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Aug 25 2022 01:19pm
Quote (gel87 @ Aug 25 2022 01:50pm)
Yes i agree 100%. Fool's in main hand is best for wirl, kick, etc. Besides this chaos also only have 35ias.

However, since we are stuck without wsm bug on d2r, i rather have unaffected wsm on main hand trap laying speed, than not.

The lack of wsm bug makes even throwbarb hit weaker despite all the throwing buffs. And 102fcr builds on any type of wirl assa becomes nerfed as you need to Burn a soc in either claw or helm. And if one do it in helm one would be stuck without cannot be frozen. So yes, on a 102fcr assa the lack of wsm bug is an inzane nerf. Cause griffon has no fhr, so one need to consider shadow dancers, and then the only slot to have deadly strike and crushing blow then is wepons.. Bruning a Lo or Ber runes spot with an ias jool is big nerf ^^

So on the case that assa is nerfed via stun functions of d2r, and via lack of wsm bug, i would rather build a 65fcr sin on d2r, meanwhile on d2lod i used 102fcr vs all, even paladins and barbs.



See I’m the opposite.

I’d rather still have awsm so it’s easier to use higher damage claws in main hand while still hitting max trap speed.
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Aug 25 2022 01:35pm
Quote (Bui6Pays40Percent4Wins @ Aug 25 2022 09:19pm)
See I’m the opposite.

I’d rather still have awsm so it’s easier to use higher damage claws in main hand while still hitting max trap speed.


Haha, you have missunderstood me for 3-4 post stright now ^^
I would also more have wsm bug than anything else.
But when wsm bug is not involved there is two scenarios left:
- Scenario 1: ur main hand claw wsm gets nerfed by a slow offhand wsm.
- Scenario 2: ur main hand claw do not get nerfed by using a slow wsm offhand claw.

And then, since neither of the 2 last d2r patches have awsm or manual wsm, i prefer scenario 2 over scenario 1.

Scenario 3:
Blizzard suddenly starts to listen to the actual player base and bring back the old wirl function, wsm function including awsm and mwsm, and fix werebear in any way possible.
Fhr nerf is reverted, wsg and desync is re-established as well as str/dex bug and other hidden inventory treats.

We would all choose scenario 3.

But blizzard has time upon time shown that they somewhat hear what the player base wants, then make their own version of it, without really understanding how things used to work and we end up with some crap.
They did some good changes though:
- werewolf attackspeed is really well excecuted by them.
- druid fireskills(exluding fireclaw) has less penalty shit, and one can have more physical damage on the fires kills as well, and you dont have to click the entire skill tab to get armageddon. (However any hybridisation towards bear and shockwave usage is nerfed to the ground.)
- throw barb has gotten plenty very well excecuted buffs, (but wsm bug was such a key factor for throwbarb that i cannot even measure damage compared to my d2lod throwbarb.)
- blade fury has gotten a nice damage buff, but starting and stopping animation time and the fact that the skill cannot pierce is kinda making it negitable.

This post was edited by gel87 on Aug 25 2022 01:36pm
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Aug 25 2022 01:39pm
Quote (gel87 @ Aug 25 2022 02:35pm)
Haha, you have missunderstood me for 3-4 post stright now ^^
I would also more have wsm bug than anything else.
But when wsm bug is not involved there is two scenarios left:
- Scenario 1: ur main hand claw wsm gets nerfed by a slow offhand wsm.
- Scenario 2: ur main hand claw do not get nerfed by using a slow wsm offhand claw.

And then, since neither of the 2 last d2r patches have awsm or manual wsm, i prefer scenario 2 over scenario 1.

Scenario 3:
Blizzard suddenly starts to listen to the actual player base and bring back the old wirl function, wsm function including awsm and mwsm, and fix werebear in any way possible.
Fhr nerf is reverted, wsg and desync is re-established as well as str/dex bug and other hidden inventory treats.

We would all choose scenario 3.

But blizzard has time upon time shown that they somewhat hear what the player base wants, then make their own version of it, without really understanding how things used to work and we end up with some crap.
They did some good changes though:
- werewolf attackspeed is really well excecuted by them.
- druid fireskills(exluding fireclaw) has less penalty shit, and one can have more physical damage on the fires kills as well, and you dont have to click the entire skill tab to get armageddon. (However any hybridisation towards bear and shockwave usage is nerfed to the ground.)
- throw barb has gotten plenty very well excecuted buffs, (but wsm bug was such a key factor for throwbarb that i cannot even measure damage compared to my d2lod throwbarb.)
- blade fury has gotten a nice damage buff, but starting and stopping animation time and the fact that the skill cannot pierce is kinda making it negitable.



I’m not talking about the wsm bug.

I’m talking about awsm. I’m fully aware what you are saying. You are the one not understanding me.

Awsm is removed from the game. The only thing that matters is wsm on main hand.

I would rather have awsm back, even if wsm bug is gone.

And yes I would rather have for example suwayyah fools in main hand and runic chaos in offhand. Thus resulting in -15 awsm for trap speed. As now due to fhr changes, WW damage is of even higher importance. Thus the need to use a rare claw with good base damage matters

But now I’m basically required to have a low damage base in main hand because there is no longer awsm.


Give me back awsm so I can use higher damage claws on hybrid.



But yes scenario 3 is ideal :)

This post was edited by Bui6Pays40Percent4Wins on Aug 25 2022 01:40pm
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Aug 25 2022 01:48pm
Quote (Bui6Pays40Percent4Wins @ Aug 25 2022 09:39pm)
I’m not talking about the wsm bug.

I’m talking about awsm. I’m fully aware what you are saying. You are the one not understanding me.

Awsm is removed from the game. The only thing that matters is wsm on main hand.

I would rather have awsm back, even if wsm bug is gone.

And yes I would rather have for example suwayyah fools in main hand and runic chaos in offhand. Thus resulting in -15 awsm for trap speed. As now due to fhr changes, WW damage is of even higher importance. Thus the need to use a rare claw with good base damage matters

But now I’m basically required to have a low damage base in main hand because there is no longer awsm.


Give me back awsm so I can use higher damage claws on hybrid.



But yes scenario 3 is ideal :)


I probarly missunderstand what you mean by awsm.
Thought you ment auto wsm glitch
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Aug 25 2022 02:14pm
Quote (gel87 @ Aug 25 2022 02:48pm)
I probarly missunderstand what you mean by awsm.
Thought you ment auto wsm glitch



Nah

Awsm = average weapon speed modifier = average of both claws wsm
Runic + runic = -30 awsm
Suwayyah + runic = -15 awsm
Feral + runic = -25 awsm


Wsm bug = picking up claw over gloves and setting it back down to make claw over boots the main hand

Auto wsm bug = automatic wsm bug = using Dex to make main hand over boots and thus bugging your Awsm to be more than -30
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