Quote (Kp725 @ 2 Nov 2010 02:12)
The obvious conclusion to all this for me is that the OP's build is definitely a 'better' build and a much stronger build, I have max resist in hell except for fire (61%), 18% dmg reduct, and +17 fire skills/16 rest (w/o a SoJ) . Atlevel 83, WithoutBO on I do 8800 FB and 18791 Meteor, on I do 9313 FB & 19871 Meteor. No +skill GC.
Though the Tal set is close enough behind that it is very VERY good for people looking to try the same build on a budget, it just isn't up to par with the former build if you have the fg to spare.
Nice comparison, but completely wrong in lots of places!
For example: FCR and FHR. My sorc with full Tal set + magefist+ spirit 35 and with ether 2x 5fhr sc or a skiller with 12 fhr has exactly 105 fcr (no fcr rings - soj and raven), and a little bit over the 86 fhr bp.
Tal set gives you 50 fcr not 20, so you only need Magefist or Trang gloves and a spirit, and voila, you're set.
Also imho anything less than 86 fhr is not safe when blind teleing, and Tals with spirit gives you 80 already.
Won't go in the occy 25% rand teleing mater, I just prefer noting less than full control. I know hoto is the key, but then where is the extra mf?
About the 5 extra skills... It's actually 6 to all sorceress skills + 2 to cold,fire,lightning masteries, plus dot forget -15% to enemy fire and lightning resistance, and 15% extra cold dmg. Do the math... these in their own are worth more than +2 extra skills, because they're added at the end of the calculation, which is huge difference. To make it even sweeter, just add a 5/-5 fire facet to the armor (can't do that with coh), and it's -20 res and 5 fire dmg extra already. If you want we can walk trough the math step-by-step...
The only downside is that you get fever extra skills to add to your cta when using bo.
Here is my full build (still experimenting with it tho) eu scl lvl92:
Magefist 2x upped (just for fun)
Full Tal set with 3 perf fire lvl facets (helm,armor, orb)
15 extra fire dmg, -30 enemy resistance total with tal set , these add quite nicely to my dmg
- tal belt 15 mf
- tal orb 2/2/x
Wt46
Spirit 35/105/6
Soj (self found - thanks Andy)
Raven, dex doesn't matter since not block sorc, so can be crap.
On switch: crap spirit for bo, and 5-4-4 cta
Stash:
anni 15-18-7
torch 13-20
1x sc 3@ - not needed with max @ anni
3x 6 mf sc
3x 7mf sc
gheed 39/10
6 fire skillers , 1 with 12 fhr for the bp. <- 6 may be a bit much however, but sure is fun.
8 spaces free to pick up item(s).
belt: life, full potions, ident, tp scrolls, no extra mana needed
This far every item self found (not using a bot, so not much sleep in this ladder) except for the tal armour (not the full set), anni, torch, the 3 fire facets and 5 fire skillers. The rest can be found easily (well soj and ohm for cta a bit harder).
Skills (with this set and skillers without battle command ):
Fire: 40 to fireball and meteor, 38 firebolt, 32 fire mastery, 21 to rest , No points in hydra or enchant (merc is powerful enough ihmo for mf runs).
Lightning: 14 to static, teleport, telekinesis, no points in the rest.
Cold: 33 to frozen orb, 16 to cold mastery (next skill point goes here or a soj), and i put 1 to shiver armor (so teleing in dangerous places is a child's play) which means 14 to all but chililng armor .
FB damage: 12,6-13,7K (without the extra -30 enemy fire res and without bc)
Meteor: 26,3-27,3K (without the extra -30 enemy res res and without bc)
FO: 530-554
Not sure about the extra 15% fire dmg which the facets give, but I think it's not calculated in the character sheet. Correct me please if I'm wrong.
Life: 1352 (base without bc-bo), 2115 (with bc-bo)
Mana: 793, 1149 (no need for insight)
max resists
def: 1611, 3689 (shiver armor)
mf: 275-285 somewhere
merc : A2 nm deffensive merc (because of Lilith's minions, dolls, ghouls when teleing), with rand non eth cot, non eth reapers toll, stone - can be upgraded to forty + eth reapers if wanted (maybe I will do it if i find a Lo rune), or infinity if someone can afford it, or to be able to kill faster in 4-8 multiplayer games.
Overall: She's not perfect, but she is strong, has high survival rate, and she's cheeper. And don't forget the nice aura!
Before using spirit I went with stormshield and max block, but she became like a tank. Slower to tele, slower killing speed, but could easily tank monsters, so a god choice for hc imho.
BTW: The original guide was fun to read, had much good points. Great work!
This post was edited by korci on Nov 1 2010 08:45pm