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Dec 8 2009 02:35pm
Quote (Beirut @ Dec 8 2009 04:44am)
k thanks, im gonna make a dual dream enchantress anywho, prob gonna sell off my spearazon and whats left of my telezon, is there a guide stickied? gonna go look


Since this amazing guide will never be stickied, feel free to ask the smart people posting within it if you have any questions ;[

Also, I'd fuck you til Friday. Have a nice day.

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Dec 10 2009 12:09am
Hey Sorrow,

just a few observations and a request for some tips...

First off, cleglaws rocks, also vs chargers/smiters, and vs barbs ofc as you described. The Kb alone makes them worth it, but add the slow to it and they are just a great piece of kit. The best low level gloves there are IMO. A must in the stash for every melee vs melee dueler. I haven't tried them vs ww sin because I just haven't seen many yet.

Chargers/smiters are getting much, much easier. It really is all about timing/anticipating the desynch. The trick is knowing how many GA's you can get off before they are magically in your face again. With my VS All setup, I know I can get two GA's off before I have to tele again. If I try to get four off, bam! I have had more than a few just go to town with one life left with "NN TELE NOOB". 1-0 for the Pimp. It is fun when you can catch them as they run to town. This is really my most satisfying kill, random noob smiters who just nk and random attack people without saying go.

Hammerdins are for the most part pretty easy. I met one last night who must have had an aim hack though. I know there are talented hammerdins (I had one myself in 1.11 and considered myself pretty darn good) but he was killing EVERY player in the game as soon as he landed on them, impossible for a human, especially vs a max dodge zon. I have not seen this on ladder yet. But ofc in his name was the word bot, so go figure. Only one other hammerdin gave me troubles (he was not hacking, just very damn good). Most just don't have a chance vs a good ranged, mobile character.

99% of Sorcs are a joke. So are most other bowazons (though if you land in a hail of multis, you will go down) and every javazon (except fc, they still kill me even with mad resists...). Trappers tickle, foh mostly die, I have found the trick is staying out of the conviction range, because even with so much resist they can sometimes still hurt. Wiithout knowing the mechanics for sure I would venture to say GA range > conviction range.
I met my first poison necro last night, I beat him 3-1 before we got gang jumped. He was good too, I have one myself and he was doing well, but even with his lower resist curse, I was still at full resist+ with the wiz out :)) With the bow I was still at +30 across the board. Pretty much makes the psn necro invalid when you still have full resist with his curse on. (my circlet just happens to have +49 psn res )

I need some tips for bone necros though. Most I can take out easy, but the gozu necros, who are in your face the whole time spamming bone spear kill me every time. Any tips for a very aggressive necro? I tried with 99fcr and it still didn't help, he was just in my face till I died. He gets me in dodge lock every time and I can't even tele/walk, or get out of it. Basically I just die. Is there any way to counter this?
A good wind druid does the same, in your face the whole time getting you in nado/block lock. I can get a few shots in sometimes, but vs a very aggressive player, I have found the bowazon just does not stand a good chance.

Thanks in advance for any tips, and just saying, I am loving this character more and more as I get to know it better. I get a lot of compliments on it and a lot of requests to look at my gear as well. I tell them to come here ofc :)

*disclaimer---I am not pretending to be a great dueler, in fact far from it. But I will be with time. I just like to share any info I glean while dueling to help others with the build. Also, no matter what people say, the build is very strong.
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Dec 10 2009 12:24am
Quote (Pimpslapper @ Dec 10 2009 09:09am)

First off, cleglaws rocks, also vs chargers/smiters, and vs barbs ofc as you described.  The Kb alone makes them worth it, but add the slow to it and they are just a great piece of kit.  The best low level gloves there are IMO.  A must in the stash for every melee vs melee dueler.


Cleglaw's is considered BM, due to the %slow.
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Dec 10 2009 12:43am
Quote (Synonym @ Dec 10 2009 12:24am)
Cleglaw's is considered BM, due to the %slow.


Is arachs?
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Dec 10 2009 11:06am
Quote (Pimpslapper @ Dec 10 2009 01:09am)
Hey Sorrow,

just a few observations and a request for some tips...

First off, cleglaws rocks, also vs chargers/smiters, and vs barbs ofc as you described.  The Kb alone makes them worth it, but add the slow to it and they are just a great piece of kit.  The best low level gloves there are IMO.  A must in the stash for every melee vs melee dueler.  I haven't tried them vs ww sin because I just haven't seen many yet.

Chargers/smiters are getting much, much easier.  It really is all about timing/anticipating the desynch.  The trick is knowing how many GA's you can get off before they are magically in your face again.  With my VS All setup, I know I can get two GA's off before I have to tele again.  If I try to get four off, bam!  I have had more than a few just go to town with one life left with "NN TELE NOOB".  1-0 for the Pimp.  It is fun when you can catch them as they run to town.  This is really my most satisfying kill, random noob smiters who just nk and random attack people without saying go.

