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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > ++final Hammer Guide By Vic A.k.a. Rip_thejesus++ > A guide written by a pro made for pros
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Jun 19 2006 03:01pm
nice guide man but i got a question for ya you stated in the gear section a ww whats a ww just wondering












CrIp_SiDe
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Jun 19 2006 03:33pm
Quote (Crip_Side @ Mon, Jun 19 2006, 09:01pm)
nice guide man but i got a question for ya you stated in the gear section a ww whats a ww just wondering






WW = waterwalk boots





CrIp_SiDe


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Jun 20 2006 07:17pm
this is a awesome build
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Jun 21 2006 10:03am
Quote (bulbs @ Wed, Jun 21 2006, 01:17am)
this is a awesome build


Y it's the nr 1 hammer build for sure..
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Jun 21 2006 12:26pm
If im nonladder, and cant afford these extremly expensive things, will this build be effective?
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Jun 21 2006 01:14pm
Eh... so-so guide. I'll keep my mouth shut about a few things though.

I've seen 2-3 people ask the stats on the BB, yet NOBODY has actually given the stats. All that was said was, "use dungos". So far as I've read, you play as a defensive teledin. As explained in your way of dueling ele druids. (Basically spam hammers and wait).

Vs trappers, simply charge them out of their own traps. (Yea, you know that thing... with charge... how it KB's? Use that!)

Any decent nec would completely destroy you if all you do is tele. Hands down no competition.

You said, Hdins have "no weaknesses", well, what about blindspots? What about FHR locks? What about countless other things that can easily take down even the best of hdins?

Quote
11) The hammers become invisible if you have 125 fc and spam them outside the enemy’s view field. On top of that the hammer last for about 5 secs which means that even after you’ve launched them the enemy who is unaware of the situation will die walking into them.


This also is not true. Invis hammer is caused due to desynching hammers. (I.E. desynch charge then hammer while still desynched).

IMHO, this guide is not very good. Desynch charge is by no means "defensive". If anything, it is MORE offensive than a teledin. Simply put, desynch has advantage because of the so-called "sneak-attack". By the time you see the hdin on top of you, your almost dead. Simply tele'ing on them, leaves you wide open to be found and killed.

IDK how you guys on Euro duel, but this guide made me laugh pretty good.
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Jun 22 2006 08:28am
Quote (Pikapiiiii @ Wed, Jun 21 2006, 06:26pm)
If im nonladder, and cant afford these extremly expensive things, will this build be effective?


yes ofc it will. The items presented in guide are just the best possible. You will do great even without 20/5's etc
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Jun 22 2006 08:43am
Quote (PIB-Apoc @ Wed, Jun 21 2006, 07:14pm)
Eh... so-so guide. I'll keep my mouth shut about a few things though.

I've seen 2-3 people ask the stats on the BB, yet NOBODY has actually given the stats. All that was said was, "use dungos". So far as I've read, you play as a defensive teledin. As explained in your way of dueling ele druids. (Basically spam hammers and wait).

Vs trappers, simply charge them out of their own traps. (Yea, you know that thing... with charge... how it KB's? Use that!)

Any decent nec would completely destroy you if all you do is tele. Hands down no competition.

You said, Hdins have "no weaknesses", well, what about blindspots? What about FHR locks? What about countless other things that can easily take down even the best of hdins?

Quote
11) The hammers become invisible if you have 125 fc and spam them outside the enemy’s view field. On top of that the hammer last for about 5 secs which means that even after you’ve launched them the enemy who is unaware of the situation will die walking into them.


This also is not true. Invis hammer is caused due to desynching hammers. (I.E. desynch charge then hammer while still desynched).

IMHO, this guide is not very good. Desynch charge is by no means "defensive". If anything, it is MORE offensive than a teledin. Simply put, desynch has advantage because of the so-called "sneak-attack". By the time you see the hdin on top of you, your almost dead. Simply tele'ing on them, leaves you wide open to be found and killed.

IDK how you guys on Euro duel, but this guide made me laugh pretty good.


1) im the least defensive hammer on realm, trust me. Read the guide again more carefully next time.

2) You cant attack a real good druid w 5 wolfs, then ure totally fucked, if you can't get that you've proven to be a total noob.

3) Dungos should only be used if you play Ladder since BB dosen't excist there.

4) Everyone who knows me and duelled vs me as nec know I've never lost vs a nec as a teleporter. Still doubt it? make a nec and you will see. Nec are 1 of the easiest opponents.

5) "hammers have no weakness, blindspotsm fhr blocks". Plz be more specific what you mean/trying to say.

6) u nn to desync to make hammers invisible.

" Desynch charge is by no means "defensive". If anything, it is MORE offensive than a teledin."

7) no comment, i don't want to reexplain myself.

8) A good dueller can read a desync hammer like an open book. But since you even bring up ( ". By the time you see the hdin on top of you, your almost dead. Simply tele'ing on them, leaves you wide open to be found and killed") you are proven to be a total noob yet again, srry. That is easy as hell to read and avoid.

"IDK how you guys on Euro duel, but this guide made me laugh pretty good"

9) you can laugh as much as you want at this guide. All the best duellers in Europe knows this ain't no shit guide since everything i've wrote here works 110% and I'm the living proof of that. No comment. I would never write this guide unless i knew it would work 200%. I'm one of the most experienced hammers around at Europe realm and due to that fact, i guess your negative comments in this particular situation regarding this guide are pretty pointless.

10) It's fun ppl have wonderings and questions however. Cheers

This post was edited by --TheJesus-- on Jun 22 2006 08:57am
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Jun 22 2006 11:55am
hi

i gotta admit that u got a nice build there

but i wudnt say that necs (especially boners) are easy...

a necro with nice frw (and rare teleporting) rapes hammerdins... i cant remember losing to a hammerdin when i had my nec ( before i got scammed sad.gif)

imo a skilled nec > skilled hammer, cos hammer wont hit a nec that easy... furthermore its hard to anticipate the walking-way of the nec, cos a skilled nec doesnt walk in same direction 24/7, if u know what i mean

anyways good build and respect to this wink.gif

regards
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Jun 22 2006 02:07pm
Quote (keule @ Thu, Jun 22 2006, 05:55pm)
hi

i gotta admit that u got a nice build there

but i wudnt say that necs (especially boners) are easy...

a necro with nice frw (and rare teleporting) rapes hammerdins... i cant remember losing to a hammerdin when i had my nec ( before i got scammed sad.gif)

imo a skilled nec > skilled hammer, cos hammer wont hit a nec that easy... furthermore its hard to anticipate the walking-way of the nec, cos a skilled nec doesnt walk in same direction 24/7, if u know what i mean

anyways good build and respect to this wink.gif

regards


Well i can humbly say you are wrong. A gosu hammer could kill a nec any day of the week, trust me in this. I've never lost vs a nec ever, and if someone wants to try I can prove it. A person who says a hammerdin can't beat a nec haven't met a godly hammer in their life. A gody hammer player beats a nec in 7-9 cases out of 10. Everyone who is/has seen a godly hammer should know this. If you've never lost vs a hammerdin as nec then you've only played vs small flies, that's for sure wub.gif

"anyways good build and respect to this wink.gif"

Thanks

This post was edited by --TheJesus-- on Jun 22 2006 02:09pm
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