Quote (Trae8 @ Fri, Jan 19 2007, 12:51am)
Quote
actually all assa-builds have char disadvantage vs smite and especially v/t. there is no way to beat top v/t:s consistently, smite>ww
That's a rediculous statement. Pure smiters are easy for a
good WW sin to beat. And Foh can be stacked with total ease, especially a v/t's foh that isn't even maxed out. V/t's and pure smiters only beat nub WW sins that don't know what the hell they are doing. If pure WW sins are losing to smiters, SLIT

us west non ladder *trae
you're wrong. then again it seems like competent anti-melee smite is non-existant on west, at least thats the impression i got from their barbs.
barbs cant touch best smiters despite having vastly superior ww compared to sins, greater range, way more damage and _moving_ faster which is the most deciding factor.
sins on the other hand whirl slow as turtles, they do _pathetic_ damage and have less range. they also cant use %slow gear without losing even more damage (i.e. trangs->clegs etc). yes, they do have mindblast which makes telesmite harder to perform but good smiters will just mix desynch-in-their-face-smites with desynched telesmite that wont give you a chance to mb-lock them before they're on top of you.
of course i'm talking about the absolute cream-of-the-crop top smiters using correct gear. most other smiters and v/t:s are even easier to beat with sins than with barbs.
even speederländer admitted that he was unable to beat one v/t. one ladder v/t i might add...
v/t:s are nothing compared to dedicated anti-melee smiters. if they dont want to lose to wwbarbs/wwsins/whatever melee they wont. it's that simple.
edit: and yeah, ww will always be more effective than kicks when played by a machine ^^
This post was edited by GIFF on Jan 18 2007 09:32pm