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Nov 14 2018 03:42pm
Quote (jet49 @ Nov 14 2018 04:41pm)
Thinking of trying this build out and starting d2 again. How is useast vs west at the moment? Ladder more active ?

What about the bots?


east is more active. Bots still present. Ladder resets next month or so

This post was edited by Hyperdimension on Nov 14 2018 03:42pm
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Nov 14 2018 05:15pm
Quote (jet49 @ Nov 14 2018 05:41pm)
Thinking of trying this build out and starting d2 again. How is useast vs west at the moment? Ladder more active ?

What about the bots?


useast has more people then west.

tons of bots
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Dec 6 2018 03:36pm
Quote (Hyperdimension @ Nov 14 2018 10:22am)
Wait that means all i have to do is go to a casino and wait for roulette to get a few red or black in a row and bid a big amount on the opposite,repeat strategy over and over and become rich :o


Gambler fallacy #1
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Dec 17 2018 03:22pm
Hello euxinus, just a message of thanks for sharing. Nice build, works excellent. Having fun!
Regards
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Dec 18 2018 06:21pm
Well:
Gores: 15% cb, 15% ds
Guilaume : 35% cb, 15% ds
Crit: 22% ish?
Death 50% cb, 49% ds

Based on this:
Ds: 15+15+49 = 79%
Cb: 15+35+50 = 100%
True chance of dealing double dmg: (chance% = %CS + (1-%CS/100)*%DS)
22+(1-(22/100)*79)
= 83% chance? Dont have calculator with paranteses atm xD

So if you wsm bugged a little:
Ba = 0
Ettin = 10
War spike = - 10

Ettin and ba: Avg(5) + (-0 + +10) = -5 wsm
With fana merc you reach then 5attacks pr sec to i think and can wear atma's

In player 1 this wont matter shit, but in p8 it should kill way faster?

Amp = - 100% dr meanwhile decrepify is - 50% dr
So 50% dr mobs:
Amp - 50%
Decr 0%

25% dr mobs
-75% amp
-25% Decr

0% dr mobs
Amp: - 100%
Decr: - 50%

There are huge difference and you spend more timing slamming with main wep and dont have to change wep set.

You can Even bring it furter:
Grief pb(-30) + eth death colossus sword (+10)
Avg(-10) + (-10 + - 30) = -50 wsm

You can now drop out hl for atma's and Even use might + conc merc giving urself an 650-700% aura ed on top contra the 94% ed from faith.

So best possible would be in my point of view:
Glove side: eth death colossus sword
Boot side: grief of destruction pb(i heard hybrids are back after blizz needed to reset their last silent patch Who fucked cs, walk, frenzy, tk, wirl, walkstyles, tps etc)
Atma ammu
Strings
Loh
Raven
Dual leech/ar/adds ring
Gores
Guilaume 15ias/add
Forti

(100%cb and 82% chance for DD on death side, 70% cb and like 77% chance of DD on grief side and both weps having more pure dmg) 5ctc amp and 600ish more ed from mercs aura, same or better ias.

For p1 you could just change atmas with hl.

Edit: anyway i love your guide, i wanna build frenzy next ladder or later this ladder ':)

This post was edited by gel87 on Dec 18 2018 06:26pm
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Dec 19 2018 02:51am
I actually did some mistake with DS/CS formula as expected with my shit phone calc xD

Grief of destruction pb:
20+15+15 = 50% deadly strike
20+15+35 = 70% crushing blow
22 + (100-22) * (50/100) = 61% chance to do double dmg
Dmg: (449 avg)
Wsm Speed: -30(-50), 40 ias add

Death Colossus Sword:
49+15+15 = 79% Deadly strike
50+15+35 = 100% crushing blow
22 + (100-22) * (79/100) = 83% chance to do double dmg
Dmg: 26-70 (48 avg) => * 48*1,5*5 = (360 AVG)
Wsm speed: 10(-10), 0 ias add

Str 182-15 = 167
Dex 136 - 15 = 121
Vita rest
Ene 0

Merc aura: 340(might lvl 30+ merc)+ 345(pride) = 685 ED from aura
Off wepon ED: 300 (forti)
Off wep dmg to demon: 350 + (185 on grief)

Skills:
Level 25 sword masteries: 148% ED, 220% AR, 22% crit
Level 20base double swing, lvl 15base haunt and lvl 25 frenzy: 490 ED, 268% AR, 7-44% attack speed, 47-148% frw

