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Mar 23 2006 11:02am
Quote (HC-QuikSilver @ Mon, Mar 13 2006, 01:39pm)
I still think it'd be worth it to sacrafice some charms, for enough Offensive Skill Gc's to Vs. FOHr's, or even other auruadins as well. The higher lvl conviction cancels out the other guys, so if your having a higher lvl convic then a foh'r, you don't really need alot of those resist charms anyway. Imagine a foh hitting u without any conviction on you.. that's cake. You'll still have your resist'd kiras + tgods, they'll do nothing. So with say 9 offensive GC's, depending on your gear.. you can get your convic. higher level then another auruadin or FOH'r pretty easily, it kinda nerfs their build, if they have no conviction, dont you think?

That's why this build focuses around two attack skills, charge and holy fire. If your aura is dominated you have a maxed out salvation aura that will prove very useful. wink.gif
Quote (kip_cream @ Thu, Mar 16 2006, 08:56pm)
just a question...how much does 5 resist scs cost?
also, wats the average conviction lvl for a foher?

Unsure, but if you think about their gear they can have around +17 to conviction from gear, anni and hellfire. If they max conviction on top of that they'd have 37 into conviction. You will not be able to beat a FoH paladin's aura unless they built their character in the same manner to achieve just level 25 conviction with full gear. In such a case having 9 charms would still be useless as you'd only need 1 to dominate their aura.
Quote (Dc_DC @ Fri, Mar 17 2006, 12:06am)
2 questions
how do we kill ele druid
2nd what kind of res charms/cost are they
Thanks Bud!

SWEET BUILD IM GOING MAKE IT THIS WEEKEND

Ele druids will most likely have an oak sage and a bear at the least. Circle them (using charge) once or twice to keep them from hitting you while your aura kills their pets. As soon as you see the bear die (it will take more damage than the sage to kill) begin looking for weak spots in the druid's tornados. The druid will react one of three ways:
1) continue casting tornados hoping to catch a lucky shot before you get him. simply charge around him until you get ahead of where he's casting tornados then charge lock him. The impacts of constant charges should lock them up and they'll be dead within a few hits. If the druid has high fhr and manages to cast more tornados while you're charging him, take one charge away, one to the side (setting you at an attack point of 90 degrees from your original strike point) and charge again. (This pattern will look like a triangle if done properly.)
2) recast the bear and/or sage where he is. While he's casting the bear he'll be very susceptible to attack... just make use of it.
3) teleport away and recast bear and/or sage. Charge lock him and try to nab him before he gets the minions out again. If he does get the minions out again, simply start from the beginning and circle him to kill the minions again.
Quote (Googzz @ Wed, Mar 22 2006, 01:48pm)
do u need max block for this char....also, if any of u have made this char, how u guys like it...is it worth it, or shuld i make another pally instead?

This build is directly set for anti-casters who will hit even if you have max block. If you'd like to supplement your blocking abilities to handle melee chars better just add more into dexterity, but you'll lose vitality in doing so.
Quote (kciR @ Tue, Mar 21 2006, 08:03am)
u cant kill ele druid with auradin (at least not my druid evil.gif )

You'd like to think that, wouldn't you. wink.gif
Quote (Bananaicecream @ Mon, Mar 13 2006, 08:49am)
How about useing the dragon armor, but a Dream shield and a dream helmet??? Then you also use vengeance to attack and maybe a Beast RW to get fana aura. This worth trying??? ^^

IMHO different ele damages would work better than only fire...

Tell me what you think...

What you're referring to is not an auradin, that is a vengeance paladin.
Quote (Kvist @ Sat, Mar 11 2006, 06:20am)
Great Guide.. starting one soon.. would it work fine with a Dream helm or Coa instead of Kira? dont think i need that much res
And u dont take any point in fire aura?

You can use CoA instead of kira's but you'll have to supplement the str of your character in order to wear it. A dual ber'd CoA is a nice item to switch to for dueling melee chars, but you also need to make sure to include a ravenfrost in your equipment for cannot be frozen.
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Mar 25 2006 07:44am
i made the char!. i love it! best char ive made so far. I use all thbe things on ur guide, except i have max block. Its an awsome char. Once u get a good strategy down ull pwn almost any char. Only chars ive been having trouble with is Fc Cs zons, but if i put on TGODS i pwn em. This char is awsome! thanks for the guide
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Apr 6 2006 12:52am
Nice guide, been searching for one for freeking weeks. Made like 3 auradins and they all sucked cuz theyve been mostly noobie net guides. Nehow, one questions

max convction or only till level 25 ?
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Apr 6 2006 02:03am
i dont understand the point of maxing holy shield if you aren't going to put enough stat points into dex to max block. it seems like if you're going vitality route that you'd be better off maxing charge with only a couple of points in holy shield, since it wont do any good anyway. also, correct me if i'm wrong, but you'll be charging 90% of the time, and when you charge block is cut to something like 1/3 is it not? if thats the case maxing holy shield seems even sillier
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Apr 6 2006 04:42am
omg i searched so long and here is the guide biggrin.gif rly nice guide
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Apr 6 2006 06:41am
Well , being an Avid Auradin User / Fan this I will rate this Guide 7/10 It will Hopefully be put 2 good use 4 general Inquires.

myself : having a Lvl 94 auradin Name : Cruel_Justice !!!! Edit !!!! ( No Affiliation with the clan )
East Sc Non ladder ( used 2 b ladder , darn season had 2 go reset )

I know my way around the auradin.

there are a Few Suggestions I would make.

my build Follows Similar Strat


although , Currently my gear does Differ. Along with the Skill Distrabution.

