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Mar 28 2012 08:53am
Quote (Azn Masta @ 28 Mar 2012 23:52)
Max amount of GC's that should be used is around 2-6.
The rest should be 32020s or 36/20s


that it may lower the cs to 23%, total double modifier would still be 49%
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Mar 28 2012 08:56am
Quote (young2093 @ 28 Mar 2012 23:52)
If you have 49% effective chance to crit, you don't lose 49% chance to crit from using Angelics, just whatever Highlords adds to your crit chance (25% in this scenario). You don't lose CS by using Angelics...
And 22% more chance to hit is a fucking ton, what are you talking about? This is a situation where bleed damage is going to be your primary source of damage output.


then it is a calculation of probability. 10 ww pass, with HL, 5 passes of which the damage will be doubled, and 5 normal. For the benefit of doubt, let the 5 passes that strikes double be your chaos instead of your godly fools.

With angelics, it is 22% more cth, 10 ww passes with angelics. Only 2.3 passes out of 10 passes will be doubled, and rest 7.7 whirls out of 10 strikes normal, for the benefit of doubt let all the 2.3 whilrs to strike double be on your godly fools, though we know it is highly impossible to have such perfect 2.3 strikes out of 10 whirls all landed with your fools.

Experiment it, plot out a matrix table, and let's see shall we?

This post was edited by Jaxz on Mar 28 2012 09:20am
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Mar 28 2012 08:57am
Quote (Jeebus666 @ Mar 28 2012 02:42pm)
Well the difference is you hit 33% more with 12% rather than 9%.

With like 23% crit strike, 33% DS changes your chance of doing double damage from 23% to 48.4% which is like a 20% increase in overall damage.


Wow and I blindly told the same numbers...fuck yeah.
Jeebus where are the numbers ? I am not home still but soon...where's the beef, where is it !
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Mar 28 2012 09:00am
Quote (Jaxz @ 28 Mar 2012 08:56)
then it is a calculation of probability. 10 ww pass, with HL, 5 of which will be doubled, and 5 normal, don't forget, you still have probability that you land with your chaos instead of your godly fools.

With angelics, it is 22% more chance, 10 ww pass with angelics. 24% which will be doubled, and rest normal. Experiment it and let's see shall we?


Yes, just leave block chance out of the equation completely.
And you're over praising crit chance against high defense opponets, who go hand in hand with 50% PDR.
Bleed damage is unaffected by PDR, AR will give you a better chance to hit.

It's really simple: (against high defense opponents with 50 PDR)
OWs > DS
Increasing your chance to hit, which in turn raises more opportunities to proc OWs > Increasing your chance to double physical damage
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Mar 28 2012 09:01am
Quote (young2093 @ 29 Mar 2012 00:00)
Yes, just leave block chance out of the equation completely.
And you're over praising crit chance against high defense opponets, who go hand in hand with 50% PDR.
Bleed damage is unaffected by PDR, AR will give you a better chance to hit.

It's really simple: (against high defense opponents with 50 PDR)
OWs > DS
Increasing your chance to hit, which in turn raises more opportunities to proc OWs > Increasing your chance to double physical damage


ow dun work in pubs. Everyone red pots, but that may only be valid in my realm, if it is not, then my reason may don't apply to yours.

As for block, it is already considered in it. Please re-read post #98,

This post was edited by Jaxz on Mar 28 2012 09:07am
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Mar 28 2012 09:02am
Quote (Jaxz @ 28 Mar 2012 09:01)
ow dun work in pubs. Everyone red pots...


There's no point in debating and basing around pubs where people use health potions.
Lets argue what's better against full rejuvs.

Which leads to the same conclusion as monSt4r:

Quote (young2093 @ 28 Mar 2012)
You're someone who goes around thinking he's actually decent because he duels the same group of public game players and might have moderate success against people who don't know simple tactics like WSGing a trap stun, or up casting over poorly masked namelock stomps.
I'm pretty convinced you're terrrrible so I'll stop now.


This post was edited by young2093 on Mar 28 2012 09:04am
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Mar 28 2012 09:04am
Quote (young2093 @ 29 Mar 2012 00:02)
There's no point in debating and basing around pubs where people use health potions.
Lets argue what's better against full rejuvs.


well then you have valid evidence to use reju back, because you can catch him red handed. The difference between reju and red pot is a vast difference, when your opponent uses reju, you can immediately tell, that's the catch. If you opponent uses reju, you have all the rights to use reju back, isn't it? Fair and square. So we leave reju out of the picture,
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Mar 28 2012 09:07am
Quote (Jaxz @ Mar 28 2012 04:04pm)
well then you have valid evidence to use reju back, because you can catch him red handed. The difference between reju and red pot is a vast difference, when your opponent uses reju, you can immediately tell, that's the catch. If you opponent uses reju, you have all the rights to use reju back, isn't it? Fair and square. So we leave reju out of the picture,


but.. you'd expect anyone to be using sorb/pots and all this bm stuff in pubs lol

And who really cares what works in pubs
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Mar 28 2012 09:08am
Holy fucking shit.
Admittedly I've been pretty high over the past few days. Why have I been arguing with fucking retards...
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Mar 28 2012 09:08am
Quote (Jeebus666 @ 29 Mar 2012 00:07)
but.. you'd expect anyone to be using sorb/pots and all this bm stuff in pubs lol

And who really cares what works in pubs


well, you have handle whatever is thrown at you in pubs, that's how you show your oppoents how well you hold your ground. If you can only handle GM ground, then stick with what you think is good, probably like what you said, angelics and lots of OW with low physical damage. :)

This post was edited by Jaxz on Mar 28 2012 09:10am
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