d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Skibum's Ghost Sin Guide > Yar, Test
Prev1111213141521Next
Add Reply New Topic New Poll
Member
Posts: 8,834
Joined: Jul 23 2008
Gold: 59.00
Apr 17 2012 04:44pm
Quote (Skibum @ Apr 17 2012 07:39pm)
x^(1/2) exponential graph is most likely the case.  i have a18 hard points, and I tested 18 vs 20 and didn't get a noticeable difference.


Questionably noticeable, but understandable that an AA mind blast at some situations save your ass. With 20 points, and not 18, you increase your chance of that moment. I don't think 30 average venom damage beats that increased odd, however small it is.
Member
Posts: 49,830
Joined: Apr 30 2004
Gold: 5,627.00
Apr 17 2012 04:53pm
Quote (ranorn @ Apr 17 2012 06:43pm)
No need shadow master if youre gg at stomping. Only noobs rely on shadow master clutch.


i dont think monster was smart enough to realize my sarcasm
Member
Posts: 24,457
Joined: Mar 20 2008
Gold: 21,816.40
Apr 17 2012 05:00pm
Quote (monSt4r @ Apr 17 2012 06:44pm)
Questionably noticeable, but understandable that an AA mind blast at some situations save your ass. With 20 points, and not 18, you increase your chance of that moment. I don't think 30 average venom damage beats that increased odd, however small it is.


I can't say that moment exists all too often for myself. in 1v1's I'll pretty much only use a shadow vs dins and other sins, I find it a bit over powered and it gays up a lot of duels. And tbh, you'll become a much better sin if you learn to duel without your shadow. But you should build to maximize your strengths and weaknesses.. so if you find yourself depending on your shadow, and it's letting you down... then stat the extra two points and it might make a difference.
Member
Posts: 9,253
Joined: Feb 15 2011
Gold: 1,619.53
Apr 17 2012 05:07pm
Quote (Skibum @ Apr 18 2012 12:00am)
I can't say that moment exists all too often for myself.  in 1v1's I'll pretty much only use a shadow vs dins and other sins, I find it a bit over powered and it gays up a lot of duels.  And tbh, you'll become a much better sin if you learn to duel without your shadow.  But you should build to maximize your strengths and weaknesses.. so if you find yourself depending on your shadow, and it's letting you down... then stat the extra two points and it might make a difference.


lol, its definitely not overpowered, on private realms maybe, but on normal realms shadow is fine lol.

And I cant really see why using shadow vs necs would gay up the duel oO
Member
Posts: 24,457
Joined: Mar 20 2008
Gold: 21,816.40
Apr 17 2012 05:14pm
Quote (Jeebus666 @ Apr 17 2012 07:07pm)
lol, its definitely not overpowered, on private realms maybe, but on normal realms shadow is fine lol.

And I cant really see why using shadow vs necs would gay up the duel oO



I find shadow op'd vs all casters, with the exception of a mb nec.
Member
Posts: 29,972
Joined: Jan 31 2005
Gold: 575.00
Apr 17 2012 05:25pm
Quote (Jeebus666 @ 18 Apr 2012 00:07)
lol, its definitely not overpowered, on private realms maybe, but on normal realms shadow is fine lol.

And I cant really see why using shadow vs necs would gay up the duel oO


I can kind of understand why, just not vs Trappers :-D
Member
Posts: 8,834
Joined: Jul 23 2008
Gold: 59.00
Apr 17 2012 05:35pm
Quote (Azn Masta @ Apr 17 2012 10:53pm)
i dont think monster was smart enough to realize my sarcasm


Nope, but you can then understand my reasons why I take 0-1 MB hybrids as a joke.

edit.
Quote (Skibum @ Apr 17 2012 11:14pm)
I find shadow op'd vs all casters, with the exception of a mb nec.


Well, ghost is a perfect anti caster, why not accept it and use all of it's potential and not draw the game out.

This post was edited by monSt4r on Apr 17 2012 05:37pm
Member
Posts: 49,830
Joined: Apr 30 2004
Gold: 5,627.00
Apr 17 2012 05:36pm
Quote (Skibum @ Apr 17 2012 07:14pm)
I find shadow op'd vs all casters, with the exception of a mb nec.


i also troll w/o shadow.

it makes it a lot more challenging to actually catch people w/o that aa mb helping you.

also i have to to honestly playing a hybrid sin did make my ghost and trapper game stronger. hybrids dont depend nearly on shadow as much as ghosts do. so in a sense, it heightened my namelocking abilities


Quote (monSt4r @ Apr 17 2012 07:35pm)
Nope, but you can then understand my reasons why I take 0-1 MB hybrids as a joke.


i guarantee that my hybrid sin build will beat any other ww sin build you come up with. in fact, it can beat pretty much any build minus the occasional gg necro etc....

I would challenge even a trapper keeping in that that wisp IS gm on hybrid and i will also stack 40 life rep if needed.

This post was edited by Azn Masta on Apr 17 2012 05:38pm
Member
Posts: 9,253
Joined: Feb 15 2011
Gold: 1,619.53
Apr 17 2012 05:39pm
Quote (Skibum @ Apr 18 2012 12:14am)
I find shadow op'd vs all casters, with the exception of a mb nec.


Quote (Tails chao @ Apr 18 2012 12:25am)
I can kind of understand why, just not vs Trappers :-D


I can understand not playing with shadow to improve your gameplay, but I cant see why its overpowered on realms lol...
Member
Posts: 8,698
Joined: May 5 2005
Gold: 1,592.53
Apr 17 2012 05:39pm
Quote (Skibum @ Apr 17 2012 11:14pm)
I find shadow op'd vs all casters, with the exception of a mb nec.


minion stack + possible immune + offscreen mb spam + moar mb spam and so many reasons why its op, and all the more reasons to use it.
embrace the powerful tactics and why ghosts are so good at chasing down casters.

Quote (Jeebus666 @ Apr 17 2012 11:39pm)
I can understand not playing with shadow to improve your gameplay, but I cant see why its overpowered on realms lol...

imo learning how to use stack improves gameplay as well. :thumbsup:

This post was edited by Ziecheik on Apr 17 2012 05:40pm
Go Back To Strategy & Guides Topic List
Prev1111213141521Next
Add Reply New Topic New Poll