Phase Blade Hoj @ 333% ed -30% Fire res ( there is a reason I went with a Pb over Zerker , ill explain later )

10-10 ( thats 2x 5-5 Fire Facets ) Coa 15/29 359 total Defence. -10% fire res Yes , more str But 30% dr is a Must! get ur res from CharmS

Crafted gloves - 20% ias 10% cb 20 Life Psn res 31% + 14 Str 10% chance to cast lvl 4 Frost nova

15-15 Eth Treks - pretty much same option are u listed -

Dragon Mage Plate 310 Def base 15% sup , ended up with just 3 points shy of 700 defence after making the r/w

45% all res Sacred Targe Dragon again , this Shield is what has work'd bet for me , 4 ovbious reasons - ( i agree with Useing this sheild)

belt - I agree , I use a 39 / 15 Dungo , along with my coa for 30% Dr , quite helpful.

Ammulate - Rare - +2 pala Skill +17 dex + 16 Str all res is 16% cold res is 40%

charms , I agree I also use Perf stat torch / anni ( res happens to b 19 on torch & 17 on anni )

additional. I currently have 37x small charms of life , each of them are minor single res mods , such as +7-10% Fire , cold , light Res

Only 7 of the small charms are Fire res , the rest are between 7-10% res x10 charms to assist with maxing my res & maintaining Dr %

Switch , again I agree - Low Str pala Shield w/ 6bo Cta

my Current HP after my Own Battle orders w/o Buff is 4378 life , have 2 admit getting a barbs bo / + a Oak .... impressive


Reason #1 for the + into Dex reason 1 , gotta have it , if I wanna charge a higher Def char down -
reason #2 I use a Phase blade , req is 136 .... but why stop there... at my lvl I wouldnt have max block so , I cranked it 2 a clean 187

with mysetup , my charge Skill Maxed. lvl 28 atm w/ Bc Min Dmg is 6500 dmg Ive held just a phase blade , and i get just over 1.1k dmg with charge on it , so lets assume I do 4/5ths Fire small portion is Phy's


lvl 94 = 105 Skill Points I spent them like this ->


U have already haggled with the Pre Req's

what ive got maxed , and close 2 max'd Note : I recive a +8 Bonus to all Skills

Combat Skills

Charge +20 Base Skills
Holy Shield + 13 Base Skills

Offensive Skills

Conviction +20 base Skills

Defensive Skills

Salvation +20 base Skills
Resist Fire +20 base Skills

Also , I use +1 point into Zeal. It may not seem like it could possibly help But belive me... you know that annoying PVP penalty with the who Defence reduction from convcit... Pvm it has its full effects tongue.gif

I take Along my LvL 94 waheed a2 Holy Freeze merc , who is equiped with the Following for my Pvm Adventures

Eth Fort Dusk Shroud ( dont think Cube glitch was around @ the time of Creation ) 2130 defence @ 30% res all
Eth Reapers Toll w/15% ias +15 max dmg jewel
Eth Dream bone Visage ( Cube glitch wasnt around , agian ) 513 Defence @ 20% res all


I have never , EVER had an issue Soloing Hell....
I think my Best place to Demo the Power or the Cross Skill'd PVP , switch 2 Pvm would b Shrek / eldritch although I sometimes like kicking the Crap out of Chaos , just 2 make those Venom lords go WTF m8 ... ur fire HAHAH .... ow shit... Spluhhhh

I walk near anything not tagged with a Fire Immine Status = Good bye , simply from my aura... I remove all devil kins fire immunity and those goat ppl , , very few Fire Immune monsters i can't take out ( remove Immunity )... although there are a few , thats why merc has a Reapers Toll , Gotta love Decrepify -- Game over

with a lvl 1 zeal +7 points , its a lvl 8 zeal 5x attacks @ 4.4k ar enough to take out all monsters with ease. Still a 5k Min Zeal
( I enjoy this character PVM ,Yet another Reason I use a phase blade IndstructaBABY! U Repair my Frigging 15% Sup Hoj zerker !! )


Finial Result : the character is a Fun Build , dont expect to b able to PWN anyone who knows what 2 do when they See the convict Aura
then , hear the Holy Fire kick in ( i know I go strait for my Tool box & dwarf + hot Spur = Did u miss Death ? welcome back ! )


again , overall Im glad 2 see ppl actually starting to pickup on the Fireauradin ..... again , I cannot Stress It IS One Hella Fun character 2 Play..

although , I really have lost interest in playing mine ( 2 many ppl aware that Hot Spurs & a Dwarf star ~ Effin Nullz this Build PVP )
Lets see if you guys have ur auradins after the , or should I say ... If Errr.... when the Reset Happens , or will happen ?

