anyway real practical build is pretty simple
standard gear (+stashed)
grief/beast berserker axes on swap 1
2x eth lacerators on swap 2 (bo sticks, demon limb)
ber/ber CoA (ias jewel arrests -resists, ed, ar all fine- thul'd kiras, godly fcr circlet if possible)
enigma
highlords + 2x ravens (wisps, dwarfs, angelics rings/ammy)
trangs gloves
arachs (dungos)
gore riders (hotspurs)
your personal preferance of charms (life/max/ar scs, life/res scs, life/max/ar gcs, combat lifer, war cry lifer)
torch/anni
20 bo
20 axe mastery
20 whirlwind
20 throw mastery
1 battle command
1 war cry
1 increased speed
1 natural resist
1 berserk
1 double throw
0-1 frenzy
remaining points into either double throw, double swing, or some mix of both (ar vs damage basically, but AR is generally better given usefulness in applying amp and hitting with grief, so I recommend all double throw)
that gives you access to whirlwind, berserk, double throw with amp, war cry and leap.