Avergage Dmg calculation:
(((base damage) * (1 + on-weapon ed)) + max/min) * (1 + off-weapon ed + str bonus + skill bonus + aura bonus)
Grief: (((33)*(1+0,15))+400) * (1+ (300 + 167 + (148+490) + 685)/100) = 8277 avg dmg
Grief vs Demon: (((33)*(1,15))+400) * (1+ ((300+350+185) + 167 + (148+490) + 685)/100) = 10877,9
Death: 360*(1+(300+167+148+490+685)/100) = 6804
Death vs Demon: 360*(1+(300+350+167+148+490+685)/100) = 8046

Incluse Chance to double dmg:
Grief: 8277+(8277*2*0,61) = 18374 avg
Grief vs demons: 10877+(10877*2*0,61) = 24146 avg
Death: 6804+(6804*2*0,83) = 18098 avg
Death vs demons 8046+(8046*2*0,83) = 21402 avg

Crushing blow formula PVM:
Formula: EnemyRemainingLife/6*(1-(DR%/100))-DirectDR
Example: Uber Baal got 50% DR and 650000 life.
None cursed: 650000/6*(1-(50/100))-0 = 54166 life on first hit.
Decrepified: 650000/6*(1-(0/100))-0 = 108333 life taken on first hit.
Amped: 650000/6*(1-(-50/100))-0 = 162500 life taken on first hit.

As you can see:
Crushing blow takes 2 times the life when decreaped and 3 times the life when amped on a 50% dr enemy.
Also, bottom roof for DR% is -100, so amp will always be double as effective as decreap when it comes to dmg.

The same goes for psy pure dmg:
Grief: 24146*(1-(50/100)) = 12073
Grief decreaped: 24146*(1-(0/100)) = 24146
Grief amped: 24146*(1-(-50/100)) = 36219

Attacks pr sec with this setup: 5. (you hit this with zero ias in eq when wsm bug this, so basicly 20% from LOH is stack vs slow, and if u wanna put 15% in guilaume u have 35% stack vs slow, if you on P1 put hl instead you have 55% stack vs slow and can avoid slow holy freeze) Or you can choose to jool ur guilaume with shael/BER/Lo/Vex/UM/30ed/adds or whatever.

Its also nice to dont bother changing wep set vs immunes etc. Just keep on slamming and amp will remove 99% of immunities, else u just zerk(which ofc is uber fast due to frenzy adds and wsm bug, 2,77 attacks pr sec)

This post was edited by gel87 on Dec 19 2018 02:56am
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Dec 27 2018 05:20pm
Hi guys, is mastery skill can be useful on this build ? Compare to 120+ar gc ?
Really love the build.

I love the idea of using 2x axes, but cs eth death and grief seems way better ? But i dont like the skin of phase blade unfortunatly.

Thx everyone for sharing
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Dec 27 2018 11:41pm
Quote (gel87 @ Dec 19 2018 03:51am)
I actually did some mistake with DS/CS formula as expected with my shit phone calc xD


Its also nice to dont bother changing wep set vs immunes etc. Just keep on slamming and amp will remove 99% of immunities, else u just zerk(which ofc is uber fast due to frenzy adds and wsm bug, 2,77 attacks pr sec)



I got a different variation.. much cheaper to build and nearly as deadly... yes he blinks too. Very awesome destress after a long day at the office.. 1 click and hold :)

2x junk Grief PB (the most junk you can find)
2x spirit for 63fcr tele (on switch)
Enigma, SOE, Gores, Gullaume/Um, LOH, 2x Raven, Highlord
Merc = Might/Pride/Fort/Andy/Ral - he does tend to die easier than a super high damage weapon like infinity/obedience.. but auras is needed for barb.. so keep an eye on him.

Max beserk, and put into weapon mastery last.. at lvl 94 I have 10pts here. Max = BO, double swing, frenzy, beserk.

He get 20% magic damage so mows down the weak act5 physical immunes in 1 hit. In a 4+ player game, the death lords in the Ancients way area can cause problems. Howl helps, then beserk them as needed.

Very awesome destress after a long day at the office.. 1 click and hold :)
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Dec 29 2018 03:07am
Quote (gel87 @ Dec 19 2018 11:51am)
I actually did some mistake with DS/CS formula as expected with my shit phone calc xD

Grief of destruction pb:
20+15+15 = 50% deadly strike
20+15+35 = 70% crushing blow
22 + (100-22) * (50/100) = 61% chance to do double dmg
Dmg: (449 avg)
Wsm Speed: -30(-50), 40 ias add

Death Colossus Sword:
49+15+15 = 79% Deadly strike
50+15+35 = 100% crushing blow
22 + (100-22) * (79/100) = 83% chance to do double dmg
Dmg: 26-70 (48 avg) => * 48*1,5*5 = (360 AVG)
Wsm speed: 10(-10), 0 ias add

