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Jul 19 2019 09:25am

Quote (SleepArtist @ Jul 19 2019 05:24pm)
rich i guess

Quote (SleepArtist @ Jul 19 2019 05:24pm)
pvm


I would say something like this

For a cold damage zon , Mavina set build is pretty cheap and Fun
http://forums.d2jsp.org/topic.php?t=26320203&f=87&o=0



For phys Damage Zon basically

Gear

120/45ias circ
Atma ammy (for amp)
fort
Diamond/Shadow bow Faith
Razortail belt
LoH glove
War travs
Raven Ring
Dual leach ring or any mana leach ring

You can also use a GMB faith, but then you need an cats eye/ hi lord ammy and nosferatu belt to hit 7frames with GA/Multi

On switch either harmony Bow or go hybrid with 1pt jab/lifury, eth titans and SS
hybrid setup moves slower but safer and imo more fun

Torch, Anni, Max damage charms or res charms

Stash
In stash I made a 90li res/45circ and a 45@/45ias circ
Tgod
Whatever else may be useful to you

Skills

Crit to about 70%, 1 pt pierce

To skill you can either be more multi based or strafe based
If you more multi based still take a least 1 pt in strafe. NB for multi 24 arrows is max, don't put port point after that

I like to max GA

Magic Arrow works well for phys Immune, if you pure bow max it
If you go hybr, 1 pt li bolt works quite well for phys. If they phys and Li imm (on hybr) 1pt in magic arrow will still do the job

Valkyrie makes a decent tank that can be recast


merc

For merc you have 3 choices

For a dominant multi arrow
1) Act1 faith with Zon on Windforce bow Shael
2) act2 pride with Zon on Faith bow

For a strafe based
3) Act 2 pride with Zon on Windforce bow Shael

Play around and see what works best for you

This post was edited by kai_jph on Jul 19 2019 09:27am
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Jul 19 2019 09:29am
Nn Valkyrie for Sc PvM. For Hc I would say yes, especially if rich build. You don't want to die.

Go offensive.

Strafe main skill.

Guided Arrow for bosses and tough monsters.
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Jul 19 2019 09:41am
see post#11
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Jul 19 2019 09:53am
Quote (lilith0 @ Jul 19 2019 10:41am)
see post#11


This, multi > strafe though
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Jul 19 2019 10:41am
Quote (Haseo @ Jul 19 2019 10:53am)
This, multi > strafe though


I like strafe more than multi. I feel like it's easier. What makes multi better?
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Jul 19 2019 10:42am
Quote (Knarglegarth @ Jul 19 2019 11:41am)
I like strafe more than multi. I feel like it's easier. What makes multi better?


multi hits up to 24 targets at once

you can move inbetween volleys and not stuck in place

you dont get screwed by arrows not hitting due to nextdelay/collision checks work



This post was edited by Haseo on Jul 19 2019 10:47am
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Jul 19 2019 10:45am
Quote (Haseo @ Jul 19 2019 11:42am)
multi hits up to 24 targets at once

you can move inbetween volleys and not stuck in place

you dont get screwed by arrows not hitting due to frame delay/collision checks work


Ah. Makes sense. Ty.
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Jul 19 2019 10:53am
Quote (Knarglegarth @ Jul 19 2019 06:41pm)
I like strafe more than multi. I feel like it's easier. What makes multi better?


Strafe roots you in place until volley is done and is only useful in a passage where minions are lined up

In a wide open area it only hits 1 target at a time

As Haseo said Multi is thus better

This post was edited by kai_jph on Jul 19 2019 10:59am
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Jul 19 2019 01:42pm
Quote (Knarglegarth @ 19 Jul 2019 18:41)
I like strafe more than multi. I feel like it's easier. What makes multi better?


If you use Strafe correctly, you deal more damage and gameplay flows better. This is because more arrows Pierce because you should be having 100% Pierce, and more arrows will inflict 5% Chance to cast Amplify Damage from Atma's Scarab. The bullshit about locking you in place is nothing of a drawback if you play correctly. I've never had a problem with it, and i clear Chaos in Hell in 5-6 minutes with the best gear i can afford, in Hardcore.

You run halfway up to a pack of monsters, and in my case, playing Hardcore, i cast Valkyrie or Decoy. Then i run one or two steps back, because of safety measure regarding lag issues. This insures the monsters will not target me, at least not to the extent that they will suddenly land 5 hits on me and kill me. It does require a very tiny bit of kiting and micro managing, but it results in faster runs and better gameplay flow.

Then you start Strafing. 1 or 2 volleys of Strafe will usually kill 5-10 monsters. The remaining monsters you use Guided Arrow on for speed, or you can use Strafe too, but losing that 1-2 seconds instead of just aiming behind the monsters with Guided Arrow and start running, results in minutes over hours and days.

I'm sure Multishot is not far behind, but the drawback with Multishot is that only the two middle arrows carry special modifiers such as 5% Chance to cast Amplify Damage. This is a huge drawback that you lose out a lot of potential on. In my opinion also, it is a very spread-out way to play. You do not have too much control over which monsters you hit. It is also a very monotonous way to play, just stand there and flick out arrows. With a little bit of finesse and micro management, with Strafe, you can get faster results and better flow.

Don't listen to the manipulating naysayers that spread shit about me and cock up each other. Strafe IS the better skill, -IF- you play correctly as i now have described in perfect detail.

This post was edited by Taurean on Jul 19 2019 01:44pm
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Jul 19 2019 01:45pm
multi is>strafe cuz 24 hits>1
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