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Jun 18 2011 12:18am
Quote (Zhou9 @ Jun 18 2011 12:38am)
Well some people insisted that the guide was written even before 1.10, which made it seem like they could not google.

The guide doesn't preclude exile because it's bm, it just prefers other options. Although it probably was unfair putting it at the very bottom.


put simply a zealot using exile is not going to lose to a zealot wearing ss. Exile just gives such a large advantage over any other shield. It isn't just the def boost but also the life tap that makes it the #1 option for a zealot.

This post was edited by dark-soul on Jun 18 2011 12:37am
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Jun 18 2011 03:18am
Stoutwood's guide, as good as it was, is severely outdated by today's standard.

Even in NT duels it's easier to win by stacking up defense, same also applies in BvB. That minor change in chance to hit could mean 1 more strike that wins the duel.
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Jun 18 2011 08:44am
Quote (alphasquare @ Jun 18 2011 05:18am)
Stoutwood's guide, as good as it was, is severely outdated by today's standard.

Even in NT duels it's easier to win by stacking up defense, same also applies in BvB. That minor change in chance to hit could mean 1 more strike that wins the duel.


I don't understand how this is true when the gear that is used between the two guides is virtually the same.

The point of the 3% difference was to show that the minor difference could be made up for in more offensively oriented gear options.
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Jun 18 2011 08:55am
Quote (Zhou9 @ Jun 19 2011 02:44am)
I don't understand how this is true when the gear that is used between the two guides is virtually the same.

The point of the 3% difference was to show that the minor difference could be made up for in more offensively oriented gear options.


stoutwood's is a NT guide, dark-zealot's is a tap guide :huh:

i'm on west aka NT and I would use 48k def 6.6k dmg over 36k def 8.2k dmg, can't kill what you can't hit ya know

This post was edited by alphasquare on Jun 18 2011 08:55am
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Jun 18 2011 09:50am
Quote (Zhou9 @ Jun 18 2011 09:44am)
I don't understand how this is true when the gear that is used between the two guides is virtually the same.

The point of the 3% difference was to show that the minor difference could be made up for in more offensively oriented gear options.


the difference can't be made up like that. A 3% difference makes a huge diff in duels. If he says exile is a bad option as far as effectiveness goes than the guide is more outdated than everyone else is saying.

Quote (alphasquare @ Jun 18 2011 09:55am)
stoutwood's is a NT guide, dark-zealot's is a tap guide :huh:

i'm on west aka NT and I would use 48k def 6.6k dmg over 36k def 8.2k dmg, can't kill what you can't hit ya know


pretty much lol
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Jun 18 2011 10:20am
Exile came in 1.10, the guide was written in 1.11, and stats haven't changed since then.

I'm not sure about the stats but a change to eth Alma or SS which opens up the ability to use visionary should give AR that more than makes up for the 3% difference.
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Jun 18 2011 12:09pm
Quote (Zhou9 @ Jun 18 2011 11:20am)
Exile came in 1.10, the guide was written in 1.11, and stats haven't changed since then.

I'm not sure about the stats but a change to eth Alma or SS which opens up the ability to use visionary should give AR that more than makes up for the 3% difference.


im guessing you don't have much experience in GM melee. Non tap builds vs tap builds are extremely in favor of the tap setups. If his guide says exile is a bad option then it can't be a very good guide.
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Jun 18 2011 12:32pm
Quote (dark-soul @ Jun 18 2011 02:09pm)
im guessing you don't have much experience in GM melee. Non tap builds vs tap builds are extremely in favor of the tap setups. If his guide says exile is a bad option then it can't be a very good guide.


True, I don't have much experience in GM melee. However, Stoutwood's guide was authoritative long before this one was written. I think part of the reason is that everyone on east just assumes exile is the best option. Of course, when tap is cast, the duel is over. But the likelihood of life tap activating is 15%, meaning once every 6-7 hits. I'd wager that most zeal duels end before then, especially if the user has the advantage of higher damage.

This is an interesting discussion. I'll try to run some tests on Open and get back to you.
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Jun 18 2011 02:32pm
Quote (Zhou9 @ Jun 18 2011 01:32pm)
True, I don't have much experience in GM melee. However, Stoutwood's guide was authoritative long before this one was written. I think part of the reason is that everyone on east just assumes exile is the best option. Of course, when tap is cast, the duel is over. But the likelihood of life tap activating is 15%, meaning once every 6-7 hits. I'd wager that most zeal duels end before then, especially if the user has the advantage of higher damage.

This is an interesting discussion. I'll try to run some tests on Open and get back to you.


it isn't just assumed that tap beats non tap in a duel its just the way it is. Anyone who does GM melee knows that. His guide might be older but its obviously misinformed if it says exile isn't the best option.
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Jun 18 2011 02:38pm
Quote (dark-soul @ Jun 18 2011 04:32pm)
it isn't just assumed that tap beats non tap in a duel its just the way it is. Anyone who does GM melee knows that. His guide might be older but its obviously misinformed if it says exile isn't the best option.


Running a fool's setup with 2500-5k damage (before hell quests, at level 90), 22K ar, 46k def, 70% ds and 4250 hp. seem like a solid setup?
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