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Sorry, it is my slight mistake, cuz I do not play zons at all. with a ber rune, it adds to 43dr. By the way, as I has stated, by dual weild doomz, the lvl 12 hf on each weapon stacks, making it lvl 24. Dual doomz has been around for a long time, all de4deye's bvc guide on jsp for example. You may want check out how much slow + radius that holy freeze gives at level 24. But I am pretty sure your realm has dual wield doomz barbs. It is seriously not new.
1) Most zons don't use a ber'd ss. Usually some form of negative requirement jewel. Which leaves you with 35% dr which is what i including in the calculations and i would consider to be fairly accurate. Either way it doesnt make a big difference i guess.
2) Well ill just agree with you and say that all barbs dual wield doomz. However, if its is stacking together as one lvl 21 aura then isnt it considered as one source? if so isn't it capped at 50% slow anyways? Which is the amount of slow that lvl 12 provides.
Quote (bigspot_05 @ Fri, Mar 7 2008, 08:23am)
HAHAHAHA! He's being a douche to marvel about zons. Wondrous fun.
just a few questions...
have you ever fucking looked at a rockstopper? y/n? you seem so concerned about dr and resist and fhr, well what do you know! rockstopper has it! not only that, it has 43 str required. wow, that saves you a fuckton of points in str, you can swap out that spirit shield on switch for bo to a lidless and save even more to put into vita! seriously, if you're going to do advocate something, at least advocate the correct choice.
Defense: 163-201 (varies)(Base Defense: 52-62)
Required Level: 31
Required Strength: 43
Durability: 18
+160-220% Enhanced Defense (varies)
Damage Reduced By 10%
30% Faster Hit Recovery
Cold Resist +20-40% (varies)
Fire Resist +20-50% (varies)
Lightning Resist +20-40% (varies)
+15 To Vitality
(Only Spawns In Patch 1.09 or later)

you're right, its not 1.08
oh, also...120 resist only counts as stacked against fire sorcs. cs zons usually run between -50 and -75% enemy resist, foh runs you down roughly -260 resists, blizz/orb runs roughly -250 resists...auradins clip off at least 150 resist, sometimes quite a bit more depending on which element and the build. so no, you dont have stacked resists.
also, a bit on the strafe thing. are you thinking i meant for you to only use strafe? no, you strafe, once maybe twice to pop the druid minions, get him caught in block animation half a screen away, then proceed to drop guided on his unstacked ass. multi works, ive just found strafe to work better on druids.
1) Im being a douche to him? lol i think its the other way around, considering i was being nice even he was rude with his lame little comment about the "ignorant" hyper link
2) lets compare rock stopper to coa
-doesn't have + 1 to skill,
-5% less dr,
-only covers three of the four resistances
-the 15 vitality doesn't get a bonus from BO.
-And last but most importantly it doesn't have 2 sockets! Kind of the key feature in my build.
And rock stoppers been around since 1.07, and yes those are the stats for 1.09, whats your point? once again more useless facts you could have saved a whole bunch of time not posting because no one cares about your trashy little helm. Plus if i lower my strength i wouldn't be able to use spirit or storm shield on my switch.
3) There is no EXACT amount for what is or isn't stacked resistance and once again as previously explained it comes down to your OPINION of what stacked res is or isn't.
This post was edited by Spartikis on Mar 7 2008 10:11am