Quote (ferdia @ Jan 10 2022 11:47am)
As I mentioned on the stream yesterday a tele windy is basically a gateway character (in particular for HLD players) to lld noting that while it is very skill intensive, the inventory and gear is very cheap. While other casters blow their fg on 15/12 charms and melee characters blow their fg on 3max/20ar/15 life small charms, you can basically excel with just 15 life plain small charms which cost a fraction of the price. When you consider that minor adds on a 15 life small charm are basically the same price as a 15 life small charm, across 40 charms that can quickly add up to stacked resistances(nice) or more mana(not needed).
i.e. a telewindy is an inexpensive build and will gear/charm wise immediately be able to compete at the highest level. All thats needed is practice and acquired skill. The only specific items for the build are Pelt and Amulet, both of which all classes have the same issue/requirement.
To be honest the way I see it, there are no D2r Guides noting so much time has passed from the existing D2 guides that most guides will probably have something that can be added, nevermind the issues relating to the differences between D2 and D2r, which will need to be incorporated as part of any guide.
therefore throwing out some ideas ~
To my mind the Pelt never needs to be replaced, thus next the question re: IMBA Jewel or Pruby. On the basis that a Pruby grants 38 life and the max life you can get from an imba jewel is (6+9)x2+8life(max life roll on a lld jewel afaik) but that you have so much room in your inventory to get life/mana, a Pruby from a cost perspective is a no brainer, noting the 4th mod on a jewel (DTM/Mana/Res) is pretty much redundant. This just further cements the notion that compared to just about every other competitive LLD build, a Tele Windy is the cheapest doorway into LLD.
^Belarathon ^Chum ^Twinsen with 5frw small charms no longer around, would you ever consider a rare circlet ? Without losing life, but losing damage, a 2ele/20fcr/30frw/60life/10 repl/2sox I guess? used specifically vs a trapper i guess ? maybe vs a barb too?
a rare circlet might help in 1 v 1 vs barb, but for the most part Pelt > all
Frw isn't really needed if you keep 3 tele staffs in cube

Quote (ferdia @ Jan 10 2022 12:23pm)
Viper - Pruby (Bang for Buck best in slot noting there are so many ways to compensate for not using a 6/9/8/30 jewel).
Shield - 9dex/-15%. As this is probably? the highest str requirement item you dont want or need 6str on the jewel, so best mods would be something like 9dex 8life 15mana -requirements. would not look for res in shield noting unequal res on switch slot.
Did you mean FCR or FHR staff side ?
FHR
Staff side FHR = Belt (24) + Pelt (10) + = how are you getting to 86fhr on staff side ? Is there an argument to double shael the pelt or ?
Spirit side FHR = Spirit (55) + Belt (24) + Pelt (10) + 2 small charms 5fhr. Optimal or have I missed something here ? Sanders always right? Repl craft boots?
FCR
Staff side FCR = Staff (0) + Amulet (10) + Viper (30) + Mages (20) + Belt (8) = 68 (1 frame slower)
if above true then 8fcr/24fhr/5repl would be perfect belt?
Spirit side FCR = Spirit (35) + Amulet (10) + Viper (30) + Mages (20) + Belt (8) = over 99FCR (Breakpoint)
Caster belt instead of FCR ring right ? since you want that 24fhr from belt instead of string and damage is everything?
is there an action frame in this build i.e. outside of the breakpoints i have listed ?
How i've hit 86 fhr. 2 shael pelt (inside a 10fhr base) = 50, 24 belt, 10 boots + 1 5fhr sc
8/24 belt would be fine with 68fcr bp, however the endgame is to get 20fcr staf + 1 fcr ring for 99fcr..... eventually you'll want 9fcr belt.
This post was edited by chum on Jan 10 2022 10:59am