I'd b happy 2 have a few duelz tongue.gif

This post was edited by soulz on Apr 6 2006 06:53am
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Apr 9 2006 07:03pm
You've overlooked something. I made note in my guide of all the changes that you would need to do in order to make it more viable against melee attacks (CoA and more dex mainly), the way I wrote it more focused on killing non-physicals, since there are more of those out there than physical attackers. wink.gif Anyways, your 'changes' are already listed there. The repair cost of a hoj zerker is no big deal since all I have to do is use a simple ort rune and it's full durability again. Now then, let's talk damage, even with a higher level charge you've forogtten the sheer damage dominance of a berzerker axe over a phase blade. Let's compare... a berzerker axe has a base damage of 24-71, whereas a phase blade has a base damage of 31-35. You'd have to have just over double the enhanced damage that I do in order to even match the physical damage added by just having a berzerker axe instead of a phase blade. Thanks, but even if I were to modify the character build for more of a physical damage resister than elemental I'd still use a berzerker axe.
To reply to the question about holy shield vs charge. Here's the deal, once you get a caster charge locked you will be able to kill it with a level one charge, holy shield resists things like arrows, physical shots from mercenaries/minions, etc. So, quite simply, it's more effective to have a higher holy shield and a raised, but not maxed charge.
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Apr 10 2006 12:23am
Quote (ItalianStallion @ Mon, Apr 10 2006, 01:03am)
You've overlooked something. I made note in my guide of all the changes that you would need to do in order to make it more viable against melee attacks (CoA and more dex mainly), the way I wrote it more focused on killing non-physicals, since there are more of those out there than physical attackers. wink.gif Anyways, your 'changes' are already listed there. The repair cost of a hoj zerker is no big deal since all I have to do is use a simple ort rune and it's full durability again. Now then, let's talk damage, even with a higher level charge you've forogtten the sheer damage dominance of a berzerker axe over a phase blade. Let's compare... a berzerker axe has a base damage of 24-71, whereas a phase blade has a base damage of 31-35. You'd have to have just over double the enhanced damage that I do in order to even match the physical damage added by just having a berzerker axe instead of a phase blade. Thanks, but even if I were to modify the character build for more of a physical damage resister than elemental I'd still use a berzerker axe.
To reply to the question about holy shield vs charge. Here's the deal, once you get a caster charge locked you will be able to kill it with a level one charge, holy shield resists things like arrows, physical shots from mercenaries/minions, etc. So, quite simply, it's more effective to have a higher holy shield and a raised, but not maxed charge.


hmm don't auradins base their dmg on their auras? so why would using a b axe matter?

not saying your wrong itallian just asking a question

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Apr 10 2006 12:37am
He was mentioning the damage perspective of adding more points into charge (for more damage and attack rating), however he also advocated using a phase blade over a berzerker axe. My point was that doing so is self-defeating because the extra points added to charge do not make up for the loss of base damage being multiplied. It is true that most of your damage will be fire elemental, however, if a character uses absorbing items and your conviction cannot cut their resists down far enough (because they use stacked resists) you will have to rely upon some physical damage. In such cases a berzerker axe does the job better than a phase blade. My other point was that extra points in holy shield helps to take a few extra shots from a 7fps bowazon so you can begin charge-locking them before they take too much of your hp away (or possibly kill you). Something to think about, which a few people have ignored, is that while in mid-charge you're more likely to evade attacks, correct, but when your strike lands in a charge you are still for a split second, and if guideds are locked onto you, they will hit during this time frame. Holy shield helps defend against them so that you may begin your next charge as fast as possible and take the least amount of damage if hit.
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Apr 10 2006 01:34am
Quote (ItalianStallion @ Mon, Apr 10 2006, 06:37am)
He was mentioning the damage perspective of adding more points into charge (for more damage and attack rating), however he also advocated using a phase blade over a berzerker axe. My point was that doing so is self-defeating because the extra points added to charge do not make up for the loss of base damage being multiplied. It is true that most of your damage will be fire elemental, however, if a character uses absorbing items and your conviction cannot cut their resists down far enough (because they use stacked resists) you will have to rely upon some physical damage. In such cases a berzerker axe does the job better than a phase blade. My other point was that extra points in holy shield helps to take a few extra shots from a 7fps bowazon so you can begin charge-locking them before they take too much of your hp away (or possibly kill you). Something to think about, which a few people have ignored, is that while in mid-charge you're more likely to evade attacks, correct, but when your strike lands in a charge you are still for a split second, and if guideds are locked onto you, they will hit during this time frame. Holy shield helps defend against them so that you may begin your next charge as fast as possible and take the least amount of damage if hit.


you can switch wep to negate charge lock and if it's a perm charge lock then you just rejoin
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