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Mar 9 2010 02:40pm
Quote (Mattd90 @ 9 Mar 2010 20:13)
75 res is not pussy, but stacking + using 75% reduce like you're saying certainly is. usually good duelers dont reduce themselves to using all that, they can handle chars with skill alone.

um'd wizzy on switch. switch glitch. and 30 life every second combine with poison dmg every second and that "weak" physical attack will hurt you more than you know.



How is 1-2k not strong enough? especially with the poison dmg involved. Ive taken out chars with 1-4k dmg numerous times with no poison.


its not enough becouse anyone good will kill you before you do enough damage to kill them
1-2k with crit=2-4k=3k avg=500=250 pvp damage after dr. Sure you got that tiny bit of ow on top of that and poison too but they just dont work fast enough


necs can just rush you down and they can even prison you as you got tele + they got bone armor so you wont do any physical damage at all to them.
barbs can just chase you with whirls and you dont really do enough damage to be able to tank them and you dont tele fast enough to avoid their locks either
you are like a normal bow with less damage vs druids, if you tele they can just volcano dodgelock you
trappers can just chase you down easily (and any other assas)
sorcs will probably die to you
other amas might die to you
good palas with 1p foh will be probably hard to kill as they can just fohstomp you down if you try to tele and you dont have attack to be used with shield if they charge you

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Mar 9 2010 03:03pm
Quote (tudey @ Mar 9 2010 08:40pm)
its not enough becouse anyone good will kill you before you do enough damage to kill them
1-2k with crit=2-4k=3k avg=500=250 pvp damage after dr. Sure you got that tiny bit of ow on top of that and poison too but they just dont work fast enough


necs can just rush you down and they can even prison you as you got tele + they got bone armor so you wont do any physical damage at all to them.
barbs can just chase you with whirls and you dont really do enough damage to be able to tank them and you dont tele fast enough to avoid their locks either
you are like a normal bow with less damage vs druids, if you tele they can just volcano dodgelock you
trappers can just chase you down easily (and any other assas)
sorcs will probably die to you
other amas might die to you
good palas with 1p foh will be probably hard to kill as they can just fohstomp you down if you try to tele and you dont have attack to be used with shield if they charge you


really it comes down to what a lot of "nonstandard class vs rands" comes down to, and that is: what can you get away with?
and vs most players the answer is: a lot. just l8z em and use an attack you can kite with. poison/ow is actually very nice for this type of gameplay because it'll make most mediocre players start playing really reckless once they see their health draining past health, which makes them that much easier to kill.
and yeah, there are counter-strats players can use vs this class, most good classes can rush down, a number of classes have ways to abuse evadelocking, yet truth of the matter is you can outplay most baddies on a defensive build. The flip side to this is that experienced players will say "no, this build won't work well, I can stomp it down easy, and a lot of zons that tried this do get stomped in the first 5 seconds of the duel" and yes that is true again, and once again it is a case of experience vs baddies, just flipped roles.

assuming both players are "good".. well thats a hard one to answer since gameplay skill defining "good" still varies, really depends on the players. such poison/ow/physical/telebowazons do have it harder than a lot of classes overall there is no doubt about that, when your opponent knows how to avoid getting hit you really have to work for your wins, and you will have to win a lot more small battles within each duel compared to what your opponents have to do.
this class seems kinda like a kicksin to me, in that it takes a decent amount of gameplay work to make it work, duels may be very drawn out, and its very easy to lose with, not a class thats normally suited for high tier player dueling (although good defensive techniques can push that somewhat), but can be very fun to play, and may make opponents feel bad for being bad. It's not for everyone, same as kickar or some of the other non-standard classes.


/zaissay

edit: wow I just hit reply and you come in the thread in less than 2 seconds. tudey spamming f5 on s&g no doubt.

This post was edited by Ziecheik on Mar 9 2010 03:05pm
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Mar 9 2010 07:38pm
Quote (Tails chao @ Mar 9 2010 02:31pm)
There's a big difference, Trappers destroy Barbs.


