Wu-Banger, I see where you are coming from, but i disagree in a few ways.
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| No matter what Kodachi tells you, you are NOT going to beat godly smiters, zealots, or chargers. Once their life tap casts, your damage is going to be far too low to be able to bring their life DOWN when they are leeching back. |
First off, if you think you will be dueling alot of melee, pump an extra 29 dex for 1x angelic ring and ammy.
On top of that, use enchant, and if you can find it, get a cruel claw with fools mod and UM it. with one angelic and enchant, you should get 18k ar range, or with a fools mod and enchant and 2x ravens you should get 18k AR range as well. 18k AR is enough in my opinion to hit paladins enough to win. To easily beat life tappers, start the duel by doing a triangle whirlwind around them, short ww's. IF you unfortunatly do get tapped, simply whirl defensively like this:
(x = pala, w= ww movement)
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(x = pala, w= ww movement)
x / w x / | w w \ \ / x w--w
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This defensive whirl will not let the paladin hit you while you are tapped, often when Im tapped I win the duel easier, since the paladin runs/charges at my ww and gets hit, while not being able to attack me whiel tapped.
Fade also eliminates Life tap duration, so it ends pretty fast.
Smiters are evene asier than zealots, just do the same when you are tapped and there should be no problem.
Chargers are very easy, as charge is too slow to even hit you while whirling, chances are you will hit them more than they hit you... just be careful and always keep whirling if you suspect they are desynch charging.
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You are NOT going to beat Casters any easier then U-gods guide does. Dragon flight is by far the best caster killer skill in the game. It's not even close. Hands down the best caster killer skill there is. Why the hell would you prefer to use teleport, when dragon flight hits casters WHILE they are teleporting? Your telling me it's easier to hit a sorc who is teleporting like crazy by guessing where he will be next, teleport and ww there? Give me a break. Hitting the dragon flight button will put you on the sorc and kick him in the face almost every time.
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The point of enigma is not only namelock tele/ww... but also to combine teleport with dragon flight.
Not many casters know how dragon flight works, and That can be an advantage for U-gods build... but whenever I play a caster against a bramble ww sin, I just stay out of dragon flight range and spam orb/fb/BS... you can easily prevent them from ever getting to you.
With enigma, you can do a teleport on the enemies screen, then follow up with a dragon flight/ww... MUCH less predictable, and almost impossible to avoid compared to running up and flighting. I know there is a loss of damage, but I would rather be able to hit my enemy 6x with enigma than 1x with bramble. The point of using enigma is so you can use both teleport and DF for whatever situation you need.
This post was edited by Kodachi on Sep 21 2004 03:50pm