Quote (babun1024 @ Aug 3 2022 03:43am)
How does an upped bartuc's fair as offhand actually? I tried the one I used for leveling offhand with a simple shael rune in a ghost setup. Needless to say I was able to hit paladins and barbs (chaos runic talon maindhand). And what about 2 x chaos in feral claws when paired with gore rider?
Not well
Using a second chaos is better than bartuc. Or plague. Or fury.
Ghost should basically full time gores. Only time to take them off is when you are fighting trap sins or hybrid sins.
With a ghosts life pool and 63% block and being in WW animation a lot, it’s very rare that you actually get fhr’d. Making shadow dancers not really give much for ghost. Additionally, ghost get little value from the +2 shadow skills on shadows dancers as maxijg the skills already makes you hit the various needed skill breakpoints. Such as 42 fade + enigma = 50 dr. Or +2 shadow skills on boots isn’t going to be enough to get you 64 Weapon block.
Hybrids use shadow dancers for the +2 skills as they typically only 1 point most of the shadow skills, so the +2 skills naturally adds a lot. Not to mention hybrids hve typically been at an AR defecit. But now in d2r with 20 extra skill points, that’s less of an issue as you will put most of those on claw mastery now.
This post was edited by Bui6Pays40Percent4Wins on Aug 3 2022 08:00am