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Sep 25 2004 03:24pm
Well, i'm glad we can keep this friendly smile.gif I of course have nothing against you or your build. I just find that the reason your winning is because of YOU, not the build. The build is great also. I don't think I ever said it was "weak" In fact, didn't I say a few times I'd like to actually make it? Anyway, I think the only thing I ever said was it's weaker then u-gods bramble sin, which I do think it is. That's it...

I'm surprised you posted about that triangle thing with paladins. I guess paladins on east don't know how to Shift attack smile.gif Basically, smite hits everything within a range of 3, so what paladins on West do, is just stand still and shift attack, moving their body direction in the direction you are coming from, and then passing through after the WW. Basically, they hit you EVERY single time you WW past them no matter what you do. Your triangle thing would do nothing, because all they have to be doing is facing you, stand still shift attacking, and they hit you every time man. Also, smite with most weapons has a range of 3, while claws are only 1. Once life tap triggers, your not going to have the power to bring their life down while their tapping you. I'm surprised you haven't ever dueled a paladin that knows how to shift attack. Every single one of them on West does that. It means that no matter what WW barbs or WW sins do to them, no matter what angle you attack, short wws', long ww's, nothing will avoid their hits, Nothing... Having said that, you'd lose if they can hit you every WW pass you make, because they get lots of life off tap, and you just keep losing life with every pass. Only thing I see your build being able to do, is back off, mind blast, stun lock, maybe teleport away, and wait until life tap is gone.

As for bramble sins vs casters. It is not at all how you described. The only character that can actually keep away from a bramble sins dragon flight and attack at the same time is a fire ball sorc. All other attacks require the caster to be close to you. Blizzard, orb, bone spirit, traps, anything but fireball will NOT hit you if your not close. An orb sorc for example that is staying off the screen won't hit me either. He has to actually come on my screen to be able to hit me. Same goes for all casters. It is true that bone necs and such can avoid being dragon flighted by simply teleporting far enough away that dragon flight won't hit. BUT, they can't hit from that far away either. I never had a problem dueling any casters with dragon flight.

Oh ya, to that guy that said dragon flight won't hit sorc's cause they have 75% block rate. All I have to say to that is WHAT??? what kind of sorc has 75% block rate? That would mean that it is a sorc designed for killing melee characters. A naked sorc should be able to kill melee characters dude. Sorc's are for killing other casters. Mainly, bone necro's, wind druids, and other sorc's. I will say, if a sorc has 75% block rate, they have fuked up their build big time. You'll NEVER see a sorc with more then 12% block rate in any clan duels, ever. The reason? Because there are no melee characters that can compete in clan duels, so why bother making a sorc with block? So basically, sorc's with 75% block rate don't know what their doing anyway, and would most likey suck really bad.

Still, the list of defeats as I see it for your build is as follows:

WW barbs
WW sins
Zealots
Smiters
Charged strike amazons (of course I mean without using any absorb)
Bone necro's (good clan duelers, not pubby noobs)
Plague amazons (hehe, that's my build, and as stupid as you think it sounds, trust me, you'd lose smile.gif

So, that's quite a few builds your going to struggle with if you ask me. Any comments?
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Sep 25 2004 05:35pm
QUOTE (wu-banger @ Sep 25 2004, 01:24 PM)
Well, i'm glad we can keep this friendly smile.gif I of course have nothing against you or your build. I just find that the reason your winning is because of YOU, not the build. The build is great also. I don't think I ever said it was "weak" In fact, didn't I say a few times I'd like to actually make it? Anyway, I think the only thing I ever said was it's weaker then u-gods bramble sin, which I do think it is. That's it...

I'm surprised you posted about that triangle thing with paladins. I guess paladins on east don't know how to Shift attack smile.gif Basically, smite hits everything within a range of 3, so what paladins on West do, is just stand still and shift attack, moving their body direction in the direction you are coming from, and then passing through after the WW. Basically, they hit you EVERY single time you WW past them no matter what you do. Your triangle thing would do nothing, because all they have to be doing is facing you, stand still shift attacking, and they hit you every time man. Also, smite with most weapons has a range of 3, while claws are only 1. Once life tap triggers, your not going to have the power to bring their life down while their tapping you. I'm surprised you haven't ever dueled a paladin that knows how to shift attack. Every single one of them on West does that. It means that no matter what WW barbs or WW sins do to them, no matter what angle you attack, short wws', long ww's, nothing will avoid their hits, Nothing... Having said that, you'd lose if they can hit you every WW pass you make, because they get lots of life off tap, and you just keep losing life with every pass. Only thing I see your build being able to do, is back off, mind blast, stun lock, maybe teleport away, and wait until life tap is gone.

