You have no idea how much I love this guide. Me and my sister are trying it out (I went HC for the challenge; she went SC, but still enjoys it). Thanks for taking some of your time to compose this wonderful piece of work..seriously. I've been playing D2 for years, and I never thought that putting points into Teleport would actually be so damn useful. Something I'd like to point out:
You mention leaving Ice Bolt at 1 point only. I did some math and, if you put 1 into prerequisites and warmth/ES, it is possible to have it maxed by level 97, along with everything else. Now, I know you said that it only speeds up Meph's death by a few casts, but, being the damage whore that I am (I know this build doesn't encourage damage more than safety, for obvious reasons), I was wondering if this would be a viable build for HC instead:
Blah blah, get Warmth/ES/Static/rest of prerequisites at 1 point, max FO, max Mastery, 10 Teleport, max Telekinesis, max Ice Bolt, X Teleport (until 2-6 mana cast), rest into Warmth (Probably only 2-3 points left, though lol). The damage increase wouldn't be too much, but I'd just feel much more comfortable with a FO sorc that has her synergies maxed. Maybe 15 Ice Bolt instead, and max Teleport first? Some suggestions would be awesome (: .
Thanks again for your time
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