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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Complete Guide To The Pvm Poisonmancer > Your Favorite 75fcr, 400mf Plus Char!
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Mar 28 2020 01:20pm
Quote (lilith0 @ Mar 28 2020 09:58pm)
you don't need insight when you have death web


you cant kill things when you are click'n'hold teleing for a long distances

Quote (lilith0 @ Mar 28 2020 09:58pm)
iron golem can be fana for merc
facets over ist runes, skillers, and you kill everything in 1nova except for act bosses, without needing to cast a curse or have your merc attack or use CE


these are solid remarks

beast and pride golems looks decent on a poisoner, especially with ebotd merc

and novas spam without wasting time on curses is nice and enjoyable gameplay
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Mar 28 2020 01:29pm
I do agree with this points.

Insight is there to free teleport for long distances, but if you don't mind to manage your mana you can use a different RW on your Iron Golem, given the 60% mana reg from Trav set and the, up to, 12 Mana per Kill on Death Web.

Nova Spam w/out Amplify into CE is, indeed, another enjoable playstile but I do prefear to make a single rotation while having 400Magic Find more and same killing speed, but this is up to how you want to set up your build.

While maxing Poison Nova Damage I do agree that ebotd / treachery / guillame it's a very effective Merc set up since you don't need as much Infinity for Corpse Explosition.

It is more of a different build compared to this one, but totally playable and enjoable as well, as kronosHardcore mentioned above.

This post was edited by Banjoco on Mar 28 2020 01:39pm
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Mar 28 2020 01:50pm
Quote (Banjoco @ Mar 28 2020 10:29pm)
I do agree that ebotd / treachery / guillame it's a very effective Merc set up since you don't need as much Infinity for Corpse Explosition.


actually treachery looks awkward with botd

for complete madness i would go ebotd wpike + forty + 3s helm with ruby jools for 120ed :drool:

along with pride from golem merc's dmg should be like 15k+ :bonk:

what means that under amp low phys res monsters can be hitted for like 20-30k :zzz:

This post was edited by kronosHardcore on Mar 28 2020 01:56pm
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Mar 28 2020 02:30pm
Quote (Banjoco @ 28 Mar 2020 07:18)
Hi Folks,

I'm making this guide in 2020 since Im bored at home due to the whole Corona thingy and, for the most part, I still see suboptimal builds about pvm necro nowadays, so I wanted to put some effort on my favorite PvM char and build a good guide around it. Feedbacks are always appreciated!


Have you experimented with a hybrid build, with more pts into summons and less into poison? I have been trying this on single player with moderate success, although I put 50pts into poison tree and 30 into skeletons (15 mastery 15 skeleton).

Why did you choose 19 into skeleton and only 1 pt into mastery?

Also, have you compared your 3pc trang build vs Shako/Spirit Monarch/Arach/2x Soj?

This post was edited by TheOmnipotent on Mar 28 2020 02:33pm
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Mar 28 2020 02:48pm
Quote (TheOmnipotent @ Mar 28 2020 10:30pm)
Have you experimented with a hybrid build, with more pts into summons and less into poison? I have been trying this on single player with moderate success, although I put 50pts into poison tree and 30 into skeletons (15 mastery 15 skeleton).

Why did you choose 19 into skeleton and only 1 pt into mastery?

Also, have you compared your 3pc trang build vs Shako/Spirit Monarch/Arach/2x Soj?


3 piece trangs is amazing

My bearmancer has maxed skeletons and maxed nova synergies
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Mar 28 2020 02:55pm
Quote (TheOmnipotent @ Mar 29 2020 05:30am)
Have you experimented with a hybrid build, with more pts into summons and less into poison? I have been trying this on single player with moderate success, although I put 50pts into poison tree and 30 into skeletons (15 mastery 15 skeleton).

Why did you choose 19 into skeleton and only 1 pt into mastery?

Also, have you compared your 3pc trang build vs Shako/Spirit Monarch/Arach/2x Soj?



Maybe I wasn't clear enough. 19 or 20 in Skellies depends on your circlet choice. With 3PnB, 19 hardpoints plus item bonuses will land you at EXACTLY 30 for 12 skelly (till 29 is 11, 30 is the sweet point for plus 1 skeleton). With 2Necro skills You want the full 20 for the same reason (till 32 is 12, at 33 become plus 1 extra skelly).

