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May 17 2022 07:32am
But at some point I think it’s not that bad to just make eth ones :) the runes don’t cost shit and eth does quite a lot more dmg

Sure the dura runs out, just stack a few in ur never ending stash
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May 17 2022 07:35am
I really should try it, I am under the impression that venom had large amount of psn damages especially wih -23% from plague (not counting lower resist) + the double 20% from trang oul gloves.

People can't really stack resist against poison if you are also light trap (which require only 60skills) because they had to take care about the light dammages.

AR could be a problem indeed, this is why hitting only once, and letting the psn do the job looks nice, especially on squishy target. (I think vs Barb or Pal it could be nice to hit and make psn do the job)
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May 17 2022 07:39am
Quote (Stefbef @ May 17 2022 08:24am)
Damage is pretty nice no? It has like 320% ed nearly the same as chaos and some deadly strike, 5 skills, open wounds and it also procs lower resist quite often when struck which removes like 57@ iirc



300 Ed not Eth and no fools

The lower resist is only going to catch someone by surprise once. Then 57 resist is very easy to stack against.

Since there is no SoP, pvpers naturally have 35 more lightning and poison resist than they did on legacy. So now the delta is really only 22 resist. And given hoto no longer gives “fake resist”, due to no Wsg, it’s extremely easy to make up that 22 resist just from hoto alone.


Functionally, the lower resist proc is near useless. Making the decision basically fury vs plague. Which is:
Plague:
2skills
-23 poison (really only -5 poison resist vs legacy hoto spirit)
Cleansing
11-111 ED%

Vs
Fury:
41% OW
20 ias
-25% Defense (works at 1/2 effectiveness in pvp)
20% AR bonus
3.3% Deadly Strike (assuming lvl 99. Of less than 99, the deadly strike difference is higher in favor of fury)



While it’s close, I would still opt for fury, allowing me to put that in the main hand and chaos in off hand. Being able to use that 20% AR bonus for the WW AR glitch.



Yet again they made a new runeword that is worse than already easy to get options. And fury isn’t particularly all that great.

There are probably niche scenarios where plague > fury however. But In practically every matchup, fury > plague.

This post was edited by Bui6Pays40Percent4Wins on May 17 2022 07:39am
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May 17 2022 07:40am
Quote (Bui6Pays40Percent4Wins @ 17 May 2022 15:39)
300 Ed not Eth and no fools

The lower resist is only going to catch someone by surprise once. Then 57 resist is very easy to stack against.

Since there is no SoP, pvpers naturally have 35 more lightning and poison resist than they did on legacy. So now the delta is really only 22 resist. And given hoto no longer gives “fake resist”, due to no Wsg, it’s extremely easy to make up that 22 resist just from hoto alone.


Functionally, the lower resist proc is near useless. Making the decision basically fury vs plague. Which is:
Plague:
2skills
-23 poison (really only -1 poison resist vs legacy hoto spirit)
Cleansing
11-111 ED%

Vs
Fury:
41% OW
20 ias
-25% Defense (works at 1/2 effectiveness in pvp)
20% AR bonus
3.3% Deadly Strike (assuming lvl 99. Of less than 99, the deadly strike difference is higher in favor of fury)



While it’s close, I would still opt for fury, allowing me to put that in the main hand and chaos in off hand. Being able to use that 20% AR bonus for the WW AR glitch.



Yet again they made a new runeword that is worse than already easy to get options. And fury isn’t particularly all that great.

There are probably niche scenarios where plague > fury however. But In practically every matchup, fury > plague.



Yea maybe. It couldn’t be used for more than a troll pub setup where ppl don’t have stack, even then u gotta be lucky
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May 17 2022 07:43am
Quote (azulgrana @ May 17 2022 08:35am)
I really should try it, I am under the impression that venom had large amount of psn damages especially wih -23% from plague (not counting lower resist) + the double 20% from trang oul gloves.

People can't really stack resist against poison if you are also light trap (which require only 60skills) because they had to take care about the light dammages.

AR could be a problem indeed, this is why hitting only once, and letting the psn do the job looks nice, especially on squishy target. (I think vs Barb or Pal it could be nice to hit and make psn do the job)



1 point of venom with Trang Gloves does 4.4 pvp damage over the .8 second interval.

Meaning a lvl 42 venom skill (which is what you commonly get from maxing venom with 9x shadow disc GCs and buffing ok CTa/spirit aide) is only 184.8 pvp damage over that .8 second interval. And even that is misleading due to the mechanics of WW and Psn not stacking. Meaning if you hit again during that .8 second interval, the poison timer restarts again.

As you can see, venom Is hardly worth building your sin around.
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May 17 2022 07:46am
Hi !
This is a very nice feedback,
I do appreciate and understand your calculation.

From a strict WW point of view it seams that Fury indead > plague.
In an hybrid scenario, do you think it is plague > ? (because of the +2 skills for LS ?)


You seams to have duelled a lot with assa, do you think that dragon talon could be a skill working with LS instead of WW ? (due to bug etc..)
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May 17 2022 07:47am
Quote (Bui6Pays40Percent4Wins @ May 17 2022 09:43am)
1 point of venom with Trang Gloves does 4.4 pvp damage over the .8 second interval.

Meaning a lvl 42 venom skill (which is what you commonly get from maxing venom with 9x shadow disc GCs and buffing ok CTa/spirit aide) is only 184.8 pvp damage over that .8 second interval. And even that is misleading due to the mechanics of WW and Psn not stacking. Meaning if you hit again during that .8 second interval, the poison timer restarts again.

As you can see, venom Is hardly worth building your sin around.


Indeed this number looks crazy low, how do you calculate it?
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May 17 2022 07:52am
Quote (azulgrana @ May 17 2022 08:47am)
Indeed this number looks crazy low, how do you calculate it?



.17 pvp penalty
75% poison resist
25% poison damage from Trang is applied twice
In hell poison duration is doubled
Then the skill damage bonus per level


All this has been committed to memory by the vast amount of times I have had to explain how venom damage is calculated and low the damage is.
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May 17 2022 07:55am
Quote (azulgrana @ May 17 2022 08:46am)
Hi !
This is a very nice feedback,
I do appreciate and understand your calculation.

From a strict WW point of view it seams that Fury indead > plague.
In an hybrid scenario, do you think it is plague > ? (because of the +2 skills for LS ?)


You seams to have duelled a lot with assa, do you think that dragon talon could be a skill working with LS instead of WW ? (due to bug etc..)



For ghost, both plague and fury aren’t good due to the lack of physical damage.

Based on your question, I knew you were referring to a hybrid sin and all the information above is contextualized for hybrid.

On ghost, +2 all skill does virtually nothing. At least on hybrid you starve for + skills
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May 17 2022 07:55am
Quote (Bui6Pays40Percent4Wins @ May 17 2022 08:43am)
1 point of venom with Trang Gloves does 4.4 pvp damage over the .8 second interval.

Meaning a lvl 42 venom skill (which is what you commonly get from maxing venom with 9x shadow disc GCs and buffing ok CTa/spirit aide) is only 184.8 pvp damage over that .8 second interval. And even that is misleading due to the mechanics of WW and Psn not stacking. Meaning if you hit again during that .8 second interval, the poison timer restarts again.

As you can see, venom Is hardly worth building your sin around.


thats why u gotta use poi dagger charges with that lvl 42 venom
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