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May 6 2009 04:42pm
Quote (Kunim @ Thu, 7 May 2009, 00:36)
Two words. The Coward. Lol. Actually, if you were to take leap attack pvm, howl and grim ward are useful. Running monsters make for easy targets. You could definitely make use of grim ward in hardcore too. Like I said...think outside of the box.(Even though thats not that far "outside of the box.")


pvm loool

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May 6 2009 04:43pm

Quote (Verve @ Thu, 7 May 2009, 00:34)
I did make one of these on ladder. It truly was terribad :X

Against sins: Your blockless, mindblast + traps will own you, weapon block > leap attack, 50% DR = ur dead
Against barbs: no explanation necessary
Against pallies: All are max block, a smiter will rip through you instantly, you have no block aka charge > you, hammer > you when you leap into fields
Against druids: summon stack >
Against necs: You can one hit them every once in a long while if they're really bored and decide to stand still. Probably will die sooner than they do though.
Against zons: max block / doj >
Against sorcs: If you don't roll highly, you can't even 1 hit an ES, if they're max block its gg, otherwise catching a good sorc is nearly impossible.


pretty much everybody with IQ>shoesize will come to the same conclusion within 5 sec

This post was edited by darkkobra on May 6 2009 04:43pm
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May 6 2009 04:55pm
i dueled one of these a few weeks ago. Dunno if it was you or not
i slammed the barb 10-0 or so in a public game with my crappy pure-vita necro :D

this character is pure failure
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May 6 2009 04:56pm
lol stfu this barb rules i just owned a guy in pub with it
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May 6 2009 04:56pm
Quote (BambinoT @ Wed, May 6 2009, 11:55pm)
i dueled one of these a few weeks ago. Dunno if it was you or not
i slammed the barb 10-0 or so in a public game with my crappy pure-vita necro :D

this character is pure failure


actually he DID get me once, because it was so easy, that i decided to stand still
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May 6 2009 04:59pm
Quote (Verve @ Wed, May 6 2009, 05:34pm)
I did make one of these on ladder. It truly was terribad :X

Against sins: Your blockless, mindblast + traps will own you, weapon block > leap attack, 50% DR = ur dead
Against barbs: no explanation necessary
Against pallies: All are max block, a smiter will rip through you instantly, you have no block aka charge > you, hammer > you when you leap into fields
Against druids: summon stack >
Against necs: You can one hit them every once in a long while if they're really bored and decide to stand still. Probably will die sooner than they do though.
Against zons: max block / doj >
Against sorcs: If you don't roll highly, you can't even 1 hit an ES, if they're max block its gg, otherwise catching a good sorc is nearly impossible.


=/ I don't think you were using it right.

Sins: Mindblast does not keep you in lock. I have high enough fhr, than I can get a leap out. Its really hard to get a mb lock on you if you keep leaping. This is basically a duel of attrition, first person to mess up loses.

Barbs: With mb, its really hard, yeah. But if you get lucky its possible. Dual wield, you still gotta get lucky, but its a higher chance. lol

Pallies: Smiters yes, are really hard. High def+ mb...ouch. Hammerdins however. Much easier. You are one of the only characters that can go OVER the hammers. If you land on a row of them, yeah, you're dead. So don't do it...lol. Hdins have much less defence than barbs and smiters, so it doesn't take nearly as many leaps to get them. Charge is a joke. They can't hit you in the air. I love these duels. They click you, you leap, they go to where you are supposed to land, you land, and they die. Very fun.

Druids: Tricky, yes, but not impossible. Leap lock them, try to ww. If you can't get a successful ww through them, leap attack in and out. Try to be as accurate as you can.

Necros: if you get a hit, they're dead. They usually need to run the wrong way or something. I described how you can try to trick them in the wrong direction. But yes, this is difficult because of the homing spirits.

Zons: Mb/Dodge, yes. But lowish defence. You will get a hit eventually if you evade their attacks right. But yes, its a difficult duel.

Sorcs: Actually, you /can/ one hit through an es, kinda frequently too. And if you don't you make them panic because they're mana shoots down to abysmal levels. Panicing means sloppy dueling, which is good. it makes it easier to get the second hit. If they're mb, then they don't have a bvery good energy shield and/or life, so once you land a hit they're dead.
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May 6 2009 05:01pm
btw now serious no good duelist will ever get hit by such barb
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May 6 2009 05:03pm
Quote (BambinoT @ Wed, May 6 2009, 05:55pm)
i dueled one of these a few weeks ago. Dunno if it was you or not
i slammed the barb 10-0 or so in a public game with my crappy pure-vita necro :D

this character is pure failure


Yeah. That wasn't me. All I ever see in dueling games is bm necros. And you wouldn't bm would you? And if you did, that certainly wouldn't count as a 10-0. but thats beside the point. He probably wasn't that good, didn't have the right gear, etc. Using this char takes practice. With mediocre gear, it takes even more.
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May 6 2009 05:03pm
Quote (Kunim @ Thu, 7 May 2009, 00:59)
=/ I don't think you were using it right.

Sins: Mindblast does not keep you in lock. I have high enough fhr, than I can get a leap out. Its really hard to get a mb lock on you if you keep leaping. This is basically a duel of attrition, first person to mess up loses.

Barbs: With mb, its really hard, yeah. But if you get lucky its possible. Dual wield, you still gotta get lucky, but its a higher chance. lol

Pallies: Smiters yes, are really hard. High def+ mb...ouch. Hammerdins however. Much easier. You are one of the only characters that can go OVER the hammers. If you land on a row of them, yeah, you're dead. So don't do it...lol. Hdins have much less defence than barbs and smiters, so it doesn't take nearly as many leaps to get them. Charge is a joke. They can't hit you in the air. I love these duels. They click you, you leap, they go to where you are supposed to land, you land, and they die. Very fun.

Druids: Tricky, yes, but not impossible. Leap lock them, try to ww. If you can't get a successful ww through them, leap attack in and out. Try to be as accurate as you can.

Necros: if you get a hit, they're dead. They usually need to run the wrong way or something. I described how you can try to trick them in the wrong direction. But yes, this is difficult because of the homing spirits.

Zons: Mb/Dodge, yes. But lowish defence. You will get a hit eventually if you evade their attacks right. But yes, its a difficult duel.

Sorcs: Actually, you /can/ one hit through an es, kinda frequently too. And if you don't you make them panic because they're mana shoots down to abysmal levels. Panicing means sloppy dueling, which is good. it makes it easier to get the second hit. If they're mb, then they don't have a bvery good energy shield and/or life, so once you land a hit they're dead.


gay rage lol
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May 6 2009 05:11pm
Even with 100% perfect gear using every mod possible to help you and the most skillful player in the world this barb will always be terrable

yes, u may get some kills in public games to random morons who have complete trash gear and have no idea what they are doing.

gl dueling ANY decent dueler on ANY char type, this barb would auto fail
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