Since when? And barbs who mass sorb can pretty much negate the effectiveness of a trapper to the point where spamming mb will do more dmg to the barb than if he sorbed and sat in 5 traps all day.

Quote (Ziecheik @ Mar 9 2010 04:03pm)
really it comes down to what a lot of "nonstandard class vs rands" comes down to, and that is: what can you get away with?
and vs most players the answer is: a lot. just l8z em and use an attack you can kite with. poison/ow is actually very nice for this type of gameplay because it'll make most mediocre players start playing really reckless once they see their health draining past health, which makes them that much easier to kill.
and yeah, there are counter-strats players can use vs this class, most good classes can rush down, a number of classes have ways to abuse evadelocking, yet truth of the matter is you can outplay most baddies on a defensive build. The flip side to this is that experienced players will say "no, this build won't work well, I can stomp it down easy, and a lot of zons that tried this do get stomped in the first 5 seconds of the duel" and yes that is true again, and once again it is a case of experience vs baddies, just flipped roles.

assuming both players are "good".. well thats a hard one to answer since gameplay skill defining "good" still varies, really depends on the players. such poison/ow/physical/telebowazons do have it harder than a lot of classes overall there is no doubt about that, when your opponent knows how to avoid getting hit you really have to work for your wins, and you will have to win a lot more small battles within each duel compared to what your opponents have to do.
this class seems kinda like a kicksin to me, in that it takes a decent amount of gameplay work to make it work, duels may be very drawn out, and its very easy to lose with, not a class thats normally suited for high tier player dueling (although good defensive techniques can push that somewhat), but can be very fun to play, and may make opponents feel bad for being bad. It's not for everyone, same as kickar or some of the other non-standard classes.


/zaissay

edit: wow I just hit reply and you come in the thread in less than 2 seconds. tudey spamming f5 on s&g no doubt.


pretty much the reply that i was too lazy to type. ty.
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Mar 10 2010 04:58am
Cool.
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Mar 10 2010 07:24am
Quote (Mattd90 @ 10 Mar 2010 02:38)
Since when? And barbs who mass sorb can pretty much negate the effectiveness of a trapper to the point where spamming mb will do more dmg to the barb than if he sorbed and sat in 5 traps all day.



pretty much the reply that i was too lazy to type. ty.


lol if you don't think Trappers don't beat barbs normally, though yes obviously they'll do pitiful damage if the barb absorbs right.

clearly you can beat most pubs with a char that has weak damage, but the way you complain about it calling it a "pussy" strategy on a bm char is stupid.
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Mar 10 2010 07:38am
Quote (Ziecheik @ 9 Mar 2010 23:03)
really it comes down to what a lot of "nonstandard class vs rands" comes down to, and that is: what can you get away with?
and vs most players the answer is: a lot. just l8z em and use an attack you can kite with. poison/ow is actually very nice for this type of gameplay because it'll make most mediocre players start playing really reckless once they see their health draining past health, which makes them that much easier to kill.
and yeah, there are counter-strats players can use vs this class, most good classes can rush down, a number of classes have ways to abuse evadelocking, yet truth of the matter is you can outplay most baddies on a defensive build. The flip side to this is that experienced players will say "no, this build won't work well, I can stomp it down easy, and a lot of zons that tried this do get stomped in the first 5 seconds of the duel" and yes that is true again, and once again it is a case of experience vs baddies, just flipped roles.

assuming both players are "good".. well thats a hard one to answer since gameplay skill defining "good" still varies, really depends on the players. such poison/ow/physical/telebowazons do have it harder than a lot of classes overall there is no doubt about that, when your opponent knows how to avoid getting hit you really have to work for your wins, and you will have to win a lot more small battles within each duel compared to what your opponents have to do.
this class seems kinda like a kicksin to me, in that it takes a decent amount of gameplay work to make it work, duels may be very drawn out, and its very easy to lose with, not a class thats normally suited for high tier player dueling (although good defensive techniques can push that somewhat), but can be very fun to play, and may make opponents feel bad for being bad. It's not for everyone, same as kickar or some of the other non-standard classes.


