Quote (sylvannos @ Tue, Aug 11 2009, 04:14am)
I'm not sure what you aren't understanding. You're dealing 13% more overall damage. As in, of all the damage that comes out of your whirlwind from every source, you'll deal 13% more.
Sure, that might be over 1000 damage per whirlwind, but only if you were doing over 7700 damage from that whirlwind to begin with. Imagine it as the difference between a 30,000 damage charge and a 33,900 damage charge on a paladin. Sure, its 3900 damage, sure, but its not that big of a difference, its just slightly more added to an already big number. If you only did 100 damage charge, 113 damage wouldn't ever make you work. Theres no duel where 13% extra damage is going to 'save the day', compared to what stacked resists can do vs -resist characters
Ok I understand what the mistake you are making is now. No, the thing is, double throw lacerators have limited quantity WHILE bvb barbs have maxblock AND high def. That makes that calculating of yours pretty much worthless if you ask me

(its just a theorycrafting IF you land a lucky hit and cast AMP, then you will have to land another hit do deal that "huge" dmg)
You completely forget that it wont stay only 1 hit in 1 ww from a bvb barb, since you have no block.
The odds to win vs a bvb barb with a doublethrow barb using warshrikes are just too low to actually be discussed here.
I can do many things, just like this:
