You dismissed everything I said without even realizing it's possible that you might be wrong.
I'll try and make you realize how you're wrong by asking you to explain things that can't be explained
Quote (you)
10%-20%: 9/10 - 8/10 to miss
30%-40% 7/10 - 6/10 to miss
40%-50% 6/10 to miss - 5/10 to block
50%-60% 5/10 - 6/10 to block
70%-80% 7/10 - 8/10 to block
Quote (me)
you talk about chance to miss (ie not block) and then about chance to block
it makes no sense
Quote (you)
- it does make sense
If it does make sense, surely you'll be able to explain why you talk about chance to not block half the time and about chance to block the other half?
Quote (you)
-each percentage is stronger closer to 50%, then regresses in strength
ok. then how do you explain that from 0% chance to block to 50% chance to block, you only become twice as tanky, but from 50% chance to block to 100% chance to block, you become immortal?
Quote (you)
-each percentage is stronger closer to 50%, then regresses in strength
imagine a char with 40%dodge and 40%block.
it can gain 20% total in dodge and block
According to your reasonning, the optimal repartition should be to get 50% dodge and 50% block. This results in 75% chance to not get hit
but I, will go the other route, and get 40%dodge and 60%block. This results in 76% chance to not get hit. So it's actually stronger.
explain that?
Quote (you)
- it is a Bell Curve when there is an Average
show us the formula of your bell curve, and explain what the parameters of the formula mean in d2.
Quote (you)
Lastly, 10%-20% block is indeed twicefold, 100% improvement in blocking chances, but it is well below the 50% mark, thus much less significant than 40%-50% increase in block rate.
can you backup the underlined part with maths?
You won't be able to give a fair answer to any of the maths related questions.
This should make you realize that there is no bell curve here. If it doesn't, then I hope you (E: somehow the end was missing) go back to school
This post was edited by lilith0 on Nov 29 2016 10:57pm