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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Sharkbites Rabies/fury Guide. -1.12 > By Kraftkar
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Sep 4 2008 08:20am
Well, some say it is, jah is the most versitile imo:)

This post was edited by Kraftkar on Sep 4 2008 08:21am
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Sep 4 2008 04:58pm
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Sep 5 2008 07:39am
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Sep 5 2008 09:21am
Iso Feedback
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Sep 5 2008 07:12pm
Quote (Kraftkar @ Fri, Sep 5 2008, 03:21pm)
Iso Feedback


y.
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Sep 6 2008 06:38am
WOOF
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Sep 6 2008 06:44am
Quote (Pacoquerak @ Sat, Aug 30 2008, 09:29pm)
the cost of these plus them not being as good as either peace or fort would encourage me to say "no"


woops i guess i must have been stoned, i am gonna say that bramble is far > than jewelers with 20/20s in any way that you look at it. I think that bramble should only be used in situations where it is helpful for more than rabies, the thorns being on the top of that list, next the mass poison res and finaly the fhr
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Sep 6 2008 07:42am
Being able to wear cerebus with a blood belt to make up for loss of jalals is a very good idea vs hammerdins or just cerebus with storm shield for smiters. Cerebus gives huge ow, just as much skill bonuses but a lil less oak than jalals. Perhaps it can be made that cerebus can only be equipped with a two hander when wearing draculs +15 str as ow i belive is of great importance vs hammerdins. A godly one you so much of the time do they have a nook of life left, clears off from ow and they will have 1 life and probobly town cause its an hdin lol...

I got somethin else tho. You can run a train on a smiter with a eth doom of the largest kind. I downed many a perf smiter even when they use exile, by adding in knockback and slow from cleglaws. Arachs with that would be totaly deadly, knocking out their fanat ias +5 + cold. If you crack their defense they become a virtual rag doll as they will be dealing with frame 5 attacks that hit harder than smite at higher range and knockback and their slow a mud and have rabies : /
enigma coa duel angelics, you want to go all out and count on not getting hit too much actualy, like you got to make sure their frozen before their in range of you hitting you and a shift click will fuck up their charge likely and keep smite at bay.

I almost feel that bloodfists should not be on this char, both trang and dracul are massive bonus damage, trang and arach allow for quick teleporting away or on top of rw chars like zons or foh or auradins esspecialy with a domz, thiw will allow you to teleport next to them and freeze them and then teleport in front of them and hopefully land rabies affter reshifting and dracul will let you punish users of summons and bw. If you want fhr get a blood belt and jewels, blood fists is no no mas, even for pure fury kinda almost. Cleglaws is great vs even hammerdins who like to synch. Getting rabies on a hammerdin with a range 5 doom is much more possible than with a tomb, their slowness and un synch ability and knockback can work them pretty n1 I only use my eth doom on reallly really good hammerdins as hardly any ever make me feel like taking off eth tomb.
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Sep 6 2008 08:28am
Ahh, thanks for the feedback m8. You got some interesting points there. Alltho i prefer the raw damage of forti/tombreaver/+ my visionary cirk.
Alltho your theory about the doom, seems nice vs the worst bm smiters.smile.gif i will absolutely try this out, i just need a keylogger first i presume^^ Stash is full enough as it is:)
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Sep 6 2008 08:44am
Quote (Kraftkar @ Sat, Sep 6 2008, 09:28am)
Ahh, thanks for the feedback m8. You got some interesting points there. Alltho i prefer the raw damage of forti/tombreaver/+ my visionary cirk.
Alltho your theory about the doom, seems nice vs the worst bm smiters.smile.gif i will absolutely try this out, i just need a keylogger first i presume^^ Stash is full enough as it is:)


lol yeah i have 2 chars worth of gears and if i had another inventory wouldn't be hard to have 2 wolves lol...
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