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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > What Does, Does Not, And What's Hidden With Smite > As well as how it's calculated
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Member
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Jun 15 2007 06:17am
Ty, didnt know that deadly strike doesnt worth! Ty....

New helm for me now biggrin.gif
Member
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Jul 2 2007 09:48pm
ITS ALSO NOT GOOD GUIDE
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Jul 2 2007 09:54pm
Quote (Camden @ Tue, Aug 8 2006, 08:06pm)
Hopefully this will end some of the threads that seem to ask the same thing :-/
This was written by Oramin and Bloodshrike on b-net's forums. I added a few examples where I thought needed


The following things work with Smite:

Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10)
+Skills (increase damage a LOT)
Crushing Blow (including CB on the weapon; e.g. Black runeword)
Weapon range (see below)
Weapon speed (see below)
Life Tap (charges can be found on wands and daggers, save this for tough spots)
Freezes Target (including from the weapon; e.g. Sureshrill Frost)
Hit Blinds Target (From all gear, including the weapon and the shield)
Slow (including from the weapon; e.g. Pompeiis Wrath)
% Chance to cast (including from the weapon)
Prevent Monster Heal
Open Wounds (new for 1.10)


The following things work with Smite but do *not* display on the Character screen:

Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention; thanks to Mikeandroe for helping test) (new for 1.10)

The following items increase the shield damage: Redeemer, Astreons Iron Ward, Stone Crusher, Grief runeword (Redeemer confirmed by Stopherson) (new for 1.10)

Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism). (Thanks to Mikeandroe for helping test).


The following things do not work with Smite:
Leech (life/mana)
Deadly Strike/Critical Strike (confirmed by both Oramin and Vash-dm independently in 1.11)
Knockback (apart from the standard Knockback on the skill)
Elemental damage from equipment or charms
Elemental damage from auras (e.g. Holy Shock) (the area effect will still work, just not the applied damage)
Magic damage from Sanctuary (note that I havent verified this for 1.10+ but I dont see any reason it should have changed; the area effect will still work, just not the applied damage) (added on behalf of gibbousmoon)
Gear and charms that add a set amount of damage (verified by SSJPunk) except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite; neither will 3/20/20 scs)
Enhanced Damage on the weapon
Enhanced Damage to Demons (e.g. Laying of Hands) (Thanks to Bonkshasa and Posterboy for testing)
Enhanced Damage to Undead has *not* been tested, but it should behave the same way as Enhanced Damage to Demons


Smite speed is dependent on:

Base weapon speed (odd but true)
% EIAS from Fanaticism
IAS in gear
6 frame Smite is the fastest possible

How is Smite Damage Calculated? Version 1.11

It behaves like a standard weapon (except the %ED on the shield isn't equivalent to %ED on a weapon).

Take the shield's base damage.
Add anything that increases the shield damage.
Multiply by non-weapon sources of %ED.

For example:

(Shield Base + Holy Shield bonus + Grief bonus) * (1 + Smite %ED bonus + STR %ED bonus + Fanaticism %ED bonus + off-weapon %ED bonus) = Total damage

The reason for this section is that the LCS (Lying Character Screen) isnt necessarily accurate. If you want to know the damage that you are actually doing you should run the numbers yourself.


nice wanna copy any1 else imformation?
Member
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Jul 3 2007 08:46am
i hope people actually use this.. seems well done and fairly simple but very informative.. should be stickied if it isnt already

and uh, so its copied.. he even admitted its copied lol...............

This post was edited by da-xia on Jul 3 2007 08:47am
Member
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Jul 3 2007 09:28am
awesome

good job

wonderful

great

drool.gif
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Jul 9 2007 08:50am
My question is does fhr needed by smiters?
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Jul 9 2007 09:01am
Quote (thermaltake @ Mon, Jul 2 2007, 11:54pm)



nice wanna copy any1 else information?
i love retards like you, have you actually read the part where Camden says that this was written by other ppl, and he specifically mentioned their names?
gtfo noobcake

This post was edited by mainaman on Jul 9 2007 09:01am
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Jul 29 2007 06:40am
Thanks for this guide i had a few questing answered:)
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Jul 29 2007 06:41am
Quote (Camden @ Tue, 8 Aug 2006, 20:06)
Hopefully this will end some of the threads that seem to ask the same thing :-/
This was written by Oramin and Bloodshrike on b-net's forums. I added a few examples where I thought needed


The following things work with Smite:

Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10)
+Skills (increase damage a LOT)
Crushing Blow (including CB on the weapon; e.g. Black runeword)
Weapon range (see below)
Weapon speed (see below)
Life Tap (charges can be found on wands and daggers, save this for tough spots)
Freezes Target (including from the weapon; e.g. Sureshrill Frost)
Hit Blinds Target (From all gear, including the weapon and the shield)
Slow (including from the weapon; e.g. Pompeiis Wrath)
% Chance to cast (including from the weapon)
Prevent Monster Heal
Open Wounds (new for 1.10)


The following things work with Smite but do *not* display on the Character screen:

Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention; thanks to Mikeandroe for helping test) (new for 1.10)

The following items increase the shield damage: Redeemer, Astreons Iron Ward, Stone Crusher, Grief runeword (Redeemer confirmed by Stopherson) (new for 1.10)

Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism). (Thanks to Mikeandroe for helping test).


