Quote (Ziecheik @ Mar 9 2010 04:03pm)
really it comes down to what a lot of "nonstandard class vs rands" comes down to, and that is: what can you get away with?
and vs most players the answer is: a lot. just l8z em and use an attack you can kite with. poison/ow is actually very nice for this type of gameplay because it'll make most mediocre players start playing really reckless once they see their health draining past health, which makes them that much easier to kill.
and yeah, there are counter-strats players can use vs this class, most good classes can rush down, a number of classes have ways to abuse evadelocking, yet truth of the matter is you can outplay most baddies on a defensive build. The flip side to this is that experienced players will say "no, this build won't work well, I can stomp it down easy, and a lot of zons that tried this do get stomped in the first 5 seconds of the duel" and yes that is true again, and once again it is a case of experience vs baddies, just flipped roles.
assuming both players are "good".. well thats a hard one to answer since gameplay skill defining "good" still varies, really depends on the players. such poison/ow/physical/telebowazons do have it harder than a lot of classes overall there is no doubt about that, when your opponent knows how to avoid getting hit you really have to work for your wins, and you will have to win a lot more small battles within each duel compared to what your opponents have to do.
this class seems kinda like a kicksin to me, in that it takes a decent amount of gameplay work to make it work, duels may be very drawn out, and its very easy to lose with, not a class thats normally suited for high tier player dueling (although good defensive techniques can push that somewhat), but can be very fun to play, and may make opponents feel bad for being bad. It's not for everyone, same as kickar or some of the other non-standard classes.
/zaissay
edit: wow I just hit reply and you come in the thread in less than 2 seconds. tudey spamming f5 on s&g no doubt.
Most intelligent thing posted here in a long time. I miss having you on east nl years ago lol.
The character is fun as Hell. You'll lose a little, win a lot. Your biggest obstacles will be games teaming against you & top tier duelers who mod.
With my 180 frw/68 fcr set up necros [even with their bone prison] don't pose a huge threat. Slow missile is used only when I see bone prisons, and by that point it might as well be game over. [for those of you who don't know, you can outrun bone prison....]
At any rate, I play offensively and defensively. Enough to get them to chase ;[ If they don't chase they die or town.
Barb leap-telly-ww and paladin charge-foh-telly-zeal are about the only things that catch up to me. Occasionally the modding druid will simply telly stomp from 5 screens away, but after you learn to anticipate your opponent, the duels get easier to manage.
Although, I did get raped by a kicksin. Granted I beat all his other chars, his kicksin was too like my build, but with more effective psn.