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Oct 12 2006 09:35am
Quote (The Rain @ Fri, Sep 1 2006, 04:30pm)
Quote (distortion- @ Thu, 31 Aug 2006, 19:21)

-Vs. a WWsin: Treat as a BvC.


not exactly. wwsin can stun you more and can catch you better (mb, df)


Yupp i agree i got some hard problems against kickers/wwsin's The other i can own kinda easy but wwsin's Are hard.
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Oct 12 2006 10:27am
Quote (rySIZZZLE @ Thu, Oct 12 2006, 12:53am)
also, for the 200/142 build, i'd prefer to switch out the wizzy and use a hoto, and switch out the bk for an fcr ring, probably with str/res/life/etc
you still hit the fcr bp, and the additional res needed from the wizzy can come from the fcr rings/res charms

is that a bad choice?


Not a bad choice at all.

It's really a matter of preferance. You lose about some resist no doubt, but you get 2 more skills. Also, the life you get from having a 20 str FcR ring is actually a little more than the life you get from having BK.

BK ring gets about 45 life (cannot be BO'd cause it's life per level). An FcR ring gives 20 str, a.k.a. 20 vita = 40 life. After bo, the 40 life is about 68ish life. Much more than the 45 from BK ring.


So yeah, go for the HOTO. Both your damage and health will go up slightly.


Quote (Refeus @ Thu, Oct 12 2006, 10:35am)
Quote (The Rain @ Fri, Sep 1 2006, 04:30pm)
Quote (distortion- @ Thu, 31 Aug 2006, 19:21)

-Vs. a WWsin: Treat as a BvC.


not exactly. wwsin can stun you more and can catch you better (mb, df)


Yupp i agree i got some hard problems against kickers/wwsin's The other i can own kinda easy but wwsin's Are hard.


BvC can stun with Leap. Plus, even having 142% fhr vs. a BvC doesn't help because Leap has knockback so the Fhr doesn't make much of a difference, but vs. WWsins with MB, you can recover from the hit.

So in nearly all cases, they are treated equaly.

This post was edited by distortion- on Oct 12 2006 10:28am
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Oct 12 2006 10:32am
Quote (distortion- @ Thu, Oct 12 2006, 04:27pm)
Quote (rySIZZZLE @ Thu, Oct 12 2006, 12:53am)
also, for the 200/142 build, i'd prefer to switch out the wizzy and use a hoto, and switch out the bk for an fcr ring, probably with str/res/life/etc
you still hit the fcr bp, and the additional res needed from the wizzy can come from the fcr rings/res charms

is that a bad choice?


Not a bad choice at all.

It's really a matter of preferance. You lose about some resist no doubt, but you get 2 more skills. Also, the life you get from having a 20 str FcR ring is actually a little more than the life you get from having BK.

BK ring gets about 45 life (cannot be BO'd cause it's life per level). An FcR ring gives 20 str, a.k.a. 20 vita = 40 life. After bo, the 40 life is about 68ish life. Much more than the 45 from BK ring.


So yeah, go for the HOTO. Both your damage and health will go up slightly.


Quote (Refeus @ Thu, Oct 12 2006, 10:35am)
Quote (The Rain @ Fri, Sep 1 2006, 04:30pm)
Quote (distortion- @ Thu, 31 Aug 2006, 19:21)

-Vs. a WWsin: Treat as a BvC.


not exactly. wwsin can stun you more and can catch you better (mb, df)


Yupp i agree i got some hard problems against kickers/wwsin's The other i can own kinda easy but wwsin's Are hard.


BvC can stun with Leap. Plus, even having 142% fhr vs. a BvC doesn't help because Leap has knockback so the Fhr doesn't make much of a difference, but vs. WWsins with MB, you can recover from the hit.

So in nearly all cases, they are treated equaly.