Str 182-15 = 167
Dex 136 - 15 = 121
Vita rest
Ene 0

Merc aura: 340(might lvl 30+ merc)+ 345(pride) = 685 ED from aura
Off wepon ED: 300 (forti)
Off wep dmg to demon: 350 + (185 on grief)

Skills:
Level 25 sword masteries: 148% ED, 220% AR, 22% crit
Level 20base double swing, lvl 15base haunt and lvl 25 frenzy: 490 ED, 268% AR, 7-44% attack speed, 47-148% frw

Avergage Dmg calculation:
(((base damage) * (1 + on-weapon ed)) + max/min) * (1 + off-weapon ed + str bonus + skill bonus + aura bonus)
Grief: (((33)*(1+0,15))+400) * (1+ (300 + 167 + (148+490) + 685)/100) = 8277 avg dmg
Grief vs Demon: (((33)*(1,15))+400) * (1+ ((300+350+185) + 167 + (148+490) + 685)/100) = 10877,9
Death: 360*(1+(300+167+148+490+685)/100) = 6804
Death vs Demon: 360*(1+(300+350+167+148+490+685)/100) = 8046

Incluse Chance to double dmg:
Grief: 8277+(8277*2*0,61) = 18374 avg
Grief vs demons: 10877+(10877*2*0,61) = 24146 avg
Death: 6804+(6804*2*0,83) = 18098 avg
Death vs demons 8046+(8046*2*0,83) = 21402 avg

Crushing blow formula PVM:
Formula: EnemyRemainingLife/6*(1-(DR%/100))-DirectDR
Example: Uber Baal got 50% DR and 650000 life.
None cursed: 650000/6*(1-(50/100))-0 = 54166 life on first hit.
Decrepified: 650000/6*(1-(0/100))-0 = 108333 life taken on first hit.
Amped: 650000/6*(1-(-50/100))-0 = 162500 life taken on first hit.

As you can see:
Crushing blow takes 2 times the life when decreaped and 3 times the life when amped on a 50% dr enemy.
Also, bottom roof for DR% is -100, so amp will always be double as effective as decreap when it comes to dmg.

The same goes for psy pure dmg:
Grief: 24146*(1-(50/100)) = 12073
Grief decreaped: 24146*(1-(0/100)) = 24146
Grief amped: 24146*(1-(-50/100)) = 36219

Attacks pr sec with this setup: 5. (you hit this with zero ias in eq when wsm bug this, so basicly 20% from LOH is stack vs slow, and if u wanna put 15% in guilaume u have 35% stack vs slow, if you on P1 put hl instead you have 55% stack vs slow and can avoid slow holy freeze) Or you can choose to jool ur guilaume with shael/BER/Lo/Vex/UM/30ed/adds or whatever.

Its also nice to dont bother changing wep set vs immunes etc. Just keep on slamming and amp will remove 99% of immunities, else u just zerk(which ofc is uber fast due to frenzy adds and wsm bug, 2,77 attacks pr sec)


If GoD deals 10-15% more damage than Death, why not just use double GoD?
Also there is some troubles with ATMA. Amp.damage can procs only when you land hit. And this barb build will have like 87% chance to hit i CS, so chance to proc AmpDamage = 0,87*0,05 = 0,0435 ~ 4%
So Amp procs 1 time of 25. And sometimes it can takes more time to proc AMP.
When i tested it with my Fury Druid wearing eTomb (4 frame attack) it gets really annoying and takes lots of fury attack series to benefit from Amp... and PvM fury has better AR than Barb almost in every situation.
My point is that i usually kill mobs faster than Amp procs even in P8 games... Atma is good options when seal bosses or baal minions spawn with PI and stone skin, but it happens not very often.

This post was edited by GoreRider on Dec 29 2018 03:09am
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Dec 29 2018 09:43am
Quote (GoreRider @ Dec 29 2018 09:07am)
If GoD deals 10-15% more damage than Death, why not just use double GoD?
Also there is some troubles with ATMA. Amp.damage can procs only when you land hit. And this barb build will have like 87% chance to hit i CS, so chance to proc AmpDamage = 0,87*0,05 = 0,0435 ~ 4%
So Amp procs 1 time of 25. And sometimes it can takes more time to proc AMP.
When i tested it with my Fury Druid wearing eTomb (4 frame attack) it gets really annoying and takes lots of fury attack series to benefit from Amp... and PvM fury has better AR than Barb almost in every situation.
My point is that i usually kill mobs faster than Amp procs even in P8 games... Atma is good options when seal bosses or baal minions spawn with PI and stone skin, but it happens not very often.


Okay :) sounds logical :) i wanna try death on my one anyway, and ill test Atma some, but its probarly as you say. I mainly used Atma at kicker and there it pwn :)
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