Quote (Sev @ Feb 26 2010 05:45am)
Sorry to say but in my active time as Druidplayer I never lost vs. an Nova-Sorc
so this sentence : "You might this will be a hard duel due to Druids high life, Cyclone Armor, their pets and such. But no. "
Isn't correct in my eye's
anyway's it's a pretty nice guid for a nova sorc (I think^^)
druid strat for lightning nova is pretty straightforward. lightning/cb. if they tele on you then cast cb but if you have low end gear chances are you wont be able to tank the nados and you'll die. better way is to run away and lightning alot and when you do hit chase the druid down as they try to recast cyclone armor during this time they're more exposed and you'll have a better chance of winning.
and i concur with everyone else. pvp section is horrible. dueling like this just makes this sorc worse
my own pvp strats that i wrote up quickly. let me know what you think
Sorceress -
Fire ; Vita firesorcs shouldn't be too hard to beat. Es fb are your worst enemy. they tank well and your lightning probably won't be strong enough unless you can hit them 2-3 times. because of this the chances of you pulling it off is low since they cast much faster. mass cb could wear their es down abit and just apply the stupid hit and run strategy. generally though, if you're up against a good esfb sorc you don't stand much of a chance. unless you're one of those players who don't mind running away all the time (which makes dueling extremely boring in my opinion)
Cold ; They cast too slow for the most part. just nova them alot and keep hitting them while avoiding the blizz not much strategy to it. orbs are even easier. their orb should only tickle you so just lightning/nova away.
Lightning ; Once again, like fb sorcs, vita light sorcs are easy to take out but ES tank too much for your low damage to hurt them. Lightning hit and run is your best bet.
Paladins -
Hammers ; If they're stacked you can only lightning them. Since they desynch it may be hard to determine their position but with some experience you'll know how to teleport parallel to their movement without getting hit by the hammers. then just lock and fire your lightnings from outside their range. those with low resis you can just nova them to death. don't tele on them though that's just asking for trouble
Smiters ; hard to beat if they have high resis. charged bolt in the corner of the wall is a cowardly but effective strategy. other than that there isn't much you can do if they attack. you can try to tele around the corners to trap them and then charge bolt but its pretty much using the walls so its easier to predict which direction they're coming from
FoH'ers ; I don't like foh'ers. it does take much skill for someone to just run around and let their skill aim for them. lightning and run. if their resistance is low then you can try nova. pointless duels imo.
Druids -
Windys ; druid strat for lightning nova is pretty straightforward. lightning/cb. if they tele on you then cast cb but if you have low end gear chances are you wont be able to tank the nados and you'll die. better way is to run away and lightning alot and when you do hit chase the druid down as they try to recast cyclone armor during this time they're more exposed and you'll have a better chance of winning.
Shapers ; tele + lightning. don't let them catch you. yeah...
Necromancers -
Bonemancers ; letting your thunderstorm do the work is pretty useful against most necro's their resis generally isn't too high. for the occasional good necro you can still probably just teleport on them and nova. unless your gear is shit it shouldn't be a problem
Summoners ; who the fuck plays summoners in pvp haha
Poison Mancers ; stay out of their range. lightning. pesky guys but ts can usually do the work for you.
Amazons -
Javazons ; Lightning and stay out of their range. not much to it. even if they have their dodge you can still win as long as you dont get hit by cs.
Bowzons ; get them into dodge lock or w/e by using charged bolt in close distance. or you can use nova but i find that to be less effective. teleport in with a spiral pattern usually works well for me to avoid the arrows and still get closer.
Poisonzons ; never seen a good one. the pub ones all suck
Barbarians -
WW Barbs ; as a sorc you shouldn't stay standing long enough for them to acutally get a good teleport on you and ww. you can lure and wait for them to cast and then tele away and as they ww lightning them. repeat this process and you'll win. in a way i feel like dueling a good barb is the same as dueling a good cold sorc. it takes awhile but in the end you usually win.
Assassins -
Trap Assassins ; hard to beat. they have high resis and mb. don't really have a strat other than tele on them and charged bolt.
Hybsins ; see above
This post was edited by aznkr4ph3ad on Mar 14 2010 06:19pm