No Its hard to recover from a Godly playing wwsin's if they spam mb then df=Dead in some secounds so its really nott he same + It Also have some psn dmg on you.
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Oct 12 2006 10:54am
The main point of the vs. BvC section is to stay far enough away that they can't tele right on top of you and WW. If you are far enough away that they can't NL tele on you, then you are far enough away that an assassin won't be able to hit you with MB. When she gets closer to you to try to MB you, that's when you attack. Avoid her attacks by attacking her. If she gets close enough to DF you, that's when you tele away (same as if a Barb gets close enough to WW you). Virtually the same.
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Oct 12 2006 12:27pm
good comprehensive guide. best i've seen so far. gj man.
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Oct 12 2006 02:11pm
Quote (Kapu- @ Thu, Oct 12 2006, 01:27pm)
good comprehensive guide.  best i've seen so far.  gj man.


Thanks man. Appreciate it.
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Oct 13 2006 05:10am
Quote (distortion- @ Thu, Oct 12 2006, 04:54pm)
The main point of the vs. BvC section is to stay far enough away that they can't tele right on top of you and WW. If you are far enough away that they can't NL tele on you, then you are far enough away that an assassin won't be able to hit you with MB. When she gets closer to you to try to MB you, that's when you attack. Avoid her attacks by attacking her. If she gets close enough to DF you, that's when you tele away (same as if a Barb gets close enough to WW you). Virtually the same.



Offscreen sorc - its retarded tactic , wise barb usually dont get hit by runing away sorc, and unsommon lock is key to own that strategy- u must realize that in theory barb is always able to hit sorc or any other char( its based on mechanic of ww,fcr u just need to make math) - that makes bvc very hard on high levels of play(where players play almost perfect)
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Oct 13 2006 06:46am
Quote (Kapu- @ Thu, Oct 12 2006, 06:27pm)
good comprehensive guide. best i've seen so far. gj man.


i agree. fire sorc r gosu
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Oct 13 2006 09:03am
Quote (Moonlike @ Fri, Oct 13 2006, 11:10am)
Quote (distortion- @ Thu, Oct 12 2006, 04:54pm)
The main point of the vs. BvC section is to stay far enough away that they can't tele right on top of you and WW. If you are far enough away that they can't NL tele on you, then you are far enough away that an assassin won't be able to hit you with MB. When she gets closer to you to try to MB you, that's when you attack. Avoid her attacks by attacking her. If she gets close enough to DF you, that's when you tele away (same as if a Barb gets close enough to WW you). Virtually the same.



Offscreen sorc - its retarded tactic , wise barb usually dont get hit by runing away sorc, and unsommon lock is key to own that strategy- u must realize that in theory barb is always able to hit sorc or any other char( its based on mechanic of ww,fcr u just need to make math) - that makes bvc very hard on high levels of play(where players play almost perfect)


unless the barb is gmodding/aa, theres no way he can hit a good 200FCR FBer

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Oct 13 2006 10:31am
Quote (ImportAudi @ Fri, Oct 13 2006, 10:03am)
Quote (Moonlike @ Fri, Oct 13 2006, 11:10am)
Quote (distortion- @ Thu, Oct 12 2006, 04:54pm)
The main point of the vs. BvC section is to stay far enough away that they can't tele right on top of you and WW. If you are far enough away that they can't NL tele on you, then you are far enough away that an assassin won't be able to hit you with MB. When she gets closer to you to try to MB you, that's when you attack. Avoid her attacks by attacking her. If she gets close enough to DF you, that's when you tele away (same as if a Barb gets close enough to WW you). Virtually the same.



Offscreen sorc - its retarded tactic , wise barb usually dont get hit by runing away sorc, and unsommon lock is key to own that strategy- u must realize that in theory barb is always able to hit sorc or any other char( its based on mechanic of ww,fcr u just need to make math) - that makes bvc very hard on high levels of play(where players play almost perfect)


unless the barb is gmodding/aa, theres no way he can hit a good 200FCR FBer


Agreed.

In theory, everyone can have AA and tele on top of you whenever they want...
But then there's no point to the strategies guide.

And I didn't say to "run away." I just said to "stay away." Meaning, don't necessarily flee when he comes close, just stay a screen off so you can avoid getting teled on top of. If a BvC has AA and wants to tele on you there's not really much you can do.
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