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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > The Spider Assassin Returns: Version 1 3/4. Raar. > 102 Fcr C/c Assassin With Chaos
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Jul 15 2008 02:05pm
frame analysis is cute.

you need to put the human reaction time + ping into the equation too. looking purely at the frame rates, druids should never kill necros, but we all know this isn't true.

the difference in the attacks isn't the attack speed, but the basic attack styles. ww moves you around while you attack, and so clearly its better to use when the opponent uses non-homing projectiles or melee attacks. DT or DC should be used when there are homing projectiles around, to allow you to keep up shadow stack to dodge the missles. the damage difference between the two attacks will be inconsequential.


btw darc, stop spamming us with these preliminary releases please...
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Jul 15 2008 02:07pm
Quote (zeLL072 @ Sun, Jul 13 2008, 06:17pm)
spiderrrr


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Jul 15 2008 02:08pm
SPIDERRRRR
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Jul 15 2008 02:13pm
Quote (Dumpling @ Tue, Jul 15 2008, 12:05pm)
frame analysis is cute.

you need to put the human reaction time + ping into the equation too. looking purely at the frame rates, druids should never kill necros, but we all know this isn't true.

the difference in the attacks isn't the attack speed, but the basic attack styles. ww moves you around while you attack, and so clearly its better to use when the opponent uses non-homing projectiles or melee attacks. DT or DC should be used when there are homing projectiles around, to allow you to keep up shadow stack to dodge the missles. the damage difference between the two attacks will be inconsequential.


btw darc, stop spamming us with these preliminary releases please...


lol, do you want me to leave room for "which build should I make?" How do I up upgrade items?" "How do I make a godly curse necro?" "what's the best pvper?" "how do you use hacks?" laugh.gif

but yeah, i mean of course this stuff is all pretty much the definition of theorycrafting. total utter theorycrafting. bottom line is, I like whirlwind as an attack, and I don't like dtalon, and that's how I built the character. Reality is, griffs or valk, chaos or foolsmod, kicks or ww or none of the above, you can still get good with any of those builds and talking about it doesn't really change that.

but it's a way to pass the time =/
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Jul 15 2008 05:05pm
Bump for Spiderrrr
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Jul 15 2008 05:10pm
Quote (Reality200 @ Tue, Jul 15 2008, 03:05pm)
Bump for Spiderrrr


hi wack hand.gif
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Jul 15 2008 05:11pm
Quote (darcanegel @ Tue, Jul 15 2008, 11:10pm)
hi wack hand.gif
Are you calling me 'wack'? Is it an insult to be called wack?

Hey there^^^^^^^^

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Jul 15 2008 05:12pm
Quote (Reality200 @ Tue, Jul 15 2008, 03:11pm)
Are you calling me 'wack'? Is it an insult to be called wack?

Hey there^^^^^^^^


^^

icu.

This post was edited by darcanegel on Jul 15 2008 05:12pm
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Jul 15 2008 05:12pm
Quote (darcanegel @ Tue, Jul 15 2008, 11:12pm)
^^

icu.
Stop spamming your own topic?



Haeha, I CAN'T BE STOPPPED^^^^^^^^
Omg, I hate my life

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Jul 15 2008 05:17pm
Hybrids are, to a large extent, a lie. I realize I’ll probably get lots more shit for saying this, but the math is there. Quite simply, venom is vastly overrated. It LOOKS nice to say you have 4K whirlwind with 2K venom, but how much is that really? Well it’s about 5K per second, which is ~830 pvp, which is ~210 after max resistances. That means you’re only doing, on a ghost with good venom, 210 damage per second with venom. So if you were relying completely on venom, it would take ~25 seconds of constant triwhirl to kill a high-level paladin. In reality it’s much faster, and it’s even more obvious versus nonblock characters. Why? phys, magic, and OW. Phys and magic are actually very important, they’re about a hundred total pvp per hit, but it’s applied OFTEN, especially versus low-defense, nonblock characters. You can get over a thousand phys and magic in a second against a caster. OW becomes important versus those hard-to-hit maxblock paladins and whirling barbs, because you can continue to do damage without being in harm’s way. This build takes good advantage of unresistable OW damage. Phys and magic are mostly limited because of the second claw, and because your AR is so bad, however with CoS active it can add up, definitely. Venom is not a big source of damage for the build, but that’s ok. It’s still a trapper. But you get the OW and whirlwindiness of a hybrid, along with part of the phys/magic/venom. That’s really the best you can do with max mindblast and 102 fcr. Maxing venom is just a terrible idea, your AR just isn’t there for a good OW without the standard 65 fcr gear like rfrost, mindblast will give a much bigger advantage than trying to make the character a hybrid with crap AR.

this is a joke.

a true wellplayed hybrid will demolish any paladin. smiter. played correctly...

with a fools claw you can get about 15kar. which is MORE then enough to break threw max block paladins.

specially when they try to charge out of traps. done right a paladin will fall.

if you wanted to say hybrids were bad you should hvae used a barb as a example. but pubs dont think ahead.

almost makes me sorry to admitt that xsmithenatorx2 is in eternal.
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