As for bramble sins vs casters. It is not at all how you described. The only character that can actually keep away from a bramble sins dragon flight and attack at the same time is a fire ball sorc. All other attacks require the caster to be close to you. Blizzard, orb, bone spirit, traps, anything but fireball will NOT hit you if your not close. An orb sorc for example that is staying off the screen won't hit me either. He has to actually come on my screen to be able to hit me. Same goes for all casters. It is true that bone necs and such can avoid being dragon flighted by simply teleporting far enough away that dragon flight won't hit. BUT, they can't hit from that far away either. I never had a problem dueling any casters with dragon flight.

Oh ya, to that guy that said dragon flight won't hit sorc's cause they have 75% block rate. All I have to say to that is WHAT??? what kind of sorc has 75% block rate? That would mean that it is a sorc designed for killing melee characters. A naked sorc should be able to kill melee characters dude. Sorc's are for killing other casters. Mainly, bone necro's, wind druids, and other sorc's. I will say, if a sorc has 75% block rate, they have fuked up their build big time. You'll NEVER see a sorc with more then 12% block rate in any clan duels, ever. The reason? Because there are no melee characters that can compete in clan duels, so why bother making a sorc with block? So basically, sorc's with 75% block rate don't know what their doing anyway, and would most likey suck really bad.

Still, the list of defeats as I see it for your build is as follows:

WW barbs
WW sins
Zealots
Smiters
Charged strike amazons (of course I mean without using any absorb)
Bone necro's (good clan duelers, not pubby noobs)
Plague amazons (hehe, that's my build, and as stupid as you think it sounds, trust me, you'd lose smile.gif

So, that's quite a few builds your going to struggle with if you ask me. Any comments?

if there's no melee chars that can compete in clan duels then how come xe-malice uses a barb?
btw i've seen sorcs using just a stormshield without pumping dex and they have over 12% block they're in clans too
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Sep 25 2004 07:06pm
QUOTE (wu-banger @ Sep 25 2004, 09:24 PM)
Well, i'm glad we can keep this friendly smile.gif I of course have nothing against you or your build. I just find that the reason your winning is because of YOU, not the build. The build is great also. I don't think I ever said it was "weak" In fact, didn't I say a few times I'd like to actually make it? Anyway, I think the only thing I ever said was it's weaker then u-gods bramble sin, which I do think it is. That's it...

I'm surprised you posted about that triangle thing with paladins. I guess paladins on east don't know how to Shift attack smile.gif Basically, smite hits everything within a range of 3, so what paladins on West do, is just stand still and shift attack, moving their body direction in the direction you are coming from, and then passing through after the WW. Basically, they hit you EVERY single time you WW past them no matter what you do. Your triangle thing would do nothing, because all they have to be doing is facing you, stand still shift attacking, and they hit you every time man. Also, smite with most weapons has a range of 3, while claws are only 1. Once life tap triggers, your not going to have the power to bring their life down while their tapping you. I'm surprised you haven't ever dueled a paladin that knows how to shift attack. Every single one of them on West does that. It means that no matter what WW barbs or WW sins do to them, no matter what angle you attack, short wws', long ww's, nothing will avoid their hits, Nothing... Having said that, you'd lose if they can hit you every WW pass you make, because they get lots of life off tap, and you just keep losing life with every pass. Only thing I see your build being able to do, is back off, mind blast, stun lock, maybe teleport away, and wait until life tap is gone.

As for bramble sins vs casters. It is not at all how you described. The only character that can actually keep away from a bramble sins dragon flight and attack at the same time is a fire ball sorc. All other attacks require the caster to be close to you. Blizzard, orb, bone spirit, traps, anything but fireball will NOT hit you if your not close. An orb sorc for example that is staying off the screen won't hit me either. He has to actually come on my screen to be able to hit me. Same goes for all casters. It is true that bone necs and such can avoid being dragon flighted by simply teleporting far enough away that dragon flight won't hit. BUT, they can't hit from that far away either. I never had a problem dueling any casters with dragon flight.