/zaissay

edit: wow I just hit reply and you come in the thread in less than 2 seconds. tudey spamming f5 on s&g no doubt.


lol i was offline already so couldnt come in less than 2 seconds 8DD

no doubt this build will probably work very well vs pub-level opponents(if you are good yourself, that is), or average players, but the guy defending this sounds kinda like clan_iraq: avoid everything your opponent throws at you, never make a mistake, just assume that other players cant do anything to you if you play well
but in reality this kind of thinking just doesnt work, you cant just assume you are somehow better than everyone else and that you wont ever get hit by anything(especially on a slow-teleing char)

you can win by l8zing even vs good people with nec or sorc or something, but I really cant see a slow teleing zon with low damage doing the same, there isnt really anything that makes it hard to chase this char
im sure the build is fun and all, but is it really as effective vs good players as the OP and mattd90 are making it seem like? I dont think so

This post was edited by tudey on Mar 10 2010 07:38am
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Mar 10 2010 07:48am
Quote (tudey @ 10 Mar 2010 15:38)
lol i was offline already so couldnt come in less than 2 seconds 8DD

no doubt this build will probably work very well vs pub-level opponents(if you are good yourself, that is), or average players, but the guy defending this sounds kinda like clan_iraq: avoid everything your opponent throws at you, never make a mistake, just assume that other players cant do anything to you if you play well
but in reality this kind of thinking just doesnt work, you cant just assume you are somehow better than everyone else and that you wont ever get hit by anything(especially on a slow-teleing char)

you can win by l8zing even vs good people with nec or sorc or something, but I really cant see a slow teleing zon with low damage doing the same, there isnt really anything that makes it hard to chase this char
im sure the build is fun and all, but is it really as effective vs good players as the OP and mattd90 are making it seem like? I dont think so


cry noob
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Mar 10 2010 02:07pm
Quote (Tails chao @ Mar 10 2010 08:24am)
lol if you don't think Trappers don't beat barbs normally, though yes obviously they'll do pitiful damage if the barb absorbs right.

clearly you can beat most pubs with a char that has weak damage, but the way you complain about it calling it a "pussy" strategy on a bm char is stupid.


when i used to 1v1 on east, and even 1v1 on d2pk, and both team duels on east and d2pk, i havent found trappers as difficult as you say on a barb. There are still some that give me trouble on barbs, but other than the w/s ones, i manage to keep a lock on them decent enough.

Same goes for me when I've used a trapper, barbs tend to be one of those chars that given me some troubles more than others, even though i still beat some.
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Mar 10 2010 02:18pm
Quote (Mattd90 @ 10 Mar 2010 22:07)
when i used to 1v1 on east, and even 1v1 on d2pk, and both team duels on east and d2pk, i havent found trappers as difficult as you say on a barb. There are still some that give me trouble on barbs, but other than the w/s ones, i manage to keep a lock on them decent enough.

Same goes for me when I've used a trapper, barbs tend to be one of those chars that given me some troubles more than others, even though i still beat some.


w/s ones obviously
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Mar 10 2010 02:29pm
Quote (Mattd90 @ 10 Mar 2010 21:07)
when i used to 1v1 on east, and even 1v1 on d2pk, and both team duels on east and d2pk, i havent found trappers as difficult as you say on a barb. There are still some that give me trouble on barbs, but other than the w/s ones, i manage to keep a lock on them decent enough.

Same goes for me when I've used a trapper, barbs tend to be one of those chars that given me some troubles more than others, even though i still beat some.


c/c trappers beat barbs but its not so bad, w/s just makes it terrible. if you're losing to barbs on a trapper you're not playing gay enough

This post was edited by Tails chao on Mar 10 2010 02:30pm
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