Quote (drt1245 @ 12 Jan 2010 16:50)
Ironically, in most cases, two seconds is very short.
On a base vit sorc with like 5 resist, you'll die in like 0.1 seconds.
Yeah that's true, you can't ever take a second lightly in a video game considering how many frames most skills take to use.
Quote (Autocrat @ 12 Jan 2010 16:51)
I also included earlier in the thread that I would fix the resist issue in my next version. I'm just looking for more input before I post the next one up.
Ok. While I'm on the list of walkable moves I'll just list all the big ones. Uhh any move that's melee and automatically walks when you namelock someone (berserk, talon, zeal, smite, etc) is walkable so you can use it when you anticipate someone is chaining you with a melee skill to not take any damage. Then there's stuff like Fireblast, hammers, single trap hits, Tornados, namelocked straight line projectiles (Fireball, Bone Spear, Lightning, Ice Blast, you can avoid these by running in a semi circle as well as downwards). A lot of these can be implemented in strategies as a basic form of movement to completely avoid damage.
Its quite a lot of skills so imo 30 frw>10 fhr on craft boots.