Quote (Bui6Pays40Percent4Wins @ Aug 25 2022 09:19pm)
See I’m the opposite.
I’d rather still have awsm so it’s easier to use higher damage claws in main hand while still hitting max trap speed.
Haha, you have missunderstood me for 3-4 post stright now ^^
I would also more have wsm bug than anything else.
But when wsm bug is not involved there is two scenarios left:
- Scenario 1: ur main hand claw wsm gets nerfed by a slow offhand wsm.
- Scenario 2: ur main hand claw do not get nerfed by using a slow wsm offhand claw.
And then, since neither of the 2 last d2r patches have awsm or manual wsm, i prefer scenario 2 over scenario 1.
Scenario 3:
Blizzard suddenly starts to listen to the actual player base and bring back the old wirl function, wsm function including awsm and mwsm, and fix werebear in any way possible.
Fhr nerf is reverted, wsg and desync is re-established as well as str/dex bug and other hidden inventory treats.
We would all choose scenario 3.
But blizzard has time upon time shown that they somewhat hear what the player base wants, then make their own version of it, without really understanding how things used to work and we end up with some crap.
They did some good changes though:
- werewolf attackspeed is really well excecuted by them.
- druid fireskills(exluding fireclaw) has less penalty shit, and one can have more physical damage on the fires kills as well, and you dont have to click the entire skill tab to get armageddon. (However any hybridisation towards bear and shockwave usage is nerfed to the ground.)
- throw barb has gotten plenty very well excecuted buffs, (but wsm bug was such a key factor for throwbarb that i cannot even measure damage compared to my d2lod throwbarb.)
- blade fury has gotten a nice damage buff, but starting and stopping animation time and the fact that the skill cannot pierce is kinda making it negitable.
This post was edited by gel87 on Aug 25 2022 01:36pm