Oh ya, to that guy that said dragon flight won't hit sorc's cause they have 75% block rate. All I have to say to that is WHAT??? what kind of sorc has 75% block rate? That would mean that it is a sorc designed for killing melee characters. A naked sorc should be able to kill melee characters dude. Sorc's are for killing other casters. Mainly, bone necro's, wind druids, and other sorc's. I will say, if a sorc has 75% block rate, they have fuked up their build big time. You'll NEVER see a sorc with more then 12% block rate in any clan duels, ever. The reason? Because there are no melee characters that can compete in clan duels, so why bother making a sorc with block? So basically, sorc's with 75% block rate don't know what their doing anyway, and would most likey suck really bad.

Still, the list of defeats as I see it for your build is as follows:

WW barbs
WW sins
Zealots
Smiters
Charged strike amazons (of course I mean without using any absorb)
Bone necro's (good clan duelers, not pubby noobs)
Plague amazons (hehe, that's my build, and as stupid as you think it sounds, trust me, you'd lose smile.gif

So, that's quite a few builds your going to struggle with if you ask me. Any comments?

I can definitely attest to what wu-banger's saying about Smite vs WW.

Scene from last ladder season:

Friend 1: "God ****ing dammit I can't beat Sid's WWsin or Benson's WW barb."

Friend 2: "Dude smite pwns WW."

Friend 1: "my ass"

Friend 2: "Just watch."

*friend 2 holds down shift and slaughters the WWsin. proceeds to do the same with ww barb*
Friend 1: "Your life tap triggered early, lucky mofo."

Friend 2: "just watch."
*repeates performance*

Friend 1: "shut up."

However, I disagree with what he says about melee chars not being able to compete in clan duels. Clan XE and Clan AI (who i consider to be the best on west clan wise) both have plenty of melee characters who do quite well.
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Sep 27 2004 10:13am
well, i duel vs Ai and Xe quite a bit, and I can say forsure that there is no way in hell Ai-pkgodz can compete in clan duels. He doesn't take his WW barb into the clan duels very often man. Only to fuck around. And Malice takes it in there to be different, and to add a massive Battle orders to his team, thats it man. He is the first to die in most 4 on 4's. Clan duels are full of 3 characters: Bone necro's, wind druids, and bliz sorc's. You do sometimes see bowazons, fire sorc's, even light sorc's. There is no cut and dried rule, but my point was, 95% of clan duels are those 3 characters. Why would you make a sorc with block rate to fight against the bottom 5% of other clans? It makes no sense. Especially since you can beat them without block rate anyway. And no, you don't get over 12% block rate with stormshield with base dex on a sorc, so please go check your calculator. I could be wrong, but isn't base dex with stormshield with sorc's given the usual gear about 8% block rate? Maybe 10? Max block is a huge mistake on a sorc. You would have NO LIFE.

About the smite shift attack. Finally, thank you. Somebody has seen smiters do this. I can't believe nobody on East has seen this. Every single half assed smiter on West never moves on inch during duels. IT's all stand still shift attacking, and they do hit you EVERY singly pass you make on them, no matter what kind of triangle shit your trying to do. Smite has MORE RANGE then assassin's WW. It's simple math. What's 3 -1? For those english majors out there, that's 2 smile.gif That means, he can hit you when you can't hit him, but there is no senario where you can hit him and he can't hit you. That is why you need a massive venom damage WW sin to beat a godly smiter. No WW barbs can do it, because it's physical damage, and godly smiters own godly ww barbs everytime. Life tap = GG. Only super high venom damage WW assassins can beat godly smiters. This ghost varient couldn't do it, because no bramble, no damage claws, and different set up making it much weaker vs godly smiters.

