Quote (Abductor @ Tue, Jul 15 2008, 10:32am)
no, ww does not function that way. you get 5 hitchecks in 12 frames. (12 first frames) and that is assuming (theorycrafting) that you are in range ALL the time for those 12 frames.. there is no person in b.net that can constantly do perfect tri-whirls. dtalon > ww against certain opponents, period.
if they teleport "fast enough" your ww won't hit them either. or you may get in 1 hitcheck which will miss, due to your pathethic 2k ar.
I think it's 7 in the first 13 frames =/ not totally positive. After the first attack, though, it's 2 attacks every 4 frames. And I'm not arguing that there are opponents where dtalon is better. In fact I think I just said that.
As far as teleporting "fast enough"....well, look at it this way. a 7-frame-teleporting sorc will never get hit by someone nl-dtaloning. It's not possible. Why? the sorc is only in one place for 7 frames. even if the assassin gets lucky and teleports on top of her just as her telport action frame finishes (so she has 7 frames before another one), the assassin still has 5 frames for HER teleport action to finish, then 7 before the kick hits. 12 frames, the sorc is long gone. With whirlwind, in the same sitaution, the assassin waits 5 frames for the cast animation to finish, then begins the whirlwind and gets 1 hitcheck before the sorc leaves. not necessarily very good odds of hitting, but at least there's a chance.
Of course, it's impossible to always get a hitcheck, if you teleport 1 frame before your opponent teleports then you can't hit them with ANYTHING. but at least with whirlwind there's always a chance for a hitcheck, that's all I'm saying. kicks are plenty viable, I just prefer ww.