Quote (Ziecheik @ Jun 5 2021 08:38pm)
swapcasting was a technique that allowed you to glitch skills so you cast with a different animation
like using barb conc or frenzy skill to cast tele with no fcr
or assassin using trap speed for mindblast
or lightning sorcs using firebolt speed for lightning
It doesnt work anymore
if you do the glitch currently it looks like it still works on your screen, you get the visual bug, and the sound effects sound like you have the skill sped up (like it'll sound like its working)
so serverside it's not working, even though it looks like it works on the client end, both visually and by sound effects.
used to be a cool bug, seems it got "fixed" along with manual fc and auto wsm.
I redid the test on US east, bring my another char in, so Hell mode, 2 players, Act 5 Barricaded Tower (immune to psn & fire), no amulet (like HL's), use War trav, Enigma instead of gore & Fort.
and exactly same setups except the left ring (glitch build I put dual leech, non glitch I put another Raven for 20 more dex to turn off the glitch).
During attack, I look at both screen, and found here's what happened on Bnet others' screen:
1. even u using glitch speed, they see u attack with main wp itself's speed (for example, 5F Grief)
2. dmg they see are not matching with the attack speed they see (it looks like the Tower loss life by itself, the rhythm of Tower hit point loss is same as ur screen side attack speed and sound)
3. so Tower destroyed time is same as ur side
4. Bnet server will conduct ur glitch dmg except one thing: ur animation.
I will post video later, here's the time:
Glitch Grief 10:03 sec
Glitch Grief 09:40 sec
Glitch Grief 09:26 sec
Glitch Grief 09:49 sec
Non Glitch 12:00 sec
Non Glitch 10:43 sec
Non Glitch 12:23 sec
Non Glitch 11:11 sec
Non Glitch 13:14 sec
average Glitch time (19:43 + 19:12) / 4 = 38:55 / 4 = about 9:44 approximately = 9.73 sec
average Glitch time (22:43 + 23:34 + 13:14) / 5 = / 4 = about 11:54 approximately = 11.9 sec
(11.9-9.73)/11.9 = 18.235%, no glitch is 18.235% slower than glitch
(11.9-9.73)/9.73 = 22.302%, glitch is 22.302% faster than no glitch
I think this is fair enough for 1 frame difference, (5F vs 4F)
I tested Death eCB str glitch in the same way too, I feel the result kinda same.
This post was edited by Ironboar on Jun 5 2021 11:36pm