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Sep 27 2004 11:29am
beast/zerk barb wit high ar will own smiter
and my wwsin havent lost to any smiter, i only lost to a few v/t wit 4k+ life like miracle and leader of FL clan i think
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Sep 27 2004 01:10pm
QUOTE (wu-banger @ Sep 27 2004, 04:13 PM)
......About the smite shift attack. Finally, thank you. Somebody has seen smiters do this. I can't believe nobody on East has seen this. Every single half assed smiter on West never moves on inch during duels. IT's all stand still shift attacking, and they do hit you EVERY singly pass you make on them, no matter what kind of triangle shit your trying to do. Smite has MORE RANGE then assassin's WW. It's simple math. What's 3 -1? For those english majors out there, that's 2 smile.gif That means, he can hit you when you can't hit him, but there is no senario where you can hit him and he can't hit you. That is why you need a massive venom damage WW sin to beat a godly smiter. No WW barbs can do it, because it's physical damage, and godly smiters own godly ww barbs everytime. Life tap = GG. Only super high venom damage WW assassins can beat godly smiters. This ghost varient couldn't do it, because no bramble, no damage claws, and different set up making it much weaker vs godly smiters.

WB is the only thing that works against smite, IIRC. But that info could be outdated just like the WB running "bug" and other obsolete info. I personally think it still applies which accounts for WWsins ability to remain competitive vs. Smiters. I don't know it this was already mentioned, sorry if it was.

And, just as a theoretical exercise, wouldn't Kodachi's MB assassin actually do just as well, if not better, against those stand-still shift clicker Smiters ? First, if they stand still, they get Hammered. If they move, you WW. I'm not advocating anything, just curious...

P.S. Duelling in NM lowers poison damage considerably. OW at a high character level actually contributes equal or more damage than poison vs. 75-85 resist/ high PLR equipped characters. This is only my personal experience, not saying that other WWsins can't do better.
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Sep 27 2004 04:30pm
QUOTE (wu-banger @ Sep 27 2004, 08:13 AM)
well, i duel vs Ai and Xe quite a bit, and I can say forsure that there is no way in hell Ai-pkgodz can compete in clan duels. He doesn't take his WW barb into the clan duels very often man. Only to fuck around. And Malice takes it in there to be different, and to add a massive Battle orders to his team, thats it man. He is the first to die in most 4 on 4's. Clan duels are full of 3 characters: Bone necro's, wind druids, and bliz sorc's. You do sometimes see bowazons, fire sorc's, even light sorc's. There is no cut and dried rule, but my point was, 95% of clan duels are those 3 characters. Why would you make a sorc with block rate to fight against the bottom 5% of other clans? It makes no sense. Especially since you can beat them without block rate anyway. And no, you don't get over 12% block rate with stormshield with base dex on a sorc, so please go check your calculator. I could be wrong, but isn't base dex with stormshield with sorc's given the usual gear about 8% block rate? Maybe 10? Max block is a huge mistake on a sorc. You would have NO LIFE.

About the smite shift attack. Finally, thank you. Somebody has seen smiters do this. I can't believe nobody on East has seen this. Every single half assed smiter on West never moves on inch during duels. IT's all stand still shift attacking, and they do hit you EVERY singly pass you make on them, no matter what kind of triangle shit your trying to do. Smite has MORE RANGE then assassin's WW. It's simple math. What's 3 -1? For those english majors out there, that's 2 smile.gif That means, he can hit you when you can't hit him, but there is no senario where you can hit him and he can't hit you. That is why you need a massive venom damage WW sin to beat a godly smiter. No WW barbs can do it, because it's physical damage, and godly smiters own godly ww barbs everytime. Life tap = GG. Only super high venom damage WW assassins can beat godly smiters. This ghost varient couldn't do it, because no bramble, no damage claws, and different set up making it much weaker vs godly smiters.

well i just checked my block calculator for a lvl 99 sorc using stormshield with no points into dex using PERFECT +dex stuff and it was 16% tongue.gif
25dex+20+20=65dex
25dex is what a sorc naturally starts off with
first 20dex is from a perfect annihilus
second 20dex is from a perfect nightwings

now with crappy +dex stuff it would have 10% at level 99

btw i used the typical blizzard sorc setup when i did this since you said blizzard sorcs are one of the most used chars for clan duels
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Sep 27 2004 10:22pm
QUOTE (wu-banger @ Sep 25 2004, 09:24 PM)
Well, i'm glad we can keep this friendly smile.gif I of course have nothing against you or your build. I just find that the reason your winning is because of YOU, not the build. The build is great also. I don't think I ever said it was "weak" In fact, didn't I say a few times I'd like to actually make it? Anyway, I think the only thing I ever said was it's weaker then u-gods bramble sin, which I do think it is. That's it...

