Quote (Verve @ Wed, May 6 2009, 05:34pm)
I did make one of these on ladder. It truly was terribad :X
Against sins: Your blockless, mindblast + traps will own you, weapon block > leap attack, 50% DR = ur dead
Against barbs: no explanation necessary
Against pallies: All are max block, a smiter will rip through you instantly, you have no block aka charge > you, hammer > you when you leap into fields
Against druids: summon stack >
Against necs: You can one hit them every once in a long while if they're really bored and decide to stand still. Probably will die sooner than they do though.
Against zons: max block / doj >
Against sorcs: If you don't roll highly, you can't even 1 hit an ES, if they're max block its gg, otherwise catching a good sorc is nearly impossible.
=/ I don't think you were using it right.
Sins: Mindblast does not keep you in lock. I have high enough fhr, than I can get a leap out. Its really hard to get a mb lock on you if you keep leaping. This is basically a duel of attrition, first person to mess up loses.
Barbs: With mb, its really hard, yeah. But if you get lucky its possible. Dual wield, you still gotta get lucky, but its a higher chance. lol
Pallies: Smiters yes, are really hard. High def+ mb...ouch. Hammerdins however. Much easier. You are one of the only characters that can go OVER the hammers. If you land on a row of them, yeah, you're dead. So don't do it...lol. Hdins have much less defence than barbs and smiters, so it doesn't take nearly as many leaps to get them. Charge is a joke. They can't hit you in the air. I love these duels. They click you, you leap, they go to where you are supposed to land, you land, and they die. Very fun.
Druids: Tricky, yes, but not impossible. Leap lock them, try to ww. If you can't get a successful ww through them, leap attack in and out. Try to be as accurate as you can.
Necros: if you get a hit, they're dead. They usually need to run the wrong way or something. I described how you can try to trick them in the wrong direction. But yes, this is difficult because of the homing spirits.
Zons: Mb/Dodge, yes. But lowish defence. You will get a hit eventually if you evade their attacks right. But yes, its a difficult duel.
Sorcs: Actually, you /can/ one hit through an es, kinda frequently too. And if you don't you make them panic because they're mana shoots down to abysmal levels. Panicing means sloppy dueling, which is good. it makes it easier to get the second hit. If they're mb, then they don't have a bvery good energy shield and/or life, so once you land a hit they're dead.