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Quote (pissed247 @ Tue, Aug 11 2009, 04:14am)
sigh

I don't want to explain to you how whirlwind works. Any +max damage is treated exactly the same as +weapon damage. Think of whirlwind like this:
At 4 frames, you do a normal attack with your primary target against your target
At 8 frames, you do two normal attacks, one with both weapons on your target
At 12 frames, same as above

so in terms of how the damage is applied, its the exact same formula as a regular attack; the +max damage simply adds to your 'weapon damage'. So yes, you are doing 400 extra 'each check', as in, you are doing 400 more on both weapons, but this figures out to be only +13% overall damage the same as before, because thats just +13% to both your weapons. If it was only +13% to one weapon and not the other, it would only be +6.5% overall. Hope that helps clear it up for you



I'm not sure what you aren't understanding. You're dealing 13% more overall damage. As in, of all the damage that comes out of your whirlwind from every source, you'll deal 13% more.
Sure, that might be over 1000 damage per whirlwind, but only if you were doing over 7700 damage from that whirlwind to begin with. Imagine it as the difference between a 30,000 damage charge and a 33,900 damage charge on a paladin. Sure, its 3900 damage, sure, but its not that big of a difference, its just slightly more added to an already big number. If you only did 100 damage charge, 113 damage wouldn't ever make you work. Theres no duel where 13% extra damage is going to 'save the day', compared to what stacked resists can do vs -resist characters
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Aug 11 2009 05:15am
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Aug 11 2009 05:16am
Quote (sylvannos @ Tue, Aug 11 2009, 04:14am)
I'm not sure what you aren't understanding. You're dealing 13% more overall damage. As in, of all the damage that comes out of your whirlwind from every source, you'll deal 13% more.
Sure, that might be over 1000 damage per whirlwind, but only if you were doing over 7700 damage from that whirlwind to begin with. Imagine it as the difference between a 30,000 damage charge and a 33,900 damage charge on a paladin. Sure, its 3900 damage, sure, but its not that big of a difference, its just slightly more added to an already big number. If you only did 100 damage charge, 113 damage wouldn't ever make you work. Theres no duel where 13% extra damage is going to 'save the day', compared to what stacked resists can do vs -resist characters



Ok I understand what the mistake you are making is now. No, the thing is, double throw lacerators have limited quantity WHILE bvb barbs have maxblock AND high def. That makes that calculating of yours pretty much worthless if you ask me :) (its just a theorycrafting IF you land a lucky hit and cast AMP, then you will have to land another hit do deal that "huge" dmg)
You completely forget that it wont stay only 1 hit in 1 ww from a bvb barb, since you have no block.

The odds to win vs a bvb barb with a doublethrow barb using warshrikes are just too low to actually be discussed here.

I can do many things, just like this:

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Aug 11 2009 05:16am
Junior moderator up in hurrrrrr
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7 Members: sylvannos, abearan, Ante0, pissed247, Faelwen, NewStyle, marvillas

What are your thoughts on this topic?
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Quote (pissed247 @ Tue, Aug 11 2009, 09:16pm)
Junior moderator up in hurrrrrr


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Quote (pissed247 @ Tue, 11 Aug 2009, 13:16)
Junior moderator up in hurrrrrr

WE ARE DOOMED! :cry:
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