I'm surprised you posted about that triangle thing with paladins. I guess paladins on east don't know how to Shift attack smile.gif Basically, smite hits everything within a range of 3, so what paladins on West do, is just stand still and shift attack, moving their body direction in the direction you are coming from, and then passing through after the WW. Basically, they hit you EVERY single time you WW past them no matter what you do. Your triangle thing would do nothing, because all they have to be doing is facing you, stand still shift attacking, and they hit you every time man. Also, smite with most weapons has a range of 3, while claws are only 1. Once life tap triggers, your not going to have the power to bring their life down while their tapping you. I'm surprised you haven't ever dueled a paladin that knows how to shift attack. Every single one of them on West does that. It means that no matter what WW barbs or WW sins do to them, no matter what angle you attack, short wws', long ww's, nothing will avoid their hits, Nothing... Having said that, you'd lose if they can hit you every WW pass you make, because they get lots of life off tap, and you just keep losing life with every pass. Only thing I see your build being able to do, is back off, mind blast, stun lock, maybe teleport away, and wait until life tap is gone.

As for bramble sins vs casters. It is not at all how you described. The only character that can actually keep away from a bramble sins dragon flight and attack at the same time is a fire ball sorc. All other attacks require the caster to be close to you. Blizzard, orb, bone spirit, traps, anything but fireball will NOT hit you if your not close. An orb sorc for example that is staying off the screen won't hit me either. He has to actually come on my screen to be able to hit me. Same goes for all casters. It is true that bone necs and such can avoid being dragon flighted by simply teleporting far enough away that dragon flight won't hit. BUT, they can't hit from that far away either. I never had a problem dueling any casters with dragon flight.

Oh ya, to that guy that said dragon flight won't hit sorc's cause they have 75% block rate. All I have to say to that is WHAT??? what kind of sorc has 75% block rate? That would mean that it is a sorc designed for killing melee characters. A naked sorc should be able to kill melee characters dude. Sorc's are for killing other casters. Mainly, bone necro's, wind druids, and other sorc's. I will say, if a sorc has 75% block rate, they have fuked up their build big time. You'll NEVER see a sorc with more then 12% block rate in any clan duels, ever. The reason? Because there are no melee characters that can compete in clan duels, so why bother making a sorc with block? So basically, sorc's with 75% block rate don't know what their doing anyway, and would most likey suck really bad.

Still, the list of defeats as I see it for your build is as follows:

WW barbs
WW sins
Zealots
Smiters
Charged strike amazons (of course I mean without using any absorb)
Bone necro's (good clan duelers, not pubby noobs)
Plague amazons (hehe, that's my build, and as stupid as you think it sounds, trust me, you'd lose smile.gif

So, that's quite a few builds your going to struggle with if you ask me. Any comments?

QUOTE
I'm surprised you posted about that triangle thing with paladins.  I guess paladins on east don't know how to Shift attack  smile.gif  Basically, smite hits everything within a range of 3, so what paladins on West do, is just stand still and shift attack, moving their body direction in the direction you are coming from, and then passing through after the WW.  Basically, they hit you EVERY single time you WW past them no matter what you do.  Your triangle thing would do nothing, because all they have to be doing is facing you, stand still shift attacking, and they hit you every time man.  Also, smite with most weapons has a range of 3, while claws are only 1.  Once life tap triggers, your not going to have the power to bring their life down while their tapping you.  I'm surprised you haven't ever dueled a paladin that knows how to shift attack.  Every single one of them on West does that.


Yes, paladins shift attack on east too, but like I said earlier, life tap is useless vs. a ww sin.
Once you get initally tapped, you should NEVER get hit while the life tap animation lies overhead. All you have to do is whirld efensively until fade makes tap disapear, quite fast mind you. This often makes paladins stop shift smite/zealing, and charge after you. This is the easiest and best oppurtunity to attack, as theya re being careless and tyring to leech back. Whirl like I posted on the diagram on the previous page on how to dodge an offensive paladin while you are tapped. Also claws have a range of 2 in ww (1.10 change) and smite range depends on weapon range. basically only a smiter using a zerker will have a range advantage over you.
Zealers are much harder for ww sins IMO, since almost all have range 3 zerkers and zeal is stronger/faster than smite vs. ww assassins.
If you will be facing alot of melee paladins, simply pump 29 more dex and use angelics for enchant. Since my sin is a team dueler i don't have to worry much about 1v1'ing high def paladins... I hunt out casters and let me allied casters kill any barbs/paladins anyways.


QUOTE
As for bramble sins vs casters.  It is not at all how you described.  The only character that can actually keep away from a bramble sins dragon flight and attack at the same time is a fire ball sorc.  All other attacks require the caster to be close to you.  Blizzard, orb, bone spirit, traps, anything but fireball will NOT hit you if your not close.  An orb sorc for example that is staying off the screen won't hit me either.  He has to actually come on my screen to be able to hit me.  Same goes for all casters.  It is true that bone necs and such can avoid being dragon flighted by simply teleporting far enough away that dragon flight won't hit.  BUT, they can't hit from that far away either.  I never had a problem dueling any casters with dragon flight. 


Fireball, yes you can shoot off of map.
You cna also spam orb out of dragon flight range.
The same applies for bone spirit, teeth, traps, and the growing threat, autoaim blizzard.
Duel either a necro, or an orb/light/fb sorc/bowzon that knows all about dragon flights limits with a bramble sin... you won't get very far... infact earlier today I beat 2x bramble ww sins at once with my bowzon... All you need to do is have knowledge of where DF works and where it doesnt, and they are as dangerous as a non-tele ww barb.



QUOTE
Oh ya, to that guy that said dragon flight won't hit sorc's cause they have 75% block rate.  All I have to say to that is WHAT???  what kind of sorc has 75% block rate?  That would mean that it is a sorc designed for killing melee characters.  A naked sorc should be able to kill melee characters dude.  Sorc's are for killing other casters.  Mainly, bone necro's, wind druids, and other sorc's.  I will say, if a sorc has 75% block rate, they have fuked up their build big time.  You'll NEVER see a sorc with more then 12% block rate in any clan duels, ever.  The reason?  Because there are no melee characters that can compete in clan duels, so why bother making a sorc with block?  So basically, sorc's with 75% block rate don't know what their doing anyway, and would most likey suck really bad.

Actualy, I use dragon flight quite often, but combined with teleport it makes my attacks unpredictable and i can close the distance between myself and my enemy almost instantly. sometimes its better to DF/ww, other times its better to tele beside the enemy and ww thru, for maximum ww hits. DF even HELPS against sorcs with block, as it stuns them with block rate and allows an easy ww.

[B]
QUOTE
Still, the list of defeats as I see it for your build is as follows:

WW barbs
WW sins
Zealots
Smiters
Charged strike amazons (of course I mean without using any absorb)
Bone necro's (good clan duelers, not pubby noobs)
Plague amazons (hehe, that's my build, and as stupid as you think it sounds, trust me, you'd lose smile.gif
[/B

Zealots= Dealt with quite simply, only problem is AR. Get angelics if you duel melee
Smiters= Same as above
Charged Strike= Tgods is legit in GM duels, and it can easily let you win these duels. If you are good with traplocking then you can probobly get a win with 75% res only.
Bone Necros= This is the shining part of this build how easily it tears up necromancers with tele/shadow minion bug and quick drive by ww's.
Plague Amazons= Catch them faster with enigma, so their poison wont do as much.
WW sins= Yes you may have a disadavantage, but thats like putting a bramble psn nec vs. an enigma psn nec. Same limitations, the camper with 3k more damage would win.
Barbs= what ww sin beats good ww barbs, u-gods sure doesnt.



This build loses hardly anything, and gains lots.
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Sep 27 2004 10:23pm
I guess I stand corrected... Kinda smile.gif 10-16% block is with min dex your saying. I thought it was 8-12. Anyway, the point was, that dude said sorc's have max block rate making dragon flight not hit very much, which started this whole debate. So 16%, who cares. They will still get hit a lot from dragon flight which was my only point on the sorc block issue.


WOAH, Koda you posted so much just now...

