Quote (gel87 @ Dec 19 2018 11:51am)
I actually did some mistake with DS/CS formula as expected with my shit phone calc xD
Grief of destruction pb:
20+15+15 = 50% deadly strike
20+15+35 = 70% crushing blow
22 + (100-22) * (50/100) = 61% chance to do double dmg
Dmg: (449 avg)
Wsm Speed: -30(-50), 40 ias add
Death Colossus Sword:
49+15+15 = 79% Deadly strike
50+15+35 = 100% crushing blow
22 + (100-22) * (79/100) = 83% chance to do double dmg
Dmg: 26-70 (48 avg) => * 48*1,5*5 = (360 AVG)
Wsm speed: 10(-10), 0 ias add
Str 182-15 = 167
Dex 136 - 15 = 121
Vita rest
Ene 0
Merc aura: 340(might lvl 30+ merc)+ 345(pride) = 685 ED from aura
Off wepon ED: 300 (forti)
Off wep dmg to demon: 350 + (185 on grief)
Skills:
Level 25 sword masteries: 148% ED, 220% AR, 22% crit
Level 20base double swing, lvl 15base haunt and lvl 25 frenzy: 490 ED, 268% AR, 7-44% attack speed, 47-148% frw
Avergage Dmg calculation:
(((base damage) * (1 + on-weapon ed)) + max/min) * (1 + off-weapon ed + str bonus + skill bonus + aura bonus)
Grief: (((33)*(1+0,15))+400) * (1+ (300 + 167 + (148+490) + 685)/100) = 8277 avg dmg
Grief vs Demon: (((33)*(1,15))+400) * (1+ ((300+350+185) + 167 + (148+490) + 685)/100) = 10877,9
Death: 360*(1+(300+167+148+490+685)/100) = 6804
Death vs Demon: 360*(1+(300+350+167+148+490+685)/100) = 8046
Incluse Chance to double dmg:
Grief: 8277+(8277*2*0,61) = 18374 avg
Grief vs demons: 10877+(10877*2*0,61) = 24146 avg
Death: 6804+(6804*2*0,83) = 18098 avg
Death vs demons 8046+(8046*2*0,83) = 21402 avg
Crushing blow formula PVM:
Formula: EnemyRemainingLife/6*(1-(DR%/100))-DirectDR
Example: Uber Baal got 50% DR and 650000 life.
None cursed: 650000/6*(1-(50/100))-0 = 54166 life on first hit.
Decrepified: 650000/6*(1-(0/100))-0 = 108333 life taken on first hit.
Amped: 650000/6*(1-(-50/100))-0 = 162500 life taken on first hit.
As you can see:
Crushing blow takes 2 times the life when decreaped and 3 times the life when amped on a 50% dr enemy.
Also, bottom roof for DR% is -100, so amp will always be double as effective as decreap when it comes to dmg.
The same goes for psy pure dmg:
Grief: 24146*(1-(50/100)) = 12073
Grief decreaped: 24146*(1-(0/100)) = 24146
Grief amped: 24146*(1-(-50/100)) = 36219
Attacks pr sec with this setup: 5. (you hit this with zero ias in eq when wsm bug this, so basicly 20% from LOH is stack vs slow, and if u wanna put 15% in guilaume u have 35% stack vs slow, if you on P1 put hl instead you have 55% stack vs slow and can avoid slow holy freeze) Or you can choose to jool ur guilaume with shael/BER/Lo/Vex/UM/30ed/adds or whatever.
Its also nice to dont bother changing wep set vs immunes etc. Just keep on slamming and amp will remove 99% of immunities, else u just zerk(which ofc is uber fast due to frenzy adds and wsm bug, 2,77 attacks pr sec)
If GoD deals 10-15% more damage than Death, why not just use double GoD?
Also there is some troubles with ATMA. Amp.damage can procs only when you land hit. And this barb build will have like 87% chance to hit i CS, so chance to proc AmpDamage = 0,87*0,05 = 0,0435 ~ 4%
So Amp procs 1 time of 25. And sometimes it can takes more time to proc AMP.
When i tested it with my Fury Druid wearing eTomb (4 frame attack) it gets really annoying and takes lots of fury attack series to benefit from Amp... and PvM fury has better AR than Barb almost in every situation.
My point is that i usually kill mobs faster than Amp procs even in P8 games... Atma is good options when seal bosses or baal minions spawn with PI and stone skin, but it happens not very often.
This post was edited by GoreRider on Dec 29 2018 03:09am