2009 04:28pm
Quote (KillersDream @ Fri, Sep 11 2009, 05:24pm)
For a hybrid typically I prefer 2 all skills/300 ed/fools (um), for a ghost it would be 2 sockets/300 ed/fools (either UmLo or UmUm depending on the duel).


I think we all do but still getting the math on it.

Quote (Tails chao @ Fri, Sep 11 2009, 05:27pm)
Remember, Open Wounds lasts for 8 seconds. DPS would work to an extent but it means nothing when you're still whirling them after OW procs, since you're almost guaranteed to activate it again in those 8 seconds and be doing the exact same open wounds damage as you would with a single Um rune.

Also, you probably already know that OW is highly useful against Smiters/hdins etc, in those cases you usually won't be hitting with whirl for a whole second. I think this one's more up to preference.


I hear ya I think your right that there are to many unknown factors for any useful numbers.

This post was edited by myfryhole on Sep 11 2009 04:29pm
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Sep 11 2009 04:31pm
Quote (Tails chao @ Fri, Sep 11 2009, 04:27pm)
yeah this is what i do lol, though I stick to UmLo for a ghost.
For certain duels I prefer UmUm, any duel where you only get 1-2 hits every 8+ second on average. Often times this happens vs hammerdins.
Quote (myfryhole @ Fri, Sep 11 2009, 04:28pm)
I think we all do but still getting the math on it.
I did the math a few years ago, LoLo is actually the best for some duels when you're a ghost (such as ghost vs ghost duels).
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Sep 11 2009 05:20pm
its a little hard to generalize, but heres how i looked at it:

openwounds is most useful vs sorcs and amazons
brute power is most useful vs characters like other sins/barbs/pallies/druids/ and necros (to break bone armor faster)

regarding it this way, i find that having a more powerful ww and with 25% ow from each claw is sufficient enough a sacrifice to get that extra 300ed or so from cruel's mod. you are trying to compare a ratio that if worked would be the same for 25% and for 50% vs 100% more damage PER hit check. 25% openwounds is still openwounds and thats still a decent ratio considering ww hits like 4-5 times or so. Brute power on the other hand will be applied with every hit check - so as long as you are pounding your opponent down, it will be more effective than bleeding them.

unlike a ghost, your hybrid will also have traps that can be used either offensively to attack/stun or defensively to chip away your opponent's like and force them to attack you (like how rabies or openwounds works).

Because of that reasoning, i find that 1xum + cruel's mod would actually be more effective vs a larger range of opponents than having 25% more openwounds with dual ums in a weaker claw. After all, against sorcs and amazons, you should beat them anyways regardless of which claw and when you actually need the power, it will be there should you choose to have the one with the cruel mod

This post was edited by Azn Masta on Sep 11 2009 05:22pm
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