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Mar 10 2010 02:45pm
Quote (Tails chao @ Mar 10 2010 03:29pm)
c/c trappers beat barbs but its not so bad, w/s just makes it terrible. if you're losing to barbs on a trapper you're not playing gay enough


Well, you're pretty much saying trappers > barbs in general. Obviously different for me seeing as I beat most trappers on my barb, and on my trapper decent barbs usually give me problems.

Thats the whole point Ziechiek and I are making, it comes down to how you feel on a char, your experience, and your skill. Thats how this zon in this guide works.

Im great at locking, short wws and tri wws, but not as great at locking a person in traps. For the record i find trappers alot more boring than a barb.
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Mar 10 2010 02:47pm
Quote (Mattd90 @ 10 Mar 2010 22:45)
Well, you're pretty much saying trappers > barbs in general. Obviously different for me seeing as I beat most trappers on my barb, and on my trapper decent barbs usually give me problems.

Thats the whole point Ziechiek and I are making, it comes down to how you feel on a char, your experience, and your skill. Thats how this zon in this guide works.

Im great at locking, short wws and tri wws, but not as great at locking a person in traps. For the record i find trappers alot more boring than a barb.


trappers>barbs in general
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Mar 10 2010 02:52pm
Quote (Mattd90 @ 10 Mar 2010 21:45)
Well, you're pretty much saying trappers > barbs in general.


Yup.

Quote
Obviously different for me seeing as I beat most trappers on my barb, and on my trapper decent barbs usually give me problems.


Personal preference; but that's irrelevant to what char a match-up favours. I feel much more comfortable on a Trap in Trap vs Nec, but I also acknowledge that necs>traps.

Quote
Thats the whole point Ziechiek and I are making, it comes down to how you feel on a char, your experience, and your skill. Thats how this zon in this guide works.


Ok, but trappers still beat barbs.

Quote
Im great at locking, short wws and tri wws, but not as great at locking a person in traps. For the record i find trappers alot more boring than a barb.


that's because trappers have plenty of tools to destroy a barb that immediately goes for locks.
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Mar 10 2010 02:56pm
Quote (Tails chao @ Mar 10 2010 03:52pm)
Yup.



Personal preference; but that's irrelevant to what char a match-up favours. I feel much more comfortable on a Trap in Trap vs Nec, but I also acknowledge that necs>traps.



Ok, but trappers still beat barbs.



that's because trappers have plenty of tools to destroy a barb that immediately goes for locks.


Indirectly proved my point. A char can have the advantage, but if you have more skill and are very comfortable on that char, you can win easily.
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Mar 10 2010 02:57pm
Quote (Mattd90 @ 10 Mar 2010 22:56)
Indirectly proved my point. A char can have the advantage, but if you have more skill and are very comfortable on that char, you can win easily.


he didnt say he wins easily, he said he just feels more comfortable on a trap
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Mar 10 2010 02:57pm
Quote (Mattd90 @ 10 Mar 2010 21:56)
Indirectly proved my point. A char can have the advantage, but if you have more skill and are very comfortable on that char, you can win easily.


indeed, druid can easily win vs a ghost
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Mar 10 2010 02:58pm
Quote (Mattd90 @ 10 Mar 2010 21:56)
Indirectly proved my point. A char can have the advantage, but if you have more skill and are very comfortable on that char, you can win easily.


No one argued against that point.

/e Also it depends how hard the match-up is, trap vs nec is somewhat even. Something like this zon vs a smiter wouldn't be.

This post was edited by Tails chao on Mar 10 2010 02:59pm
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Mar 10 2010 02:58pm
Quote (Pari @ 10 Mar 2010 22:57)
indeed, druid can easily win vs a ghost


yep or telezon with 1.5k physical damage beats trappers easy
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Mar 10 2010 03:42pm
ah the future of tampons thread is still alive and kicking....stop leaving bloodtrails on the moor rasheeda.
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Mar 10 2010 04:02pm
Quote (Ziecheik @ Mar 9 2010 04:03pm)
really it comes down to what a lot of "nonstandard class vs rands" comes down to, and that is: what can you get away with?
and vs most players the answer is: a lot. just l8z em and use an attack you can kite with. poison/ow is actually very nice for this type of gameplay because it'll make most mediocre players start playing really reckless once they see their health draining past health, which makes them that much easier to kill.
and yeah, there are counter-strats players can use vs this class, most good classes can rush down, a number of classes have ways to abuse evadelocking, yet truth of the matter is you can outplay most baddies on a defensive build. The flip side to this is that experienced players will say "no, this build won't work well, I can stomp it down easy, and a lot of zons that tried this do get stomped in the first 5 seconds of the duel" and yes that is true again, and once again it is a case of experience vs baddies, just flipped roles.

assuming both players are "good".. well thats a hard one to answer since gameplay skill defining "good" still varies, really depends on the players. such poison/ow/physical/telebowazons do have it harder than a lot of classes overall there is no doubt about that, when your opponent knows how to avoid getting hit you really have to work for your wins, and you will have to win a lot more small battles within each duel compared to what your opponents have to do.
this class seems kinda like a kicksin to me, in that it takes a decent amount of gameplay work to make it work, duels may be very drawn out, and its very easy to lose with, not a class thats normally suited for high tier player dueling (although good defensive techniques can push that somewhat), but can be very fun to play, and may make opponents feel bad for being bad. It's not for everyone, same as kickar or some of the other non-standard classes.


/zaissay

edit: wow I just hit reply and you come in the thread in less than 2 seconds. tudey spamming f5 on s&g no doubt.



Most intelligent thing posted here in a long time. I miss having you on east nl years ago lol.

The character is fun as Hell. You'll lose a little, win a lot. Your biggest obstacles will be games teaming against you & top tier duelers who mod.
With my 180 frw/68 fcr set up necros [even with their bone prison] don't pose a huge threat. Slow missile is used only when I see bone prisons, and by that point it might as well be game over. [for those of you who don't know, you can outrun bone prison....]

At any rate, I play offensively and defensively. Enough to get them to chase ;[ If they don't chase they die or town.

Barb leap-telly-ww and paladin charge-foh-telly-zeal are about the only things that catch up to me. Occasionally the modding druid will simply telly stomp from 5 screens away, but after you learn to anticipate your opponent, the duels get easier to manage.

Although, I did get raped by a kicksin. Granted I beat all his other chars, his kicksin was too like my build, but with more effective psn.

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