Quote (inkanddagger @ Aug 14 2012 11:21pm)
Ugh, you kids. There is no such thing as a "sweet spot" for attack rating per se.
The only reason you notice a performance difference is because you gain other things by sacrificing attacking rating. Maybe it's more defense, which scales better than ar in the chance to hit formula. Or maybe it's damage, or a damage modifier. But more ar always means more chance to hit, period, given that you aren't relying on high damage attacks forcing fhr animations with lower ar and getting more hits that way (fhr animations, by the way, are counted down for in lost frames when you get hit but aren't displayed graphically - the "uninterruptability" of zeal is a falsity that is misrepresented by the graphics engine of the game.
It's way different then furys, though .. you can have 90k def on zeal and you still get hit like by any zeal which is wierd, tbh lol i think theres some cap in def but i dont know.. my friend used estone/ss/pally vis and etc.. he still get hits by crappy alma build lol.
but you actually wrong one part, it's actually less ar you got more chances you will hit.. you have a lot of ar with fools/gelics, you won't hit anyone. :/