Quote (inkanddagger @ Nov 3 2011 06:13am)
Over the life of a duel the extra max dmg might add more, but it depends on outside sources of open wounds mainly. If you use toothrow, for example.
I know it depends on how much other OW sources you have, but in the build he showed on s/s, he was wearing shaft no? And that was hi only source of ow I believe.
Quote (inkanddagger @ Nov 3 2011 06:27am)
Well, I could do the math on it but I don't particularly feel like running the specific numbers on this right now. Off the cuff, the crushing blow over the course of a 5 hit duel (average damage 8k vs 3500 life) with 15% crushing blow from gores might not ever even go off and if it does it's worth only about 26 damage on average for the total duel (350 * .5 * .15). So the 10 max wins there over 5 hits , closer to 70 dmg on average, not including ds, which can mean an extra 140 if you have 100%, or 127 if you have 81% (angelics). The open wounds damage at lvl 99 is around 600 pvp damage over 8 seconds, so 10% of hits is less than 1 hit actually making ow go off, and if you try to average it anyway it's 30 damage on average (5 * .10 = .5 * 600 = 300 * .10 chance = 30). If the duel lasts more than 8 seconds and you get ow pretty fast then it's obviously worth a lot more than the + max (600 vs 120ish), but on average it isn't.
If you have a better source of ow, like toothrow, then the ow on gores is also pretty useless on average and so the 08 gores win handily.
Note that this is only vs zealots, though. Vs barbs and druids where more life and therefore hits over time are a factor, crushing blow and the timer on open wounds will be far more useful.
Its not 70 damage for 5 hits, is just 45 at best.. which is 90 extra damage including all deadly strike ( assuming like 46% DR ), You'd need like about 3400 ED off weapon to do the damage your talking about i think ^^
While this is "extra damage " , I doubt it'll change the outcome of a duel at all... maybe an ow proc'ing will ( or a cb at the start )