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Nov 25 2010 07:06pm
looks fun i might give it a shot ;)
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Nov 26 2010 09:53am
Quote (x0r @ Nov 25 2010 07:49pm)
Much to do about nothing.
The effect you're looking for is much easier obtaining by making a regular BvC and use Hel'd Gavel of Pain on switch, for manual Lifetap.


Lifetap is completely different than Amp. If you want tap it's better just to make a Smiter.

Quote (d2dan @ Nov 25 2010 08:06pm)
looks fun i might give it a shot  ;)


Do it up :)
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Nov 26 2010 10:06am
Quote (Master_Zappy @ 26 Nov 2010 02:58)
fify
It's not just about the amp, which beyond the obvious godly -100 Phyres, its the use of throw for the highly damaging ranged attack too. It adds another dimension to the character play. It's bvc+options, so there isnt any real trade offs going on.


yet these throwing attacks dont hit anyone good :huh:

I mean come on, their range is like 1 screen or something and generally people dont stay too long in the same screen as barb without moving
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Nov 27 2010 06:31pm
Quote (tudey @ Nov 26 2010 11:06am)
yet these throwing attacks dont hit anyone good :huh:

I mean come on, their range is like 1 screen or something and generally people dont stay too long in the same screen as barb without moving


You'd be surprised at how often hits can be landed.
Granted it takes a lot of aim and depends on the opponent and sometimes you won't throw at all.

By the way I haven't seen you on East since the summer, did you move back to Europe?
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Nov 28 2010 09:35pm
can you tell my why grief+beast?

im thinking doom+hoj for epic freeze to slow them down lol

or a doom+grief
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Nov 28 2010 10:35pm
the fact that your opponent cannot see your projectiles makes it much easier to hit with the throwing weapons
beyond simply applying amp to triple your whirlwind damage, beyond simply triggering in trick situations like bvc mirror and vs windy where you can potshot, lacerators give you a tactical edge

if you're facing a smiter, for example, he can't simply tank you. He has to be constantly on the offense- and with a good build thats suicide for him (slow vs slow he loses, desync vs desync he loses, charge vs ww he loses, telesmite vs defww he loses).
I've taken down some of the strongest smite vs barb builds using a mostly economy build just due to throwing + desync ww


face it, if a smiter just tries to shift smite or be even slightly defensive, it gives you an opening to throw axes at him and ww away. if the amp procs- gds. otherwise its still a good handful of damage and knockback/poison/ow/slow
its not simply a situation where you say "hahaha you are amped now! You can run for 12 seconds or just outpower me with tap"
its a situation where you say "you are taking terrible terrible damage no matter what you do". forcing them to play offensively, which is suicide



nobody uses doom as a main setup on a BvC anymore. That was popular before grief existed- BvCs would dual wield Doom + Beast. Grief + Beast is better in 95% of situations, because it deals much, much, much more damage
you only want to sub in a doom zerker against a certain few opponents that slow can ruin and only if you're either bming or its not considered bm. ie, against bowazons or zerker-based smiters.
for example if you're against a zerk grief wielding smiter who flashes holy freeze while telesmiting, slap on clegclaws + doom and watch him smite at 20 fpa.
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Nov 29 2010 09:13pm
Quote (Goomshill @ Nov 29 2010 04:35am)
the fact that your opponent cannot see your projectiles makes it much easier to hit with the throwing weapons
beyond simply applying amp to triple your whirlwind damage, beyond simply triggering in trick situations like bvc mirror and vs windy where you can potshot, lacerators give you a tactical edge

if you're facing a smiter, for example, he can't simply tank you. He has to be constantly on the offense- and with a good build thats suicide for him (slow vs slow he loses, desync vs desync he loses, charge vs ww he loses, telesmite vs defww he loses).
I've taken down some of the strongest smite vs barb builds using a mostly economy build just due to throwing + desync ww


face it, if a smiter just tries to shift smite or be even slightly defensive, it gives you an opening to throw axes at him and ww away. if the amp procs- gds. otherwise its still a good handful of damage and knockback/poison/ow/slow
its not simply a situation where you say "hahaha you are amped now! You can run for 12 seconds or just outpower me with tap"
its a situation where you say "you are taking terrible terrible damage no matter what you do". forcing them to play offensively, which is suicide



nobody uses doom as a main setup on a BvC anymore. That was popular before grief existed- BvCs would dual wield Doom + Beast. Grief + Beast is better in 95% of situations, because it deals much, much, much more damage
you only want to sub in a doom zerker against a certain few opponents that slow can ruin and only if you're either bming or its not considered bm. ie, against bowazons or zerker-based smiters.
for example if you're against a zerk grief wielding smiter who flashes holy freeze while telesmiting, slap on clegclaws + doom and watch him smite at 20 fpa.


i dont really care about bm

this char is just for fun and make people rage in pubs

does the damage of beast really matter when youve got amp on? doom would slow them down heaps making them easier to catch??
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Nov 29 2010 09:22pm
sure doom would slow maybe 1-2 char builds total, being just bowazons and smiters
doom is useless vs virtually all casters, and not exactly worth it against say hammerdins,

beast on the other hand (literally) provides a fuckton of bonus to grief, at the exact same ratio when you amp them (if it gave +50% overall damage, then it still gives +50% overall damage- its just from 3x the damage to 4.5x the damage)

if you want to keep doom in your stash thats cool but its rarely worth equipping, and never worth being your main now that grief exists. Back in 1.10 first few months when more melees and zons existed and grief did not, it was popular, and it isnt anymore for good reason
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Nov 29 2010 09:37pm
Quote (Goomshill @ Nov 30 2010 03:22am)
sure doom would slow maybe 1-2 char builds total, being just bowazons and smiters
doom is useless vs virtually all casters, and not exactly worth it against say hammerdins,

beast on the other hand (literally) provides a fuckton of bonus to grief, at the exact same ratio when you amp them (if it gave +50% overall damage, then it still gives +50% overall damage- its just from 3x the damage to 4.5x the damage)

if you want to keep doom in your stash thats cool but its rarely worth equipping, and never worth being your main now that grief exists. Back in 1.10 first few months when more melees and zons existed and grief did not, it was popular, and it isnt anymore for good reason


how come it doesnt slow other builds?
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Nov 30 2010 06:13pm
Quote (d2dan @ Nov 28 2010 10:35pm)
can you tell my why grief+beast?

im thinking doom+hoj for epic freeze to slow them down lol

or a doom+grief


Well Grief + Beast has the best damage output for Whirlwind.
If you're pubbing, Doom can be an alright weapon for the flash freeze but is generally considered BM in most places and besides the aura doesn't have much going for it.

Quote (d2dan @ Nov 29 2010 10:13pm)
does the damage of beast really matter when youve got amp on? doom would slow them down heaps making them easier to catch??


If you want to BM throw on Marrowwalks and use the Boneprison charges. A well played character is always more effective than a weak character used solely for BMing.

Quote (d2dan @ Nov 29 2010 10:37pm)
how come it doesnt slow other builds?


It slows everyone, but slow% only affects FRW and IAS; basically anyone that isn't a caster, which when looked at, is the minority of duelists.

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