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Nov 29 2020 11:50am
Quote (PlainOx @ Nov 29 2020 01:49am)
not sure what you mean, but the 15% increased fire damage from ormus add up to the fire mastery and increases the fire damage from enchant, since the mastery already has high % the 15% from ormus dont change the numbers that much though

from rbf's only the +% fire damage will work on enchant if not used on yourself, the -enemy fire res will not

if you cast enchant on a sorc, the fire mastery will apply once when you cast enchant and once when attacking with a melee attack, thats why you will notice your damage on sorc is much higher than your friends on another char


thanks

I got the full gear

3 fire / 3 Enchant orb with 2os rbf
15% fire + 3 Enchant Ormus Robes 1os rbf
3 fire magic circle 2os with 2 rbf
3 fire magic ammy
megafist
2 soj
spider belt

9 fire skiller
sorc torch
anni
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Nov 29 2020 12:22pm
With the help of that sorc and raven claw bow you can lvl up one char so fast and fun at the begining, try it.
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Nov 29 2020 12:25pm
Quote (cantero @ Nov 29 2020 10:22am)
With the help of that sorc and raven claw bow you can lvl up one char so fast and fun at the begining, try it.


thx, I will try
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Posts: 22,702
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Nov 29 2020 04:01pm
Quote (zchen124 @ Nov 29 2020 06:50pm)
thanks

I got the full gear

3 fire / 3 Enchant orb with 2os rbf
15% fire + 3 Enchant Ormus Robes 1os rbf
3 fire magic circle 2os with 2 rbf
3 fire magic ammy
megafist
2 soj
spider belt

9 fire skiller
sorc torch
anni


28 skills
Lvl 20 + 28 + 6 = 54 chant.
40% fire dmg

(1279+1468)/2*(1+((359+40)/100) ) = 6843
Thats the dmg it gives party players.

Itself its
6843 + (1+((359+40)/100)) = 34200
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Gold: 19.00
Nov 29 2020 04:05pm
Quote (gel87 @ Nov 29 2020 02:01pm)
28 skills
Lvl 20 + 28 + 6 = 54 chant.
40% fire dmg

(1279+1468)/2*(1+((359+40)/100) ) = 6843
Thats the dmg it gives party players.

Itself its
6843 + (1+((359+40)/100)) = 34200


thank you, 6843 is huge dmg boost
plus it give attack rating
Member
Posts: 22,702
Joined: Sep 3 2006
Gold: 40,582.00
Nov 29 2020 04:07pm
Quote (zchen124 @ Nov 29 2020 11:05pm)
thank you, 6843 is huge dmg boost
plus it give attack rating


Yes, 497% :)
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Nov 29 2020 04:09pm
Quote (gel87 @ Nov 29 2020 02:07pm)
Yes, 497% :)


bowzon, charge pally, ww sin, will increase so much dmg
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Nov 30 2020 01:37am
Team mate does not get extra % fire dmg from your eschuta. The eschuta % bonus only applies to you the one casting enchant. Whatever your skill/spell damage that your enchant displays is what your team will get.
Another thing is. The eschuta 20% fire skill damage does not apply to the enchant spell dmg after the fire mastery bonus is applied. They work seperately.

For example eschuta gives you 20%
Fire mastery gives 300%

The base fire dmg before any eschuta bonus or fire mastery bonus
eschuta 20% + fire mastery 300% = 320 % of that base dmg of base fire dmg = your enchant spell dmg. That is how the mechanics work.
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Nov 30 2020 02:57am
Quote (Dkmjang @ Nov 30 2020 08:37am)
Team mate does not get extra % fire dmg from your eschuta. The eschuta % bonus only applies to you the one casting enchant. Whatever your skill/spell damage that your enchant displays is what your team will get.
Another thing is. The eschuta 20% fire skill damage does not apply to the enchant spell dmg after the fire mastery bonus is applied. They work seperately.

For example eschuta gives you 20%
Fire mastery gives 300%

The base fire dmg before any eschuta bonus or fire mastery bonus
eschuta 20% + fire mastery 300% = 320 % of that base dmg of base fire dmg = your enchant spell dmg. That is how the mechanics work.


This is a little wrong. They get it's bonus once. But not twice.

It's displayed in the formula i wrote above:
Quote
28 skills
Lvl 20 + 28 + 6 = 54 chant.
40% fire dmg

(1279+1468)/2*(1+((359+40)/100) ) = 6843
Thats the dmg it gives party players.

Itself its
6843 * (1+((359+40)/100)) = 34200



Enchant works like venom, and like holy shock etc.
On meele it recieves all % bonus upon cast, and then again upon wearing.
On ranged it recieve all % bonus upon cast.
Which means:
Sosos casting enchant benefit from facets and fire mastery twice.
Party players enchant is casted on, usually dont have fire mastery or fire facets. And if ranged it would not matter anyway.

In my example i did average dmg. (Min+Max)/2 and then added further calcs.

So, for lvl >28 its max dmg like this:
* On soso himself = ((10.5*slvl) - 140.5)*(1+(WarmthBlvl*9/100)) * (1+((firemasteryCAST%+eqCAST%)/100)) * (1+((firemasteryWORN%+eqWORN%)/100))
* On ranged soso = ((10.5*slvl) - 140.5)*(1+(WarmthBlvl*9/100)) * (1+((firemasteryCAST%+eqCAST%)/100))
* On party player = ((10.5*slvl) - 140.5)*(1+(WarmthBlvl*9/100)) * (1+((firemasteryCAST%+eqCAST%)/100)) * (1+(eqPartyplayerWorn%/100)) <--- Players enchant is cast upon usually dont have "%to fire dmg" eq. Which means u multiply last part with 1, not increasing dmg.
* On ranged party player = ((10.5*slvl) - 140.5)) *(1+(WarmthBlvl*9/100)) * (1+((firemasteryCAST%+eqCAST%)/100))

This post was edited by gel87 on Nov 30 2020 03:03am
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Posts: 2,473
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Nov 30 2020 02:40pm
Quote (gel87 @ Nov 30 2020 12:57am)
This is a little wrong. They get it's bonus once. But not twice.

It's displayed in the formula i wrote above:



Enchant works like venom, and like holy shock etc.
On meele it recieves all % bonus upon cast, and then again upon wearing.
On ranged it recieve all % bonus upon cast.
Which means:
Sosos casting enchant benefit from facets and fire mastery twice.
Party players enchant is casted on, usually dont have fire mastery or fire facets. And if ranged it would not matter anyway.

In my example i did average dmg. (Min+Max)/2 and then added further calcs.

So, for lvl >28 its max dmg like this:
* On soso himself = ((10.5*slvl) - 140.5)*(1+(WarmthBlvl*9/100)) * (1+((firemasteryCAST%+eqCAST%)/100)) * (1+((firemasteryWORN%+eqWORN%)/100))
* On ranged soso = ((10.5*slvl) - 140.5)*(1+(WarmthBlvl*9/100)) * (1+((firemasteryCAST%+eqCAST%)/100))
* On party player = ((10.5*slvl) - 140.5)*(1+(WarmthBlvl*9/100)) * (1+((firemasteryCAST%+eqCAST%)/100)) * (1+(eqPartyplayerWorn%/100)) <--- Players enchant is cast upon usually dont have "%to fire dmg" eq. Which means u multiply last part with 1, not increasing dmg.
* On ranged party player = ((10.5*slvl) - 140.5)) *(1+(WarmthBlvl*9/100)) * (1+((firemasteryCAST%+eqCAST%)/100))


thank you

I tested with enchant + venom
they can add together
dmg is super high with both together
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