Quote (PIB-Apoc @ Wed, Jun 21 2006, 07:14pm)
Eh... so-so guide. I'll keep my mouth shut about a few things though.
I've seen 2-3 people ask the stats on the BB, yet NOBODY has actually given the stats. All that was said was, "use dungos". So far as I've read, you play as a defensive teledin. As explained in your way of dueling ele druids. (Basically spam hammers and wait).
Vs trappers, simply charge them out of their own traps. (Yea, you know that thing... with charge... how it KB's? Use that!)
Any decent nec would completely destroy you if all you do is tele. Hands down no competition.
You said, Hdins have "no weaknesses", well, what about blindspots? What about FHR locks? What about countless other things that can easily take down even the best of hdins?
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11) The hammers become invisible if you have 125 fc and spam them outside the enemy’s view field. On top of that the hammer last for about 5 secs which means that even after you’ve launched them the enemy who is unaware of the situation will die walking into them.
This also is not true. Invis hammer is caused due to desynching hammers. (I.E. desynch charge then hammer while still desynched).
IMHO, this guide is not very good. Desynch charge is by no means "defensive". If anything, it is MORE offensive than a teledin. Simply put, desynch has advantage because of the so-called "sneak-attack". By the time you see the hdin on top of you, your almost dead. Simply tele'ing on them, leaves you wide open to be found and killed.
IDK how you guys on Euro duel, but this guide made me laugh pretty good.
1) im the least defensive hammer on realm, trust me. Read the guide again more carefully next time.
2) You cant attack a real good druid w 5 wolfs, then ure totally fucked, if you can't get that you've proven to be a total noob.
3) Dungos should only be used if you play Ladder since BB dosen't excist there.
4) Everyone who knows me and duelled vs me as nec know I've never lost vs a nec as a teleporter. Still doubt it? make a nec and you will see. Nec are 1 of the easiest opponents.
5)
"hammers have no weakness, blindspotsm fhr blocks". Plz be more specific what you mean/trying to say.
6) u nn to desync to make hammers invisible.
" Desynch charge is by no means "defensive". If anything, it is MORE offensive than a teledin."7) no comment, i don't want to reexplain myself.
8) A good dueller can read a desync hammer like an open book. But since you even bring up ( ". By the time you see the hdin on top of you, your almost dead. Simply tele'ing on them, leaves you wide open to be found and killed") you are proven to be a total noob yet again, srry. That is easy as hell to read and avoid.
"IDK how you guys on Euro duel, but this guide made me laugh pretty good"9) you can laugh as much as you want at this guide. All the best duellers in Europe knows this ain't no shit guide since everything i've wrote here works 110% and I'm the living proof of that. No comment. I would never write this guide unless i knew it would work 200%. I'm one of the most experienced hammers around at Europe realm and due to that fact, i guess your negative comments in this particular situation regarding this guide are pretty pointless.
10) It's fun ppl have wonderings and questions however. Cheers
This post was edited by --TheJesus-- on Jun 22 2006 08:57am