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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > How Many Frame Is Fhr Invulnerability? > D2:R
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May 12 2022 12:36pm
Quote (Stefbef @ May 12 2022 01:35pm)
I feel like it’s so shit and random and blizz doesn’t even know how they made the mechanic themselves, that nobody even wants to waste their time on finding out how exactly the mechanic works

It’s kind of sad



Blizzard has shown time and time again that they have no idea what they are doing with this game.
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May 12 2022 12:37pm
Quote (Bui6Pays40Percent4Wins @ 12 May 2022 20:36)
Blizzard has shown time and time again that they have no idea what they are doing with this game.



Yep :D can’t fix what you can’t understand

- blizzard
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May 12 2022 12:38pm
Quote (Stefbef @ May 12 2022 01:37pm)
Yep :D can’t fix what you can’t understand

- blizzard



Wow we agreed on something
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May 12 2022 12:47pm
Quote (Bui6Pays40Percent4Wins @ 12 May 2022 20:38)
Wow we agreed on something


I gotta say I also agree on bui being a pile of shit :D

Is this the first step to our friendship ? :unsure:

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May 12 2022 12:47pm
Quote (Stefbef @ May 12 2022 01:47pm)
I gotta say I also agree on bui being a pile of shit :D

Is this the first step to our friendship ? :unsure:



Wow two things. Dang.

We must be best friends now.
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May 12 2022 12:50pm
Quote (Bui6Pays40Percent4Wins @ 12 May 2022 20:47)
Wow two things. Dang.

We must be best friends now.


Wanna start a bui hateclub ? :wub:
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May 12 2022 12:50pm
block doesnt trigger it
fhr triggers 10 frame immunity after the enemies fhr ends ( immunity from fhr/kb)
some skills seem to be a bit of an exception (foh for example)

This post was edited by marvel. on May 12 2022 12:50pm
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May 12 2022 12:52pm
Quote (marvel. @ May 12 2022 11:50am)
block doesnt trigger it
fhr triggers 10 frame immunity after the enemies fhr ends ( immunity from fhr/kb)
some skills seem to be a bit of an exception (foh for example)



Does weapon type affect it?
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May 12 2022 12:53pm
Quote (Stefbef @ May 12 2022 01:33pm)
I read something from goomshill that you get a 3-5 second gracetimer after the animation and if you start an animation like a teleport in that time it’ll be uninterruptible.

Not sure that’s all info I could find for now and I’m not sure if anyone has properly looked into it yet or counted the frames or figured out the exact way how the mechanic works


I'd like to see it testing thoroughly so we can actually understand it like we do the block grace timer.
I can't be sure that description is accurate, but it would explain why people are able to consistently cast after hit recovery regardless of breakpoints. If it was just a static timer started when the event occurs, like the block grace timer, you'd have definable thresholds where you go from stunlocked to reliable escape with 1 frame FHR or cast action frame difference. It also makes sense with blizzards description of how they changed blocking by making animations uninterruptible during their foreswing. Seems like they thought the solution to everything was to just make everyone wiggle out of stunlocks by default. Which is arguably better than d2r, but way worse game balance than LoD


if its a static timer, then it should be clear if you try to test a char with a long cast foreswing and long hit recovery against a trapper. Take an amazon with 0% fcr and 0% fhr and no points D/A/E and java out. She should have 13 frame cast foreswing and 11 frame hit recovery, that's 24 frames to complete a single cast. If she can cast teleport while under traps hitting at ~5 fpa, then there's definitely some kind of uninterruptible animation flag involved

This post was edited by Goomshill on May 12 2022 12:56pm
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May 12 2022 12:54pm
Quote (inkanddagger @ 12 May 2022 16:22)
Does weapon type affect it?


not that i know of

most skills work consistently 10 frames after enemies fhr ends. foh seems weird, like the timer is started early, it can stun more frequently but not sure why that is yet

This post was edited by marvel. on May 12 2022 12:54pm
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