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One question I have is: why do you place such a high importance on hitting 33 find item specifically? Lvl 33 is 56% chance to find item vs lvl 17 which is 50% chance. Is that 6% actually significant? I mean I guess there is always the argument of "well what else are you going to put your points in to? Not really many more meaningful skills to throw points at once you hit 80+." Just curious your thoughts on this specifically. I haven't respec'd my character yet as I'm waiting to buy a perm amulet instead of my current temp so I can get the right stat allocation when I respec. Had originally spec'd my char to use battle cry to reduce enemy dmg / defense and it unfortunately doesn't stack with amp damage when I ended up picking up gavel. So I presume when I respec, I will have a lot of free points to throw around (in to find item
First: super glad to hear the build became more enjoyable, on top of being efficient. The playstyle's just fun, really.
And as far as Find Item, you got it. 6% extra loot adds up over time, since in this case it's not just "1% extra gold", but 1% of what you drop. And you drop 2000-2600% extra gold.
There's nowhere else to put relevant points, which is why I insist on it.
Think of Find Item as a flat multiplier over your base drops.
A 50% find item is 1.5x your loot.
Let's assume a council dropping 10k gold baseline, with no EG% or Find Item.
You have 2000% extra gold.
That council will drop 10k + 2000%*10k=210k
With Find Item at 50%, you take that sum & multiply it by 1.5
50% turns 210k into 315k on average
51% turns 210k into 317.1k on average
56% turns 210k into 327.6k on average
There's a 12.6k gold difference between both runs which, taken as a single instance, doesn't matter. But 10 runs make that a 126k difference. 100 runs makes it 1.26million difference, etc.
And that's not accounting for the extra item drops, which also benefit from this.
All that to say: yeah, 55% to 56% isn't much, but it's the same reason why people still shoot for 700%MF when they can. You'll be doing this run hundreds, thousands of times. And at that scale, 1% becomes significant.
It's interesting, too, because Find Item is binary. Either it works or it doesn't, which can make for long streaks of good or bad runs. It costs nothing to add success odds to this.
My current setup has 32 Find Item (+1 with Battle Command).
This post was edited by Exokek on Nov 6 2021 03:23pm