Quote (Titus1986 @ Jul 8 2017 02:24pm)
The only monster with a bit of HP from "pits, Maus, tunnels, eld and Shenk" is Shenk itself, even in p5+ all the other monster die extremely fast with a shadow/diamond faith setup.
Using time trying to cast amp with a lower damage bow is just a waste, for the time you cast an amp damage with 1 or 2 strafe, all the screen is dead with multi, and if there are no obstacles, the next screen is also dead since the range is so big for multi.
More % to cast amp have only sense in a high hp monster zone, like CS or WSK, and still you can have a high damage faith/windforce build and have atma's to cast amp and do better than low damage bow + a bit more % amp damage.
Sub 2:30 pits is a slow pit unless is soloing in a full game.
I don't think that gear is the best for PvM, 100% pierce is OP in WSK, chaos or river of flames, a great places to MF with a bowa, and even if is more a taste thing, you may want amp damage in that zones, something you can get with a GMB Faith and maybe is expensive, but still better than that WW build for sure.
The damage of an upped WWS is severely underrated. Tighter damage range than WF, high CS chance, amp procs fast. Lower str requirement means more dex means more dmg. Most of the time, even without Amp, the average damage output is better, WF users will outperform with anni and torch because their Dex will finally push high enough with fewer hard points in Str.
Long story short, this guide is a waste because it's not available early on ladder as claimed unless you drop a ton of FG, whereas WWS is, and the payback period is gonna be insane. Chip's 13 year old guide needs two gear pieces to level and be effective. Props to the author for a ton of verbiage and mentioning GG gear.