There isn't a smiter out there that is actually going to chase after you when your life tapped and charge you when your defensive WW'ing. Why do you assume your the only smart one, and everyone you duel is an idiot? You really think smiters don't know to stay away from you when your WW'ing away? Come on man, think about it. He has you tapped, you HAVE To run away. Now that he has full life again, or nearly full because he will hit you once before you get a chance to run away. Why would he waste what he gained by being an idiot and charging your back, or run smiting while your ww'ing. Ain't going to happen. If you run, he lets you. no problem, he can tap you again quickly when you come back smile.gif

No, T-gods ISN'T allowed in all clan duels. Some yes, but not all. There are some dueling circles that do allow 1 absorb / max resist item, but t-gods has both light absorb, and max light resist, making it banned. You have to choose 1 or the other in some dueling circles. I seriously doubt your build could beat the top charged strike zons without t gods. Your damage is simply too low I feel. I know when I duel good charged strike zons with my bramble sin without t-gods, the duel is sometimes very close. I think if I dropped 800 or so damage, he would win. I think 800 damage is about what you would lose, give or take. Most likely you would lose more then that, but on average, about 800 is fair. without that extra damage, there going to kill you quite a bit.

WW barbs, sure, no elite ww barb loses to them, i'll give ya that. But at least bramble sins have a fighting chance if you pre buff your venom up to 5.7k damage or so and get your ar past 22k. Yours won't even get a good barb past 1/4 life I feel.

Your point about dragon flight being easy to avoid the range. Well, think about it. Of course any caster can teleport away from someone and NEVER get hit. BUT, they can't hit me either. It's a stale mate in that sense. Bone sprits and bone spears from off the screen would never hit a half decent dueler. Of course I know there coming, so I stay on the move. I'm not going to stand there like an idiot and eat spirits because I can't get onto his screen man. Same with fire balls and orbs. I'm positive i've never been fireballed or orb'd from off the screen.

Vs poison javazons, you can't hit enough to win. With 75% block rate, and max evades, I always stand perfectly still vs WW barbs and WW sins. They can't land enough hits to kill me before I kill them. Never happened, never will smile.gif

One thing I think your overlooking also. When a bramble sin is fighting against most casters, he has BOS cast, not fade. Fade is for the DR only. I have max resists when BOS is cast, and of course vs bone necs, resists don't matter, so BOS is also cast. Sins run really fast with BOS cast. Fast enough to close the gap on most casters and get a dragon flight on them. I agree if someone is dueling everyone in fade mode, it would be hard to close the gap. But god damn assassins run fast with a high level BOS.

Your point about beating 2 bowazons at once. bleh, anyone can beat 2 on 1 if they're no good. My sin runs way faster then any bowazon, so closing the gap to get a dragon flight is Super easy. Bowazon vs WW sins isn't even a fair duel. Not worth wasting time on that one. Both builds should absolutely destory bowazons.

Last thing. You say teleport is amazing for using the shadow master bug right? Wrong actually. It only works if you use dragon flight and don't move after the flight. It will not work if you simply teleport near someone.

I'd also love to see you "tear" up bone necro's as you put it. Are you sure your talking about good ones? With all the absorb items you listed out that you use vs dueling each character, my guess is you mean pubbies. Clan bone necro's don't get torn apart by anyone, including WW sins. Ya you might be able to beat them sometimes, but tear them apart? Come on man, be realistic please. You don't have enough venom damage to get through their bone armor. Also, you don't use high damage claws, or 3/20/20's, so your physical damage is also quite low. Bottom line is, you would need to hit them many times to cut through bone armor and actually kill them before they kill you. I don't see it happening as often as you say it does. High venom damage is the only way to kill bone necro's, because it ignores the bone armor and actually hurts them quite a bit.

Anyway, I guess we have an impass here. I don't care, i'm jsut talking here, but maybe you could make a thread and actually take some challenges. I'm sure some people on east would love to give your WW sin a friendly go. It would be fun for you, and them I think. Everyone loves a good challenge right? Peace

Oh ya, just curious Kodachi. What is your WW damage? max damage on your chaos hand pls

This post was edited by wu-banger on Sep 27 2004 10:47pm
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Sep 27 2004 10:54pm
Koda, I want to make this clear also. I know when I type, it does tend to sound advisarial, but believe me it's not meant to be. I really do like your build, a lot. I just disagree on the dominance of it. The only point of contention we have is I think your damage is too low, making it hard to win duels, even though you have teleport on your side. I happen to think Dragon flight is the single greatest PVP skill in the game, so maybe that's why I'm so hung up on that part also. I am making one of these though, so you did inspire even your biggest critic smile.gif
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