The following things do not work with Smite:
Leech (life/mana)
Deadly Strike/Critical Strike (confirmed by both Oramin and Vash-dm independently in 1.11)
Knockback (apart from the standard Knockback on the skill)
Elemental damage from equipment or charms
Elemental damage from auras (e.g. Holy Shock) (the area effect will still work, just not the applied damage)
Magic damage from Sanctuary (note that I havent verified this for 1.10+ but I dont see any reason it should have changed; the area effect will still work, just not the applied damage) (added on behalf of gibbousmoon)
Gear and charms that add a set amount of damage (verified by SSJPunk) except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite; neither will 3/20/20 scs)
Enhanced Damage on the weapon
Enhanced Damage to Demons (e.g. Laying of Hands) (Thanks to Bonkshasa and Posterboy for testing)
Enhanced Damage to Undead has *not* been tested, but it should behave the same way as Enhanced Damage to Demons


Smite speed is dependent on:

Base weapon speed (odd but true)
% EIAS from Fanaticism
IAS in gear
6 frame Smite is the fastest possible

How is Smite Damage Calculated? Version 1.11

It behaves like a standard weapon (except the %ED on the shield isn't equivalent to %ED on a weapon).

Take the shield's base damage.
Add anything that increases the shield damage.
Multiply by non-weapon sources of %ED.

For example:

(Shield Base + Holy Shield bonus + Grief bonus) * (1 + Smite %ED bonus + STR %ED bonus + Fanaticism %ED bonus + off-weapon %ED bonus) = Total damage

The reason for this section is that the LCS (Lying Character Screen) isnt necessarily accurate. If you want to know the damage that you are actually doing you should run the numbers yourself.


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Jul 29 2007 06:54am
Quote (PornstarMephi @ Sun, Jul 29 2007, 12:41pm)
Quote (Camden @ Tue, 8 Aug 2006, 20:06)
Hopefully this will end some of the threads that seem to ask the same thing :-/
This was written by Oramin and Bloodshrike on b-net's forums. I added a few examples where I thought needed


The following things work with Smite:

Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10)
+Skills (increase damage a LOT)
Crushing Blow (including CB on the weapon; e.g. Black runeword)
Weapon range (see below)
Weapon speed (see below)
Life Tap (charges can be found on wands and daggers, save this for tough spots)
Freezes Target (including from the weapon; e.g. Sureshrill Frost)
Hit Blinds Target (From all gear, including the weapon and the shield)
Slow (including from the weapon; e.g. Pompeiis Wrath)
% Chance to cast (including from the weapon)
Prevent Monster Heal
Open Wounds (new for 1.10)


The following things work with Smite but do *not* display on the Character screen:

Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention; thanks to Mikeandroe for helping test) (new for 1.10)

The following items increase the shield damage: Redeemer, Astreons Iron Ward, Stone Crusher, Grief runeword (Redeemer confirmed by Stopherson) (new for 1.10)

Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism). (Thanks to Mikeandroe for helping test).


The following things do not work with Smite:
Leech (life/mana)
Deadly Strike/Critical Strike (confirmed by both Oramin and Vash-dm independently in 1.11)
Knockback (apart from the standard Knockback on the skill)
Elemental damage from equipment or charms
Elemental damage from auras (e.g. Holy Shock) (the area effect will still work, just not the applied damage)
Magic damage from Sanctuary (note that I havent verified this for 1.10+ but I dont see any reason it should have changed; the area effect will still work, just not the applied damage) (added on behalf of gibbousmoon)
Gear and charms that add a set amount of damage (verified by SSJPunk) except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite; neither will 3/20/20 scs)
Enhanced Damage on the weapon
Enhanced Damage to Demons (e.g. Laying of Hands) (Thanks to Bonkshasa and Posterboy for testing)
Enhanced Damage to Undead has *not* been tested, but it should behave the same way as Enhanced Damage to Demons


Smite speed is dependent on:

Base weapon speed (odd but true)
% EIAS from Fanaticism
IAS in gear
6 frame Smite is the fastest possible

How is Smite Damage Calculated? Version 1.11

It behaves like a standard weapon (except the %ED on the shield isn't equivalent to %ED on a weapon).

Take the shield's base damage.
Add anything that increases the shield damage.
Multiply by non-weapon sources of %ED.

For example:

(Shield Base + Holy Shield bonus + Grief bonus) * (1 + Smite %ED bonus + STR %ED bonus + Fanaticism %ED bonus + off-weapon %ED bonus) = Total damage

The reason for this section is that the LCS (Lying Character Screen) isnt necessarily accurate. If you want to know the damage that you are actually doing you should run the numbers yourself.


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