Hammerdins are for the most part pretty easy.  I met one last night who must have had an aim hack though.  I know there are talented hammerdins (I had one myself in 1.11 and considered myself pretty darn good) but he was killing EVERY player in the game as soon as he landed on them, impossible for a human, especially vs a max dodge zon.  I have not seen this on ladder yet.  But ofc in his name was the word bot, so go figure.  Only one other hammerdin gave me troubles (he was not hacking, just very damn good).  Most just don't have a chance vs a good ranged, mobile character. 

99% of Sorcs are a joke.  So are mostother bowazons (though if you land in a hail of multis, you will go down) and every javazon (except fc, they still kill me even with mad resists...).  Trappers tickle, foh mostly die, I have found the trick is staying out of the conviction range, because even with so much resist they can sometimes still hurt.  Wiithout knowing the mechanics for sure I would venture to say GA range > conviction range. 
I met my first poison necro last night, I beat him 3-1 before we got gang jumped.  He was good too, I have one myself and he was doing well, but even with his lower resist curse, I was still at full resist+ with the wiz out :))  With the bow I was still at +30 across the board.  Pretty much makes the psn necro invalid when you still have full resist with his curse on. (my circlet just happens to have +49 psn res )

I need some tips for bone necros though.  Most I can take out easy, but the gozu necros, who are in your face the whole time spamming bone spear kill me every time.  Any tips for a very aggressive necro?  I tried with 99fcr and it still didn't help, he was just in my face till I died.  He gets me in dodge lock every time and I can't even tele/walk, or get out of it.  Basically I just die.  Is there any way to counter this?
A good wind druid does the same, in your face the whole time getting you in nado/block lock.  I can get a few shots in sometimes, but vs a very aggressive player, I have found the bowazon just does not stand a good chance. 

Thanks in advance for any tips, and just saying, I am loving this character more and more as I get to know it better.  I get a lot of compliments on it and a lot of requests to look at my gear as well.  I tell them to come here ofc :)

*disclaimer---I am not pretending to be a great dueler, in fact far from it.  But I will be with time.  I just like to share any info I glean while dueling to help others with the build.  Also, no matter what people say, the build is very strong.




Bone necros are hard, especially with that damn golem glitch. If they're being very aggressive, you be very defensive. If you can't beat them gm, then slow missile them. Before they come in for you, spam hoards of multi AHEAD of where they teleport so they actually get hit by it. Also, bone prison is bm. Bone prison should = slow missile. Is your valk maxed? You'll want valk out at all times to avoid golem slow. Kill golem to kill the necro because every time he teleports the golem takes all hits for the necro.

For wind druids you'll need 150+frw. Running > teleporting for druids. Desynch fucks them, just run in semi-spirals, since their attack is semi-one directional. Also, with desynch, you'll generally run out of the radius of hurricane before his teleport lands [on where you WERE :)]

Both of these characters, represented by very good players, will take lots of practice to learn how to beat.

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Dec 10 2009 11:08am
Quote (sorowfulhatred @ 10 Dec 2009 19:06)
Bone necros are hard, especially with that damn golem glitch. If they're being very aggressive, you be very defensive. If you can't beat them gm, then slow missile them. Before they come in for you, spam hoards of multi AHEAD of where they teleport so they actually get hit by it. Also, bone prison is bm. Bone prison should = slow missile. Is your valk maxed? You'll want valk out at all times to avoid golem slow. Kill golem to kill the necro because every time he teleports the golem takes all hits for the necro.

For wind druids you'll need 150+frw. Running > teleporting for druids. Desynch fucks them, just run in semi-spirals, since their attack is semi-one directional. Also, with desynch, you'll generally run out of the radius of hurricane before his teleport lands [on where you WERE :)]

Both of these characters, represented by very good players, will take lots of practice to learn how to beat.


but slow missile isnt even bm at east..?

and bone prizon is also gm vs this zon, lol

This post was edited by tudey on Dec 10 2009 11:09am
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Dec 10 2009 11:15am
It's a solid build but a lot of people opt for a few 451's and then 3/20/20's instead of mass 175/20's
My only real problem about this is people bitch about poison dmg charms, it doesn't matter what realm you are on -_-

I have an older slight variation to your build still linked in my sig if you are interested.
Poison Javas, instead of poison charms though
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Dec 10 2009 12:00pm
Quote (tudey @ Dec 10 2009 12:08pm)
but slow missile isnt even bm at east..?

and bone prizon is also gm vs this zon, lol


it's more ffa on east. anyone willing to bone prison a zon should be willing to get sm'd. I usually use only run/walk til the necro gets fed up and then bone prisons.

Why be the first to stoop low? ;p
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Dec 10 2009 12:31pm
Quote (sorowfulhatred @ 10 Dec 2009 20:00)
it's more ffa on east. anyone willing to bone prison a zon should be willing to get sm'd. I usually use only run/walk til the necro gets fed up and then bone prisons.

Why be the first to stoop low? ;p


prizon is gm against tele chars (which this char is) at east

slow missile is gm at east
so why not, lol?
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Dec 10 2009 12:34pm
Quote (tudey @ Dec 10 2009 01:31pm)
prizon is gm against tele chars (which this char is) at east

slow missile is gm at east
so why not, lol?


SM makes the rivers flow from kids eyes.

I wanna make max slow missle, max slow, psn town zon ftw for massive rages
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