It's just a bit of min/maxing on your skill points allocation, always check tables for skill scaling past 20 :)

Skeleton Mastery is not at 1, it's all your leftover points. Atm I have 8 hardpoints invested into it, for a lvl 19 overhall. As I said, this should be higher since Lower Resist is not a requirement for the build but, no matter what, a Necro w/out LR doesn't feel like a Necro to me, so I have taken LR as well in my skill tree "wasting" 4 skill points.

Poison Nova is, per se, an hybrid build, since full sinergies request so little in term of hardpoints invested (60) and you can consider my build a Poison Nova / CE hybrid with skelly support, rather then a max out Poison Nova damage dealer wich I, honestly, consider sub optimal especially at player 1.

3pc trang is better if you want to stay at 75fcr. spirit monarch shine at 125fcr builds wich is totally avaible but for PvM I consider 75fcr enough and 3pc trang feel a bit more "special" to me.

If you can't live w/out 125fcr

20%fcr Circlet
20%fcr Amu
10%fcr ring
20%fcr Arach
20% fcr Trang gloves
35% spirit

And you will land at exactly 125. Second ring slot opens as well, you can either pick BK for some vitality or soj for some mana, either way the plus 1 to all skill is your best bet in the "free" ring slot.

Shako is a budget, temporary fix, wich can't compete with 20% FCR circlet in either set up since it's required to achieve 75 with trang or 125 with spirit.

This post was edited by Banjoco on Mar 28 2020 03:29pm
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Mar 28 2020 03:32pm
Quote (Banjoco @ 28 Mar 2020 13:55)
Maybe I wasn't clear enough. 19 or 20 in Skellies depends on your circlet choice. With 3PnB, 19 hardpoints plus item bonuses will land you at EXACTLY 30 for 12 skelly (till 29 is 11, 30 is the sweet point for plus 1 skeleton). With 2Necro skills You want the full 20 for the same reason (till 32 is 12, at 33 become plus 1 extra skelly).

It's just a bit of min/maxing on your skill points allocation, always check tables for skill scaling past 20 :)

Skeleton Mastery is not at 1, it's all your leftover points. Atm I have 8 hardpoints invested into it, for a lvl 19 overhall. As I said, this should be higher since Lower Resist is not a requirement for the build but, no matter what, a Necro w/out LR doesn't feel like a Necro to me, so I have taken LR as well in my skill tree "wasting" 5 skill points.

Poison Nova is, per se, an hybrid build, since full sinergies request so little in term of hardpoints invested (60) and you can consider my build a Poison Nova / CE hybrid with skelly support, rather then a max out Poison Nova damage dealer wich I, honestly, consider sub optimal especially at player 1.

3pc trang is better if you want to stay at 75fcr. spirit monarch shine at 125fcr builds wich is totally avaible but for PvM I consider 75fcr enough and 3pc trang feel a bit more "special" to me.

If you can't live w/out 125fcr

20%fcr Circlet
20%fcr Amu
10%fcr ring
20%fcr Arach
20% fcr Trang gloves
35% spirit

And you will land at exactly 125. Second ring slot opens as well, you can either pick BK for some vitality or soj for some mana, either way the plus 1 to all skill is your best bet in the "free" ring slot.

Shako is a budget, temporary fix, wich can't compete with 20% FCR circlet in either set up since it's required to achieve 75 with trang or 125 with spirit.


I understand how + all skills work, and I don't really care about 125fcr.

What I am wondering is:

Have you experimented with other skill point distributions between poison and summon? Yours is 60 poison / 20 summon. What about 50 /30? 40 / 40???

You said the reasoning behind not needing pnb skillers is because at 8k dmg it is already effective for P1. What I am trying to understand is - if you instead max summons and put remaining pts into poison (~45), is the poison damage still effective for P1?

I have only made this build on single player so my gear is not optimal.
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Mar 28 2020 04:48pm
The only problem with psn nec is how slow it kills bosses in p8 (baal specially). Maybe crescent moon merc? And iron CM golem.
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Mar 29 2020 09:54am
doesnt infinity not break psn immunes?
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Mar 29 2020 10:02am
Quote (jadeoner @ Mar 30 2020 12:54am)
doesnt infinity not break psn immunes?


It's written in the guide at the beginning of mercenary mini guide

Quote (Banjoco @ Mar 29 2020 04:29am)
- Main hand will be, no matter what, Infinity. Infinity doesn't help to break poison resist but it does help with Corpse Explosition since it's actually 50% FireDmg 50% PhisicalDmG. Since CE is, in reality, your main damage and killer, infinity become your only real choice for an optimized merc.


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